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251.
本研究采用实验组对照组前测后测设计,对实验组(即干预组)幼儿进行为期3个月的融于教学的多种形式游戏训练(自控力养成、专注力练习、记忆棋游戏)。结果发现:(1)两组幼儿在执行功能的三个维度(工作记忆、抑制控制和认知灵活性)上的前测成绩均无显著差异,但训练后干预组幼儿在认知灵活性上的增量显著高于对照组,工作记忆上的增量略高于对照组;(2)将干预组幼儿依据执行功能水平进行高、低分组划分,发现低执行功能组在三个维度都得到了显著提升,而高执行功能组在工作记忆和抑制控制两个维度上有所提升。研究证明,短期游戏训练一定程度上可以促进农村幼儿执行功能的进步,尤其对执行功能偏低的幼儿效果更佳,显示出补偿发展的特征。  相似文献   
252.
Through a close analysis of various moments within two hours of video-taped interaction, we investigate properties of the setting that the participants cannot ignore even as they transform them in various ways. These properties are not under local control. What is under control is revealed in the participants' “play” with the properties, including dangerous, “deep” play. In this process, some properties of the participants are rarely mentioned (e.g., that the laboring woman is an MD), others are repeatedly emphasized (e.g. the strength of contractions). And others appear in ways that have not been dealt with adequately in current theoretical frameworks. To deal with life-threatening lies, and jokes about lies, we must move away from theories of hegemonic particularity that rely on a habitus. Rather we must acknowledge the practical understandings revealed in the collective submergence of that which may be actively noted as potentially relevant and then set aside so that other tasks can be foregrounded and achieved.  相似文献   
253.
A pure‐strategy, simplified poker (PSP) game is proposed, where two players draw from a small and discrete number of hands. Equilibrium strategies of the game are described and an experiment is conducted where 120 subjects played the PSP against a computer, which was programmed to play either the equilibrium solution or a fictitious play (FP) learning algorithm designed to take advantage of poor play. The results show that players did not adopt the cutoff‐type strategies predicted by the equilibrium solution; rather they made considerable “errors” by: Betting when they should have checked, checking when they should have bet, and calling when they should have folded. There is no evidence that aggregate performance improved over time in either condition although considerable individual differences were observed among subjects. Behavioral learning theory (BLT) cannot easily explain these individual differences and cognitive learning theory (CLT) is introduced to explain the apparent anomalies. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   
254.
This study examines the role that context plays in links between relative balance, or mutuality in parent–child interaction and children's social competence. Sixty‐three toddlers and their parents were observed in a laboratory play session and caregiving activity (i.e. eating snack). Mutuality was operationalised as the relative balance in (a) partners' compliance to initiations, and (b) partners' expression of positive emotion. Caregivers rated children's social competence with peers, and children's prosocial and aggressive behaviour with peers was observed in their childcare arrangement. Contextual differences were observed in the manifestation of parent–child mutuality, with both mother–child and father–child dyads displaying higher mutual compliance scores in the play context than in the caregiving context. Father–child dyads also displayed higher levels of shared positive emotion during play than during the caregiving context. There were no differences in a way that parent–child mutuality during play and caregiving was associated with children's social competence with peers. Overall, the results suggest that parent–child mutuality is a quality of parent–child interaction that has consistent links to children's peer competence regardless of the context in which it occurs. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   
255.
假想伙伴是在儿童生活中普遍存在的现象,研究者发现拥有假想伙伴的儿童约占52%至65%左右。尽管早在上世纪初就存在相关研究,但是直到近二十年它才获得众多学者关注,成为一个新兴领域。本文总结介绍了假想伙伴的早期背景,以及在理论与实证研究中取得的多方面成果,并且对该领域未来研究的发展方向提出了展望。  相似文献   
256.
257.
Terror Management Theory (TMT), derived from Ernest Becker’s The Denial of Death (1974), maintains that humans are motivated by the desire to overcome our fear of death by constructing meaning and significance in our lives in various ways, including making light of our mortality. In this paper, we examine the role of play as seriously ill children involved with a hospital-based palliative care team live out what may be the remainder of their lives. We question the function that play has, if any, in mitigating the fear of death among dying children and their caregivers. We explore formal and informal manners of therapeutic play among children and adults occurring in moments of terrible stress, pain, and the looming threat of death. We draw on playful representations of death from popular culture and from extended field research conducted with a pediatric palliative care team in a large regional children’s hospital caring for seriously ill children and their families, as patients, families, and caretakers struggle to make sense of their suffering, fear and loss.  相似文献   
258.
The Parent‐Child Play Scale was developed as a scale that complements the Parent‐Child Feeding Scale, created by I. Chatoor et al. (1997), to evaluate mother–infant/toddler interactions in two different caregiving contexts of a young child's everyday life, specifically play and feeding. This Play Scale can be used with infants and toddlers ranging in age from 1 month to 3 years and provides reliable global ratings of mother–child interactions during 10 min of videotaped free‐play in a laboratory setting. The scale consists of 32 mother and infant/toddler interactive behaviors which are rated by trained observers from videotaped observations. Four subscales are derived: Dyadic Reciprocity, Maternal Unresponsiveness to Infant's/Toddler's Cues, Dyadic Conflict, and Maternal Intrusiveness. Construct validity and interrater and test‐retest reliability of the Play Scale have been demonstrated. This Play Scale discriminates between children with and without feeding disorders as well as between children with different subtypes of feeding disorders as defined by the Diagnostic Classification of Mental Health and Developmental Disorders of Infancy and Early Childhood, Revised (DC:0–3R) (Feeding Disorder of State Regulation, Feeding Disorder of Caregiver‐Infant Reciprocity, and Infantile Anorexia). It can be used for research or clinical practice in the diagnosis and treatment of early feeding problems, to assess the pervasiveness of mother–infant/toddler difficulties and to monitor changes following therapy.  相似文献   
259.
In this study, we investigated exploration and language development, particularly whether preliminary object play mediates the role of exploration in gesture and speech production. We followed 27 infants, aged 8–17 months, and gathered data on the frequency of their exploration, preliminary functional acts with single or multiple objects, and communicative behaviors (e.g., gesturing and single-word utterances). The results of our path analysis indicated that exploration had a direct effect on single-object play, which, in turn, affected gesturing and advanced object play. Gesturing as well as single and multi-object play affected speech production. These findings suggest that exploration is associated with language development. This association may be facilitated by object play milestones in which infants recall the object’s function, which strengthens their memory and representation skills. Further, recalling the usage of an object by the caregivers may encourage an infant’s overall imitation tendency, which is important for learning how to communicate with gestures and words.  相似文献   
260.
Play is children's most important daily behavior and when children play, they do so in multiple ways. With two studies, this paper explores how children perceive a continuum of two play types, namely replicating play (in which models, guidelines, and examples are used to reach an intended result) and originating play (in which children create something from the mind, think freely about how they will play, are less restricted by given models, etc.). Study 1 (= 56, Mage = 9) quantitatively shows that both play types occur and tests if children also describe the play types as we define them. Results show that children who play originating (vs. replicating) believe they follow less (vs. more) rules and do their own thing more (vs. less), which verifies the definitions of both types of play. Study 2 includes 16 in-depth semi-structured interviews (Mage = 10) and shows which determinants children identify as triggers for engaging in play that has more replicating or more originating elements.  相似文献   
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