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241.
In the real world, decision making processes must be able to integrate non-stationary information that changes systematically while the decision is in progress. Although theories of decision making have traditionally been applied to paradigms with stationary information, non-stationary stimuli are now of increasing theoretical interest. We use a random-dot motion paradigm along with cognitive modeling to investigate how the decision process is updated when a stimulus changes. Participants viewed a cloud of moving dots, where the motion switched directions midway through some trials, and were asked to determine the direction of motion. Behavioral results revealed a strong delay effect: after presentation of the initial motion direction there is a substantial time delay before the changed motion information is integrated into the decision process. To further investigate the underlying changes in the decision process, we developed a Piecewise Linear Ballistic Accumulator model (PLBA). The PLBA is efficient to simulate, enabling it to be fit to participant choice and response-time distribution data in a hierarchal modeling framework using a non-parametric approximate Bayesian algorithm. Consistent with behavioral results, PLBA fits confirmed the presence of a long delay between presentation and integration of new stimulus information, but did not support increased response caution in reaction to the change. We also found the decision process was not veridical, as symmetric stimulus change had an asymmetric effect on the rate of evidence accumulation. Thus, the perceptual decision process was slow to react to, and underestimated, new contrary motion information.  相似文献   
242.
ABSTRACT

Film clips are commonly used to elicit subjectively experienced emotional states for many research purposes, but film clips currently available in databases are out of date, include a limited set of emotions, and/or pertain to only one conceptualization of emotion. This work reports validation data from two studies aimed to elicit basic and complex emotions (amusement, anger, anxiety, compassion, contentment, disgust, fear, happiness/joy, irritation, neutrality, pride, relief, sadness, surprise), equally distributed according to valence (positive, negative) and intensity (high, low). Participants rated film clips according to the degree of experienced emotion, and for valence and arousal. Our findings initiate an iterative archive of film clips shown here to discretely elicit 11 different emotions. Although further validation of these film clips is needed, ratings provided here should assist researchers in selecting potential film clips to meet the aims of their work.  相似文献   
243.
《Brain and cognition》2014,84(3):342-350
The internal processes involved in synchronizing our movements with environmental stimuli have traditionally been addressed using regular metronomic sequences. Regarding real-life environments, however, biological rhythms are known to have intrinsic variability, ubiquitously characterized as fractal long-range correlations. In our research we thus investigate to what extent the synchronization processes drawn from regular metronome paradigms can be generalized to other (biologically) variable rhythms. Participants performed synchronized finger tapping under five conditions of long-range and/or short-range correlated, randomly variable, and regular auditory sequences. Combining experimental data analysis and numerical simulation, we found that synchronizing with biologically variable rhythms involves the same internal processes as with other variable rhythms (whether totally random or comprising lawful regularities), but different from those involved with a regular metronome. This challenges both the generalizability of conclusions drawn from regular-metronome paradigms, and recent research assuming that biologically variable rhythms may trigger specific strong anticipatory processes to achieve synchronization.  相似文献   
244.
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