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81.
This theoretical paper considers the fashion in which Jung's psychology radically challenges modern assumptions concerning the nature of subjectivity. With an eye for the clinical implications of Jung's late work, the author introduces the idea of imaginal action. In order to explain what is meant by this, the paper begins by exploring how Jung's thinking demonstrates an underlying bias towards introversion. It is argued that while Jung's interest in synchronicity ultimately resulted in his developing a worldview that might address the introverted biases of his psychology, the clinical implications of this shift have not been sufficiently clarified. With reference to some short examples from experience, the author outlines a conception of relational synchronicity wherein the intrapsychic emerges non‐projectively within the interpersonal field itself. Comparing and contrasting these occurrences to the more introverted practice of active imagination, it is claimed that such a notion is implicit in Jung's work and is needed as a corrective to his emphasis on interiority. The author suggests that imaginal action might be conceived as a distinctly Jungian approach to the psychoanalytic notion of enactment. It is also shown how the idea outlined might find further support from recent developments in the field of transpersonal psychology.  相似文献   
82.
Attachment theories and studies have shown that Internal Working Models (IWMs) can impact autobiographical memory and future-oriented information processing relevant to close relationships. According to the constructive episodic simulation hypothesis (CESH), both remembering the past and imagining the future rely on episodic memory. We hypothesised that one way IWMs may bridge past experiences and future adaptations is via episodic memory. The present study investigated the association between attachment and episodic specificity in attachment-relevant and attachment-irrelevant memory and imagination among young and older adults. We measured the attachment style of 37 young adults and 40 older adults, and then asked them to remember or imagine attachment-relevant and attachment-irrelevant events. Participants’ narratives were coded for internal details (i.e., episodic) and external details (e.g., semantic, repetitions). The results showed that across age group, secure individuals generated more internal details and fewer external details in attachment-relevant tasks compared to attachment-irrelevant tasks; these differences were not observed in insecure individuals. These findings support the CESH and provide a new perspective to understand the function of IWMs.  相似文献   
83.
A central goal of the philosophy of perception is to uncover the nature of sensory capacities. Ideally, we would like an account that specifies what conditions need to be met in order for an organism to count as having the capacity to sense or perceive its environment. And, on the assumption that sensory states are the kinds of things that can be accurate or inaccurate, a further goal of the philosophy of perception is to identify the accuracy conditions for sensory states. In this paper I recommend a novel approach to these core issues, one that draws heavily on game-theoretic treatments of signalling in nature. A benefit of the approach is that it helps us to understand why biologists attribute sensory powers to such a diverse range of organisms, including plants, fungi, and algae.  相似文献   
84.
采用时距二分任务,探讨聋生在视觉通道的1s以下和1s以上时距知觉的特点。结果发现,在1s以下条件下,聋生时距判断准确性低于普通学生;聋生CNV峰值与LPCt波幅低于普通学生,CNV潜伏期短于普通学生,LPCt峰值潜伏期长于普通学生。在1s以上条件下,聋生时距判断准确性高于普通学生;聋生N1、P2、CNV与LPCt成分各项指标与普通学生均没有显著差异。这说明,听觉丧失损伤了聋生1s以下的时距记忆与决策过程,支持了普遍缺陷假设;但听觉丧失未对聋生1s以上时距加工产生显著影响,支持了感觉补偿机制。因此,时距长度在听觉丧失对视觉时距知觉的影响中具有调节作用,为时间认知的分段综合模型提供了新的支持证据。  相似文献   
85.
目光注视在人类社交以及捕获和维持注意方面发挥重要作用。但是, 目光注视如何与客体交互以引导注意分配至今尚不明确。因此, 本研究采用双框线索范式, 以具有两种注视方向(直视或回避)的面孔或实物作为客体, 通过操纵线索到目标间的SOA来考察目光注视对客体注意的影响及作用机制。实验1发现, 目光注视对客体效应的影响只出现在300 ms SOA时; 进一步分析发现, 客体效应的差异来自于直视条件下被试对无效相同客体位置上的目标比回避条件下反应更快。这表明与回避目光相比, 直视更能捕获我们的注意, 从而产生更大的客体效应。实验2将面孔对比度反转, 排除了低水平物理特征对实验1结果的影响。实验3使用两种注视方向的眼睛叠加杯子作为客体, 以探究目光注视效应是否能扩展到其他客体中, 结果与实验1相同。本研究结果表明, 目光注视能够与客体交互共同引导注意分配, 直视更能捕获注意, 但受SOA的影响, 上述结果支持了感觉增强理论。  相似文献   
86.
Human beings can effortlessly perceive stimuli through their sensory systems to learn, understand, recognize and act on our environment or context. Over the years, efforts have been made to enable cybernetic entities to be close to performing human perception tasks; and in general, to bring artificial intelligence closer to human intelligence.Neuroscience and other cognitive sciences provide evidence and explanations of the functioning of certain aspects of visual perception in the human brain. Visual perception is a complex process, and its has been divided into several parts. Object classification is one of those parts; it is necessary for carrying out the declarative interpretation of the environment. This article deals with the object classification problem.In this article, we propose a computational model of visual classification of objects based on neuroscience, it consists of two modular systems: a visual processing system, in charge of the extraction of characteristics; and a perception sub-system, which performs the classification of objects based on the features extracted by the visual processing system.With the results obtained, a set of aspects are analyzed using similarity and dissimilarity matrices. Also based on the neuroscientific evidence and the results obtained from this research, some aspects are suggested for consideration to improve the work in the future and bring us closer to performing the task of visual classification as humans do.  相似文献   
87.
This presentation stresses the uniqueness of both the therapist's and patient's personal experience in clinical work and relates this to the significance of The Red Book as Jung's personal odyssey and for me personally as an analyst. I consider The Red Book's enduring relevance alongside recent psychological theories, neuroscience and early mystical writings, and conclude with a clinical vignette of a patient's response to a piece of choral music and subsequent use of active imagination.  相似文献   
88.
In daily life we encounter multiple sources of sensory information at any given moment. Unknown is whether such sensory redundancy in some way affects implicit learning of a sequence of events. In the current paper we explored this issue in a serial reaction time task. Our results indicate that redundant sensory information does not enhance sequence learning when all sensory information is presented at the same location (responding to the position and/or color of the stimuli; Experiment 1), even when the distinct sensory sources provide more or less similar baseline response latencies (responding to the shape and/or color of the stimuli; Experiment 2). These findings support the claim that sequence learning does not (necessarily) benefit from sensory redundancy. Moreover, transfer was observed between various sets of stimuli, indicating that learning was predominantly response-based.  相似文献   
89.
ABSTRACT

Numerous studies have indicated that remembering specific past experiences (i.e., episodic memory) and imagining specific novel future experiences (i.e., episodic simulation) are supported by common mental processes. An open question, however, is whether and to what extent the content of specific past episodes is sampled when simulating a specific future episode. The current study aimed to answer this question. Participants recalled past episodes each comprising two episodic details, a personally familiar location and person. Participants also simulated novel future episodes using recombined pairs of person and location details taken from different recalled episodes. Participants rated the vividness of each location and person in their memory and simulation. We conducted a multi-level analysis where the vividness rating during memory was used to predict the vividness rating during simulation at the level of individual shared details (i.e., location or person). The vividness of the memorial detail co-varied with the vividness of the simulated detail; this relationship persisted even after accounting for the underlying familiarity of the details. These findings strongly suggest that simulations of specific future experiences are based upon the contents of specific prior episodes.  相似文献   
90.
This study examined the effects of success and failure feedback on subsequent motor performance. Based upon the general motivation (or level-of-aspiration) hypothesis, initial success should lead to better subsequent performance than does initial failure, while the reverse prediction was derived from the cognitive dissonance theory. To test these rival hypotheses, two experiments were conducted on undergraduate male students (n =120) performing a motor maze task. Initial failure improved subjects’ subsequent performance, thus supporting the dissonance theory. However, this effect was observed only under low-ego-involving conditions, thereby suggesting that the effects of dissonance and ego involvement are interdependent. The findings were discussed in terms of motivational and informational/attributional effects of outcome feedback on motor performance.  相似文献   
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