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161.
Jungian and post-Jungian theory of the development of the child's psyche is reviewed. A discrimination between primary and secondary deintegration is suggested. Post-Freudian theory regarding primary object relations is integrated with the Jungian model. The two approaches can contribute synergistically to inform and advance play therapy with young children. Patients from widely diverse cultural backgrounds use their relationship with the therapist as a helpful person (object), and engage in archetypal material from the collective unconscious, to help them work on and through their unresolved emotional issues.  相似文献   
162.
We examined the effects of a video modeling intervention on social initiation and play behaviors with 3 children with autism using a multiple baseline across subjects design. Each child watched a videotape showing a typically developing peer, and the experimenter engaged in a simple social interactive play using one toy. For all children, social initiation and reciprocal play skills were enhanced, and these effects were maintained at 1- and 3-month follow-up periods.  相似文献   
163.
The present study analyzes similarities and differences in cultural beliefs about mother-child play and their manifestation in maternal and children’s play practices in three different educated urban middle-class cultures. Based on the general assumption that mother-child play is an important context for child learning and development in educated urban middle-class communities that should result in cross-cultural similarities in mother-child play, the current study also hypothesized culture-specific accentuations, namely a stronger emphasis on preacademic vs. non-academic play activities and on adult-centered vs. child-centered modes of interaction in Chennai, India, (n = 28) than in Münster, Germany, (n = 35) and New York City (NYC), USA, (n = 36). Maternal goals and strategies were assessed in semi-structured interviews and mothers from Chennai emphasized play goals and preacademic goals to similar degrees, whereas mothers from Münster and NYC accentuated play goals. In line with their emphasis on preacademic goals and strategies, Chennai mothers showed significantly more preacademic activities during play with their 2-year-olds, especially explicit teaching. Furthermore, Chennai mothers’ stronger emphasis on play directives and children’s higher levels of responsive play complemented the pattern of more adult-centered beliefs and practices. In contrast, mothers from Münster and NYC were more likely to emphasize child-centeredness, with significantly more goals revolving around child immersion in play activities and autonomy-supporting play practices, including autonomous exploration, toddlers’ leadership and control, and maternal responsiveness. Unexpectedly, toddlers from NYC engaged the most in preacademic activities, especially responding to maternal quizzing.  相似文献   
164.
Activity schedules consist of a series of visual discriminative stimuli, arranged in booklets or binders, which function as prompts for appropriate behavior. Although activity schedules are useful, their typical presentation in binders can be cumbersome and stigmatizing, placing additional barriers for independence and inclusion. The purpose of the present studies was to evaluate the usefulness of a wearable activity schedule and determine whether prompts provided by it would be sufficient to support completion of a complex chain of behaviors by young children. In Experiment 1, the Octopus watch® provided prompts to children of typical development to complete a morning routine independently. In Experiment 2, the usefulness of the watch was evaluated in children with autism spectrum disorder engaged in play activities in a clinical setting. In both experiments, children reliably displayed a greater proportion of independent engagement in target behaviors when prompts were delivered by the watch compared to control conditions.  相似文献   
165.
Parent–child interactions are pivotal for children's socioemotional development, yet might suffer with increased attention to screen media, as research has suggested. In response, we hypothesized that parent–child play on a tablet computer, as representative of interactive media, would generate higher‐quality parent–child interactions than toy play or watching TV . We examined the emotional availability of mothers and their 2‐year‐old child during the previous three contexts using a randomized crossover design (n = 22) in a laboratory room. Among other results, mothers were more sensitive and structuring during joint gaming on a tablet than when engaged in toy play or watching TV . In addition, mothers were more hostile toward their children during play with traditional toys than during joint tablet gaming and television co‐viewing. Such findings provide new insights into the impact of new media on parent–child interactions, chiefly by demonstrating that interactive media devices such as tablets can afford growth‐enhancing parent–child interactions.  相似文献   
166.
This paper explores psychodynamic therapy with young women with Aspergers Syndrome through the use of a composite case study. It seeks to make sense of a female patient’s obsession with a figure from celebrity culture – ‘Tom’ from ‘Britain’s Got Talent’. The potential use of ‘Tom’ by the patient as an idealised object, an autistic object, a transitional object and a transformative object is considered. Drawing on Rosenfeld’s concept of pathological narcissism and Meltzer’s concept of ‘aesthetic reciprocity’, the paper seeks to make sense of both the defences that the patient utilises and the impact of the deficits she has experienced. Attention is given to the development of the therapy through the use of play and work in the transference. Gradually, the patient becomes more able to tolerate separateness and in doing so becomes more connected to her own internal world and the feelings of others. In so doing, she becomes more aware of her actual social marginalisation and gains a greater sense of awareness of her diagnosis.  相似文献   
167.
This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice.  相似文献   
168.
The authors conducted a randomized controlled trial to investigate differences among 36 elementary school age children who received 16 sessions of child‐centered play therapy and 35 children who were assigned to a waitlist control group. Pre‐ and postassessments were used to measure children's levels of aggression, self‐regulation, and empathy per parent and teacher report. Results revealed statistically significant positive results for parents and nonstatistically significant results for teachers. Implications and future research are examined.  相似文献   
169.
The word ‘sport’ next to Nietzsche’s name may raise eyebrows among many Nietzsche readers. ‘What an odd pairing?’ one may ask. We prefer Nietzsche and arts or something from the domain of the Geist. Sport is embedded in mass culture and Nietzsche detests anything that has to do with masses; fandom, an important part of sport culture, is nothing Nietzsche would look at favourably but call it a manifestation of the herd instinct. Besides, clubs and sports organizations control this sporting culture through political and economic apparatuses. On the other hand, modern sports, far from producing higher types and the overhuman, appeal to the lowest common denominator, the person on the street and all athletes are equal. All of these objections notwithstanding, one may still speak of a sporting spirit that embodies play, ecstasy in the sense of Dionysian, inventiveness, agonism, grand spectacle, festivity, a specific type of aesthetics and a form of askesis of the body, and a specific outlet for enactment of active justice and a Gestalt of power relations. Playfulness and game-making are crucial in sports, and play is key to Nietzsche’s thought. Sport is a form of letting go, losing oneself in the game, and can be construed as a field for Dionysian forces. Agonism, a significant aspect of Nietzsche’s thought, applies to all competitive sports. Furthermore, sport constitutes one of the major types of spectacles in our age. Finally, sport belongs to the regime of the body, a form of askesis, which Nietzsche would have supported as opposed to the ascetic idealism. In what ways do Nietzsche’s ideas on interpretation shed light on sport and its various aspects as listed above? What hermeneutic tools do we have to interpret sport as a field of culture? These were the guiding questions for this essay.  相似文献   
170.
The present study was motivated by a concern with the cognitive processes that infants bring to bear on stimulation offered by adults. As previous studies have highlighted the importance of parental stimulation with objects, this study consisted of an experimental investigation of this context of stimulation. It was hypothesized that adults' actions that demonstrate the functions of toys activate a comparator process in 9-month-old infants. It was predicted that prior exposure to the toy in a stationary state would increase attention to a demonstrative action, as the comparator process requires time over and above the local processing of an event. This prediction was borne out: 9-month-olds infants' attention to the demonstration of the functions of a toy was augmented by immediate prior exposure to the toy in a stationary state. By contrast, attention to other actions which did not demonstrate specific functions was either significantly reduced by prior exposure to the toy, or unaffected. Moreover, 16-month-olds who are better able to perform a broad range of actions with objects, did not show increased attention to a demonstration of functions when prior exposure to the toy was provided. © 1998 John Wiley & Sons, Ltd.  相似文献   
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