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11.
Artificial Intelligence of the next generation needs to interact with users socially, convincing them in its ability to understand human minds, including emotions. For this to happen, an artificial emotional intelligence is needed, capable of adequate, believable behavior in social emotional interactions. Building on previous developments, the present work extends the general framework of emotional Biologically Inspired Cognitive Architecture (eBICA: Samsonovich, 2013, 2018), endowing it with fluents describing, in addition to appraisals, somatic markers, feelings, emotions, moods, emotional reactions and biases. Key building blocks that integrate them are moral schemas and semantic maps. The model describes interaction of three factors: plans and commitments, moral and ethical values, and somatic comfort. Learning in this framework includes self-organization of semantic maps that in turn may provide guidance for active humanlike learning. Implications for empirical studies and practical applications are discussed together with the expected impact.  相似文献   
12.
品牌名称是重要的品牌资产, 在传递品牌价值、构建品牌形象和凸显品牌特征的过程中起到关键作用。以往研究发现, 品牌名称的语义特征和语音特征(元音、辅音)都会对消费者知觉和态度产生影响, 但少有研究考察叠音这种语音结构特征的作用。从婴儿图式的角度, 考察叠音品牌名称对消费者知觉和态度的影响, 并检验其作用机制和边界。具体内容包括:(1)考察叠音品牌名称对消费者品牌知觉(物理特征知觉、心理特征知觉)及其消费者态度的影响及其作用机制。(2)检验内部语音特征和外部线索特征在叠音品牌名称与消费者知觉之间的调节作用。(3)检验产品类型特征和消费者特征在叠音品牌名称和消费者态度之间的调节作用。  相似文献   
13.
身体表征是一种内部结构,它具有追踪身体状态并对其进行编码的功能。这种结构可以对身体进行错误的表征,并可以从身体中分离出来。来自海豹肢症与躯体失认症等方面的病例,证实部分身体畸形与脑损伤患者的身体表征存在分离;来自橡胶手错觉与全身错觉的实验证据,验证了健康个体身体表征分离的事实。基于上述证据,以身体图式和身体意象为二分维度的模型解释了身体表征的分离。未来的研究可以从神经心理学实验和虚拟现实技术着手,对身体表征的分离进行深入探究。  相似文献   
14.
The goal of the present study was to identify whether children recognize the gender stereotypes prevalent within the increasingly popular princess, prince, and superhero characters. Interviews with 126 children from the northeast region of the Unites States (3–11 years old) indicated that children recognized the gender-typed personality traits of princesses, princes, and superheroes, with older children holding more gender-typed cognitions about the characters. Children's own-schemas (i.e., beliefs that apply to themselves) and superordinate schemas (i.e., include beliefs about others' preferences and behaviors) for the characters were mostly gender typed and congruent. Older children gender-typed princesses as for girls more than younger children, whereas older children considered superheroes to be for boys and girls more than younger children did. Older children also considered the characters to be for them less, potentially reducing the negative implications of exposure to gender-typed messages associated with the characters. Individual differences exist in children's perceptions of these fictional characters, with children's own androgyny being positively correlated with their perceptions of princesses' androgyny levels. Further, girls were more flexible in their stereotyping of princesses, noting they were “for girls and boys” more. The authors discuss the results' practical and theoretical implications.  相似文献   
15.
该文用两个实验比较了类比归纳中的相似性效应和概念效应。预备实验首先检验了实验所使用的人工概念符号的效度。结果显示,研究采用的人工符号能够按照实验要求准确控制被试对概念关系和相似性的估计。预备实验还显示,在只有相似性或概念信息的条件下,人们更加信任概念信息。在正式实验中,相似性信息和概念信息同时呈现,结果显示,在概念信息明确的时候,人会忽略相似性信息;但在相似性信息和明确的时候,人不会忽略概念信息,因此,文章得出结论:概念是类比归纳的基本构成要素。  相似文献   
16.
Hedden T  Zhang J 《Cognition》2002,85(1):1-36
In reasoning about strategic interpersonal situations, such as in playing games, an individual's representation of the situation often includes not only information about the goals and rules of the game, but also a mental model of other minds. Often such mental models involve a hierarchy of reflexive reasoning commonly employed in social situations ("What do you think I think you think..."), and may be related to the developmental notion of 'theory of mind'. In two experiments, the authors formally investigate such interpersonal recursive reasoning in college-age adults within the context of matrix games. Participants are asked to predict the moves of another player (experimenter's confederate) in a two-choice, sequential-move game that may terminate at various stages with different payoffs for each player. Participants are also asked to decide optimally on their own moves based on the prediction made. Errors concerning the prediction, or translation of those predictions into decisions about one's action, were recorded. Results demonstrate the existence of a "default" mental model about the other player in the game context that is dynamically modified as new evidence is accumulated. Predictions about this other player's behavior are, in general, used consistently in decision-making, though the opponent tends to be modeled, by default, to behave in a myopic fashion not anticipating the participant's own action.  相似文献   
17.
Burrack A  Brugger P 《Body image》2005,2(3):307-313
We investigated individual differences in susceptibility to two vibration-induced phantom illusions, i.e. illusory arm extension and nose prolongation (“Pinocchio illusion”). Vibration was applied to the biceps brachii tendon of 32 healthy participants. Susceptibility to the illusions was quantified by vividness ratings and by ratings of the amount of illusory position changes of the arm and illusory shape changes of the nose. Participants also completed the Perceptual Aberration (PA) and the Need for Cognition (NFC) inventories. PA reflects the frequency of spontaneously experienced body schema alterations and NFC a person's tendency to cognitively structure experiences. PA was positively correlated with participants’ susceptibility to illusory arm extension and, exclusively for men, also to nose elongation. A high NFC was weakly associated with a high susceptibility for the Pinocchio illusion. By inference, these findings indicate a physiological basis of PA and a cognitive mediation of experimentally induced phantom sensations.  相似文献   
18.
Exposure to media images of thin-and-beautiful women negatively affects the body image and mood states of young women. However, not all women are equally susceptible to these effects. The present experimental investigation with 123 young college women evaluated the moderating effects of the extent of internalization of media ideals. It also examined the preventative impact of two brief interventions (i.e., media literacy information with and without a dissonance-induction procedure). Results indicated that relative to a control group, the exposure to thin-and-beautiful media images adversely influenced the state body image of participants with high internalization levels. Media-literacy psychoeducation prior to the media exposure prevented this adverse effect. Adding a pre-exposure dissonance-induction procedure did not significantly enhance the preventative effects relative to psychoeducation alone. These results and their implications for the treatment and prevention of body image disturbances are discussed in the context of the empirical literature on the media's effects on body image.  相似文献   
19.
The influence of hierarchy on probability judgment   总被引:6,自引:0,他引:6  
Lagnado DA  Shanks DR 《Cognition》2003,89(2):157-178
Consider the task of predicting which soccer team will win the next World Cup. The bookmakers may judge Brazil to be the team most likely to win, but also judge it most likely that a European rather than a Latin American team will win. This is an example of a non-aligned hierarchy structure: the most probable event at the subordinate level (Brazil wins) appears to be inconsistent with the most probable event at the superordinate level (a European team wins). In this paper we exploit such structures to investigate how people make predictions based on uncertain hierarchical knowledge. We distinguish between aligned and non-aligned environments, and conjecture that people assume alignment. Participants were exposed to a non-aligned training set in which the most probable superordinate category predicted one outcome, whereas the most probable subordinate category predicted a different outcome. In the test phase participants allowed their initial probability judgments about category membership to shift their final ratings of the probability of the outcome, even though all judgments were made on the basis of the same statistical data. In effect people were primed to focus on the most likely path in an inference tree, and neglect alternative paths. These results highlight the importance of the level at which statistical data are represented, and suggest that when faced with hierarchical inference problems people adopt a simplifying heuristic that assumes alignment.  相似文献   
20.
We investigate how, why and when activating economic schemas reduces the compassion that individuals extend to others in need when delivering bad news. Across three experiments, we show that unobtrusively priming economic schemas decreases the compassion that individuals express to others in need, that this effect is mediated by dampened feelings of empathy and heightened perceptions of unprofessionalism, and that it is circumscribed to bad news that has economic implications. We discuss implications for theory and research on schemas, procedural justice, emotion expression, and prosocial behavior.  相似文献   
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