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51.
The present study evaluated the effects of classwide satiation and embedded reinforcement procedures on preschoolers' activity preferences during scheduled free‐play periods. The goal of the study was to increase time allocation to originally nonpreferred, but important, activities (instructional zone, library, and science) while continuing to provide access to all free‐play activities. The satiation intervention applied to preferred activities resulted in increased time allocation to the instructional and science activities, the customized embedded reinforcement interventions resulted in increased time allocation to all three target activities, and high levels of attendance to the instructional and library activities were maintained during follow‐up observations. Implications for the design of preschool free‐play periods are discussed.  相似文献   
52.
An ABAB experimental design was used to evaluate the effects of access to recreational activities contingent on the completion of at least 80% of academic tasks assigned daily. Requirements in four task categories (writing, copying words, spelling, and dictionary skills) were specified daily and students were required to complete at least 80% of the requirements in each category correctly in order to participate in daily recreational activities. The procedure produced reliable and educationally important increases in the task performance of all 19 third-grade students in the study. Most of the difference in the performance of each child between experimental conditions was on the spelling and dictionary tasks, although there were also improvements on the writing and words-copied tasks for those students showing the greatest overall change in performance. The procedure was easily implemented by the teacher alone, required only materials and equipment typically found in elementary schools, and produced changes in performance important enough to the teacher that she continued to use the basic procedure after the evaluation program was terminated.  相似文献   
53.
Infants' spontaneous play with objects was examined for evidence of developments in object knowledge in relation to the emergence of words and the single-word period in language development. Subjects were 7 girls and 7 boys, from different ethnic and economic backgrounds, who were studied longitudinally from 9 months to 26 months of age. Two types of displacements of objects in relation to one another were identified in the children's play: separations and constructions. The development of constructions was associated with the emergence of words, and constructions increased with age while separations decreased. The development of specific constructions, which account for knowledge of the particular properties of objects, was more strongly associated with a vocabulary spurt at the end of the single-word period than with chronological age. Despite the wide variation in the infants' ages when developments in language and play were reached, relations between achievements in the two domains were consistent among them, as confirmed with the Friedman test, p<.001. The results are discussed in terms of the cognitive developments required for play with objects and saying words.  相似文献   
54.
Play skills were taught to eight profoundly mentally retarded adults in two interrelated experiments. In Experiment 1, a multiple baseline across subjects design was used to assess the efficacy of verbal and physical prompts on independent play. In Experiment 2, the same subjects and experimental procedures were used to develop social play. Verbal prompting and graduated physical guidance procedures were found to be effective in substantially increasing independent play in Experiment 1 and social play in Experiment 2. Positive changes were also observed in collateral behaviors. Inappropriate play decreased slightly and stereotypy decreased to very low levels. Social interaction increased substantially in Experiment 2 when social play was targeted but little change was observed in Experiment 1 when only independent play was targeted. Treatment gains were maintained for 26 weeks in Experiment 1 and 10 weeks in Experiment 2. In addition, the treatment gains were generalized across subjects and settings in Experiment 2. Finally, regular follow-up checks showed that independent and social play remained in the repertoire of the subjects for 12 months following the termination of programmed maintenance.  相似文献   
55.
The present research was concerned with identifying and validating the problematic interpersonal situations of male veteran drug addicts. In Study I, 20 addicts self-monitored the situations with which they had difficulty coping and their associated characteristics throughout a 2-week period. Fifty situations were obtained and then rewritten into specific interpersonal scenarios. In Study II, a second group of 36 addicts and a comparison group of 20 disabled veterans rated the commonality and difficulty of each scenario along seven-point scales. Univariate ANOVAs found that five scenarios received ratings greater than four on both scales and were associated with significantly higher ratings by the addicts. These preliminary scenarios may serve as role-play situations during social-skills assessment and training and may provide further information regarding the interpersonal determinants of relapse occasioned in the natural environment. The need for controlled comparison studies using behavioral measures and an overall improvement in the methodological rigor of research in the area is discussed.The authors acknowledge the editorial comments of Ted D. Nirenberg, Ph.D., on an earlier draft of this paper. Portions of these data were presented at the Fifth World Congress on Behavior Therapy, Washington, DC.  相似文献   
56.
Drawing upon the work of Adam Phillips and Ronald Britton the author highlights the intimidating and fear-inducing nature of the super-ego and the role of the therapist in supporting the judgements of the ego and liberating it from the domination of the super-ego. He goes on to explore the proposition that moral principles do not need to be oppressive in nature and that they can emanate from objects that are more akin to sexual or aesthetic objects. These themes are linked to Woodmansey’s conceptualistion of the punitive and humiliating super-ego, and the origin of the super-ego as an internalisation of an external conflict is outlined. The role of identifying a Cyclical Maladaptive Pattern as a focus and its contribution in identifying the super-ego and how it manifests in the client’s narrative are explored, as well as the crucial contribution of a playful stance on the part of therapist in subverting and undermining the intimidating strictures of the super-ego.  相似文献   
57.
Despite the increase in the use of interactive technological devices, little is known about the impact that play context has on the production of spatial language by parents. To investigate whether there is differential parental spatial input afforded by play contexts with their preschoolers, 34 children (20 girls, 14 boys) and their primary caregivers engaged in 30‐min 3‐dimensional (3D) spatial play using blocks and puzzles and virtual 2‐dimensional (2D) spatial play using an iPad® in 2 separate home visits. There were no significant differences in the average amount of spatial talk and the number of spatial categories used by parents in both 3D and 2D play contexts. However, the amount of parental spatial talk decreased significantly with older preschoolers using the iPad®. In the 3D play contexts, parents produced more words related to spatial dimensions, location and directions, and continuous amount than in the 2D play contexts. However, in the 2D play contexts, they produced more words associated with orientations and transformations as well as deictics than in the 3D play contexts. Our findings suggest that technology can be effectively introduced into play contexts to elicit enriched parental spatial input by supporting parents and caregivers with best practices.

Highlights

  • The present study examines the differences in parental spatial talk when using traditional versus technology‐based learning tools with their preschoolers.
  • Two 30‐min home observations of parent–child dyads playing blocks and puzzles versus spatial apps on an iPad®. No significant differences in the amount of parental spatial talk and the number of spatial categories in both play contexts were found.
  • Our findings suggest that technology can be effectively introduced into play contexts to elicit enriched parental spatial input.
  相似文献   
58.
The voluntary suspension of play (VSP) is a putative fair play norm that has emerged in the last 20 years in association football, though there is no reason in principle why it is limited to that sport. It occurs in football when an injury appears to have been sustained and another player deliberately puts the ball out of play so that the injury can receive rapid attention. It is widely understood as a positive development within the sport and philosophers have added their support on the basis that VSP is a way of players exercising autonomous moral responsibility. It is represented as a case of athletes putting care for their competitors before care for the contest. In this paper, however, it is argued that moral praise for VSP is misplaced. Attempts to induce a VSP almost always occur when a team is seeking to hold a position within a game. As a delaying tactic, it encourages the faking of injuries, which is all the more reprehensible because it exploits someone else's concern for that apparent injury. Conditions for the possibility of VSP within a sport are analysed as well as conditions for the abuse of VSP. VSP occurs because of a loophole, and ways in which this can be closed are presented. In an appendix, some initial empirical evidence is presented that backs the evaluative claims of the paper.  相似文献   
59.
We reflect on family therapy and its history from two points of view, as an entity that becomes understood with the help of a twofold concept of a game, and a twofold concept of liberty. Systemic family therapy has always been comprehended with the help of game theory. Its development becomes more properly understood if we keep in mind that game itself is a dualistic concept entailing both a cultural and a logico-mathematical interpretation of a game. We show how cultural ethos has molded the ways how game metaphor have been implemented to systemic thinking. In the same manner we show how Isaiah Berlin's idea of two incompatible concepts of liberty helps to contextualize family therapy in a way that its connections to sociopolitical theories of liberty become obvious. We believe that we have been able to demonstrate, how this twofold recontextualisation enriches the understanding of the ideological history of the family therapy. We claim that our reflections imply that family therapy is essentially a dualistic endeavor, that in the amid of it is a rift that cannot become repaired but only contemplated, that integrity of family therapy requires that we preserve both conflictual views, and don't try to simplify situation by abandoning one or the other. As a result, our article intends to develop further and deepen the idea that is originally presnted in the article "Strategy and intervention or non-intervention: A matter of theory" by Harold Goolishian and Harlene Anderson.  相似文献   
60.
In 1970, Nathan Ackerman challenged the field of marriage and family therapy to actively involve young children in the family therapy process. How has the field of marriage and family therapy responded to his challenge? Using a systematic research synthesis to review and critique the non-empirical and empirical literature in the area of children in family therapy, the author discovered that the field of marriage and family therapy has not responded to Ackerman's challenge in the way he may have hoped for nearly three decades ago. A summary of the literature's findings is provided and recommendations for future research, as well as implications, for the field of marriage and family therapy are discussed.  相似文献   
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