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241.
Although generation typically enhances item memory, the effect is subject to a number of theoretically important limitations. One potential limitation concerns context memory but there has been debate about whether generation actually enhances or disrupts memory for contextual details. Five experiments assessed the effect of generation on context memory for perceptual attributes of the study stimulus (intrinsic context). The results indicate that despite enhancing item memory, generation disrupts memory for intrinsic context. This result generalized over different intrinsic details (print colour and font), different generation manipulations, and several methodological factors identified in earlier research as potential moderators of this negative generation effect. Despite the negative generation effect on intrinsic context, contextual details external to the target item (extrinsic context) are not disrupted. In a sixth experiment, a visually based generation task (letter transposition) enhanced context memory for the extrinsic detail of location. Coupled with earlier research, the results indicate that generation disrupts context memory for intrinsic details but either does not harm or enhances memory for extrinsic context.  相似文献   
242.
In a diffusion model, performance as measured by latency and accuracy in two-choice tasks is decomposed into different parameters that can be linked to underlying cognitive processes. Although the diffusion model has been utilized to account for lexical decision data, the effects of stimulus manipulations in previous experiments originated from just one parameter: the quality of the evidence. Here we examined whether the diffusion model can be used to effectively decompose the underlying processes during visual-word recognition. We explore this issue in an experiment that features a lexical manipulation (word frequency) that we expected to affect mostly the quality of the evidence (the drift rate parameter), and a perceptual manipulation (stimulus orientation) that presumably affects the nondecisional time (the Ter parameter, time of encoding and response) more than it affects the drift rate. Results showed that although the manipulations do not affect only one parameter, word frequency and stimulus orientation had differential effects on the model's parameters. Thus, the diffusion model is a useful tool to decompose the effects of stimulus manipulations in visual-word recognition.  相似文献   
243.
The present study aimed to (a) demonstrate the effect of positive–negative framing on experienced criminal justice decision makers, (b) examine the debiasing effect of visually structured risk messages, and (c) investigate whether risk perceptions mediate the debiasing effect of visual aids on decision making. In two phases, 60 senior police officers estimated the accuracy of a counterterrorism technique in identifying whether a known terror suspect poses an imminent danger and decided whether they would recommend the technique to policy makers. Officers also rated their confidence in this recommendation. When information about the effectiveness of the counterterrorism technique was presented in a numerical format, officers' perceptions of accuracy and recommendation decisions were susceptible to the framing effect: The technique was perceived to be more accurate and was more likely to be recommended when its effectiveness was presented in a positive than in a negative frame. However, when the information was represented visually using icon arrays, there were no such framing effects. Finally, perceptions of accuracy mediated the debiasing effect of visual aids on recommendation decisions. We offer potential explanations for the debiasing effect of visual aids and implications for communicating risk to experienced, professional decision makers.  相似文献   
244.
Older adults, compared to younger adults, are more likely to attend to pleasant situations and avoid unpleasant ones. Yet, it is unclear whether such a phenomenon may be generalized to musical emotions. In this study, we investigated whether there is an age-related difference in how musical emotions are experienced and how positive and negative music influences attention performances in a target identification task. Thirty-one young and twenty-eight older adults were presented with 40 musical excerpts conveying happiness, peacefulness, sadness, and threat. While listening to music, participants were asked to rate their feelings and monitor each excerpt for the occurrence of an auditory target. Compared to younger adults, older adults reported experiencing weaker emotional activation when listening to threatening music and showed higher level of liking for happy music. Correct reaction times (RTs) for target identification were longer for threatening than for happy music in older adults but not in younger adults. This suggests that older adults benefit from a positive musical context and can regulate emotion elicited by negative music by decreasing attention towards it (and therefore towards the auditory target).  相似文献   
245.
Patients with schizophrenia show deficits in core cognitive functions as well as in social cognition. The aim of the present study was to test whether deficits in social cognition influence nonsocial, “cold”, cognition. Thirty-five patients with recent-onset schizophrenia (SC) and 30 healthy controls (HC) performed a Simon task with social and simple geometric stimuli. We investigated whether the Simon effect, the slowing of reaction times produced by stimulus incongruities in the task-irrelevant spatial domain, differs between patients and healthy participants as a function of the social nature of the cues. The Simon effect was generated by a schematic drawing of human eyes (social cues) or rectangles (nonsocial cues). Overall, patients had longer reaction times than HC. In the eye-like condition, the Simon effect was significantly stronger for HC than for SC. In HC the Simon effect was significantly stronger in the eye-like than in the rectangle condition. In patients, the Simon effect did not differ significantly between both conditions. Thus, the influence of social cues was greatly reduced in the patient group. Current psychopathology or antipsychotic treatment did not influence results. The present study supports earlier findings of altered processing of schematic social cues in patients with schizophrenia, especially when gaze is task-irrelevant.  相似文献   
246.
247.
In this study, the effect of motor expertise on an object-based mental rotation task was investigated. 60 males and 60 females (40 soccer players, 40 gymnasts, and 40 non-athletes, equivalent males and females in each group) solved a psychometric mental rotation task with both cube and human figures. The results revealed that all participants had a higher mental rotation accuracy for human figures compared to cubed figures, that the gender difference was reduced with human figures, and that gymnasts demonstrated a better mental rotation performance than non-athletes. The results are discussed against the background of the existing literature on motor experts, mental rotation performance as well as the importance of the testing situation and the test construction.  相似文献   
248.
The analysis of reaction time (RT) distributions has become a recognized standard in studies on the stimulus response correspondence (SRC) effect as it allows exploring how this effect changes as a function of response speed. In this study, we compared the spatial SRC effect (the classic Simon effect) with the motion SRC effect using RT distribution analysis. Four experiments were conducted, in which we manipulated factors of space position and motion for stimulus and response, in order to obtain a clear distinction between positional SRC and motion SRC. Results showed that these two types of SRC effects differ in their RT distribution functions as the space positional SRC effect showed a decreasing function, while the motion SRC showed an increasing function. This suggests that different types of codes underlie these two SRC effects. Potential mechanisms and processes are discussed.  相似文献   
249.
Numerals are processed by a phylogenetically old analogue magnitude system. Can culturally new negative numerals be processed using this same representation? To find out whether magnitude representation could be used, we contrasted three possible processing mechanisms: an extended magnitude system for both positive and negative numbers, a mirroring mechanism that could transform negative values to the positive range to be processed on the positive magnitude system, and a sign shortcut strategy that can process the signs of numbers independently of the absolute values of numerals. To test these three hypotheses, a comparison task was used and the reaction time pattern, numerical distance, and Spatial-Numerical Association of Response Codes (SNARC) effect was analysed. The results revealed a mirroring process along with a sign shortcut mechanism. The SNARC effect was observed only when positive numbers were compared.  相似文献   
250.
One of the most frequently used markers in research on numerical cognition is the distance effect. Recently, we have suggested that a distance effect can have different origins depending on the experimental task. By dissociating the comparison distance effect from the priming distance effect we revealed the need to study the origin of this effect before drawing any conclusions from it (van Opstal, Gevers, de Moor, &; Verguts, 2008). Because a distance effect in a same–different task is also commonly used to study number representations (e.g., Dehaene &; Akhavein, 1995), the present study aimed at uncovering the origin of the effect in this task. Computational and empirical results indicate clearly that the distance effect in the same–different task originates from number representations rather than a decision process.  相似文献   
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