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41.
University students often experience depressive symptoms, and strengthening of life skills may be beneficial for improving their mental health. Several studies have suggested that life skills effective in reducing depressive tendencies vary by individuals depending on differences in sensory processing sensitivity (SPS). SPS is a genetically determined trait characterized by sensitivity and reactivity to environmental stimuli. This study investigated the relationship between life skills and depressive tendencies based on individual differences in SPS. A total of 868 Japanese university students (mean age = 19.8 years, SD = 1.3 years) completed a questionnaire measuring levels of SPS—decision-making, interpersonal relationships, effective communication, and emotional coping skills—and depressive tendencies. Hierarchical multiple regression and simple slopes analyses indicated that interpersonal relationship skills were negatively correlated with depression regardless of SPS levels. Furthermore, decision-making skills were negatively correlated with depressive tendencies only in low-SPS students. Emotional coping skills were negatively correlated with depressive tendencies in high-SPS students. These results may help universities incorporate SPS levels when creating life-skills-based interventions for students.  相似文献   
42.
Although the presentation of extraneous (i.e., irrelevant or unnecessary) information hinders learning, it is unclear whether and how layout and pacing influence this effect. In two experiments, participants learned how the heart functions using four different layouts: a diagram presented without unnecessary text (diagram only), with unnecessary text separated from the diagram (separated) or integrated into the diagram (integrated), or with separated unnecessary text and the instruction to integrate (integration instruction). In Experiment 1, study time was self‐paced for half of the participants and system paced for the other half. There were no effects of layout and of pacing on learning, although system pacing was more effortful than self‐pacing. In Experiment 2, which was system paced and employed eye tracking, the integrated condition showed worse learning outcomes than the separated condition. Moreover, in the integrated condition, participants made more integration attempts between the unnecessary text and the diagram than in the separated condition.  相似文献   
43.
A central goal of the philosophy of perception is to uncover the nature of sensory capacities. Ideally, we would like an account that specifies what conditions need to be met in order for an organism to count as having the capacity to sense or perceive its environment. And, on the assumption that sensory states are the kinds of things that can be accurate or inaccurate, a further goal of the philosophy of perception is to identify the accuracy conditions for sensory states. In this paper I recommend a novel approach to these core issues, one that draws heavily on game-theoretic treatments of signalling in nature. A benefit of the approach is that it helps us to understand why biologists attribute sensory powers to such a diverse range of organisms, including plants, fungi, and algae.  相似文献   
44.
采用时距二分任务,探讨聋生在视觉通道的1s以下和1s以上时距知觉的特点。结果发现,在1s以下条件下,聋生时距判断准确性低于普通学生;聋生CNV峰值与LPCt波幅低于普通学生,CNV潜伏期短于普通学生,LPCt峰值潜伏期长于普通学生。在1s以上条件下,聋生时距判断准确性高于普通学生;聋生N1、P2、CNV与LPCt成分各项指标与普通学生均没有显著差异。这说明,听觉丧失损伤了聋生1s以下的时距记忆与决策过程,支持了普遍缺陷假设;但听觉丧失未对聋生1s以上时距加工产生显著影响,支持了感觉补偿机制。因此,时距长度在听觉丧失对视觉时距知觉的影响中具有调节作用,为时间认知的分段综合模型提供了新的支持证据。  相似文献   
45.
目光注视在人类社交以及捕获和维持注意方面发挥重要作用。但是, 目光注视如何与客体交互以引导注意分配至今尚不明确。因此, 本研究采用双框线索范式, 以具有两种注视方向(直视或回避)的面孔或实物作为客体, 通过操纵线索到目标间的SOA来考察目光注视对客体注意的影响及作用机制。实验1发现, 目光注视对客体效应的影响只出现在300 ms SOA时; 进一步分析发现, 客体效应的差异来自于直视条件下被试对无效相同客体位置上的目标比回避条件下反应更快。这表明与回避目光相比, 直视更能捕获我们的注意, 从而产生更大的客体效应。实验2将面孔对比度反转, 排除了低水平物理特征对实验1结果的影响。实验3使用两种注视方向的眼睛叠加杯子作为客体, 以探究目光注视效应是否能扩展到其他客体中, 结果与实验1相同。本研究结果表明, 目光注视能够与客体交互共同引导注意分配, 直视更能捕获注意, 但受SOA的影响, 上述结果支持了感觉增强理论。  相似文献   
46.
Human beings can effortlessly perceive stimuli through their sensory systems to learn, understand, recognize and act on our environment or context. Over the years, efforts have been made to enable cybernetic entities to be close to performing human perception tasks; and in general, to bring artificial intelligence closer to human intelligence.Neuroscience and other cognitive sciences provide evidence and explanations of the functioning of certain aspects of visual perception in the human brain. Visual perception is a complex process, and its has been divided into several parts. Object classification is one of those parts; it is necessary for carrying out the declarative interpretation of the environment. This article deals with the object classification problem.In this article, we propose a computational model of visual classification of objects based on neuroscience, it consists of two modular systems: a visual processing system, in charge of the extraction of characteristics; and a perception sub-system, which performs the classification of objects based on the features extracted by the visual processing system.With the results obtained, a set of aspects are analyzed using similarity and dissimilarity matrices. Also based on the neuroscientific evidence and the results obtained from this research, some aspects are suggested for consideration to improve the work in the future and bring us closer to performing the task of visual classification as humans do.  相似文献   
47.
ABSTRACT

Body-machine interfaces establish a way to interact with a variety of devices, allowing their users to extend the limits of their performance. Recent advances in this field, ranging from computer interfaces to bionic limbs, have had important consequences for people with movement disorders. The authors provide an overview of the basic concepts underlying the body-machine interface with special emphasis on their use for rehabilitation and for operating assistive devices. They outline the steps involved in building such an interface and highlight the critical role of body-machine interfaces in addressing theoretical issues in motor control as well as their utility in movement rehabilitation.  相似文献   
48.
In daily life we encounter multiple sources of sensory information at any given moment. Unknown is whether such sensory redundancy in some way affects implicit learning of a sequence of events. In the current paper we explored this issue in a serial reaction time task. Our results indicate that redundant sensory information does not enhance sequence learning when all sensory information is presented at the same location (responding to the position and/or color of the stimuli; Experiment 1), even when the distinct sensory sources provide more or less similar baseline response latencies (responding to the shape and/or color of the stimuli; Experiment 2). These findings support the claim that sequence learning does not (necessarily) benefit from sensory redundancy. Moreover, transfer was observed between various sets of stimuli, indicating that learning was predominantly response-based.  相似文献   
49.
Abstract

This paper considers the challenge to understanding another that comes from the view that language is, in Cristina Lafont’s phrase, ‘world‐disclosing’. If different speakers understand and refer to the world from different holistically structured worldviews, it seems to follow that there can be no mutual understanding unless there is significant overlap between ‘worlds’. Gadamer’s hermeneutics, I claim, blocks this consequence while maintaining that language is indeed world‐disclosing. By holding that language is a medium in which the distinction between interpretation and object of interpretation is paradoxically both maintained and overcome, Gadamer shows us that the interpreter always thinks the object of interpretation as both transcending and immanent in her worldview. Mutual understanding becomes a matter of mutual recognition of such worldview‐(but not language‐) transcendent objects. Truth and meaning may on this view be characterized as ‘objective’, while retaining a significant element of relativity.  相似文献   
50.
This study examined the effects of success and failure feedback on subsequent motor performance. Based upon the general motivation (or level-of-aspiration) hypothesis, initial success should lead to better subsequent performance than does initial failure, while the reverse prediction was derived from the cognitive dissonance theory. To test these rival hypotheses, two experiments were conducted on undergraduate male students (n =120) performing a motor maze task. Initial failure improved subjects’ subsequent performance, thus supporting the dissonance theory. However, this effect was observed only under low-ego-involving conditions, thereby suggesting that the effects of dissonance and ego involvement are interdependent. The findings were discussed in terms of motivational and informational/attributional effects of outcome feedback on motor performance.  相似文献   
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