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21.
通过转头选中运动目标是虚拟现实(VR)中的常见操作,然而运动目标包含远离和靠近运动,确定两类操作的时间特性差异对设计高效的用户接口有重要的意义。本研究选取17名被试在VR中通过转头将球体光标快速准确地放入水平运动的球体目标内,并改变初始距离、目标容差和目标速度。总时间结果显示,远离运动的操作难度更大,初始距离和目标容差对远离和靠近运动的影响相似,目标速度对两类运动的影响相反。进一步将光标的移动过程划分为加速、减速和调整阶段,结果发现,远离运动的加速和减速时间大于靠近运动,但是两类运动的调整时间接近,并且只有目标容差对两类运动的影响一致。最后构建了总时间与三因素的函数模型,成功解释了两类运动的操作时间特性。本研究证明了远离与靠近运动具有不同的操作时间特性,为两类运动的独立交互设计提供了重要参考。  相似文献   
22.
采用问卷法对101名初中生在两年半间数学元认知的发展状况进行5次测试。利用潜类别增长模型等探讨初中生数学元认知的发展轨迹,并考察性别对数学元认知的影响。结果发现:(1)初中生数学元认知及各成分在初二表现出下降趋势。(2)初中生数学元认知的发展表现出三种类型,即高-缓慢下降组(32.67%)、中-显著下降组(54.46%)以及低-缓慢下降组(12.87%)。(3)与女生相比,男生有着更多的数学元认知知识和更高的数学元认知初始水平,且与低-缓慢下降组相比,男生比女生更有可能属于高-缓慢下降组。  相似文献   
23.
The extant literature suggests that relational aggression appears in early childhood, and gradually increases throughout adolescence. However, very little research has examined the growth of relational aggression from adolescence to emerging adulthood. In addition, research generally examines socializing factors of relational aggression, such as parenting, peers, siblings, or media in isolation. Accordingly, the aim of the current study was to examine these socializing factors conjunctively as predictors of the growth of relational aggression over time. Participants consisted of 500 adolescents who completed several questionnaires over a 7-year period (between ages 14–20 on average). Results revealed that the vast majority of individuals (88%) showed low levels of relational aggression that decreased over time. Conversely, a small proportion of individuals (12%) had high, increasing levels of relational aggression between adolescence and emerging adulthood. High levels of maternal psychological control, sibling hostility, and relational aggression in the media at the initial time point all predicted being in the high and increasing group.  相似文献   
24.
孤独症谱系障碍(Autism Spectrum Disorder, ASD)早期识别有助于早期诊断和早期干预的实施, 对于改善ASD儿童发育结果至关重要。高风险前瞻性纵向研究以高风险婴儿(ASD儿童的年幼同胞, 入组年龄小于12个月)作为主要研究对象, 通过对ASD高风险婴儿(24至36个月之间诊断为ASD的高风险婴儿)的早期发育轨迹的描绘和核心症状早期表现的识别, 为ASD早期识别提供了重要依据。未来可以增加被试数量、延长观察时间并密集观察时间点、关注伴发障碍、综合考虑遗传、环境和文化因素影响, 并结合早期干预研究进行深入探索。未来在中国开展相关研究具有重要的科学价值和临床意义。  相似文献   
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26.
Visual–spatial attention can be biased towards salient visual information without visual awareness. It is unclear, however, whether such bias can further influence free-choices such as saccades in a free viewing task. In our experiment, we presented visual cues below awareness threshold immediately before people made free saccades. Our results showed that masked cues could influence the direction and latency of the first free saccade, suggesting that salient visual information can unconsciously influence free actions.  相似文献   
27.
张禹  马晓  王新宇 《心理科学进展》2016,(11):1737-1746
多目标追踪范式是探讨动态情景下注意加工过程的成熟技术,其对不同阶段注意线索加工与利用的分析,对深入了解注意的动态信息加工过程具有重要意义。从注意线索的视角述评呈现阶段的内源性线索与外源性线索以及追踪阶段的目标数量动态变化和轨迹线索的研究成果及限制因素,提出多目标线索研究是客体档案理论与视觉索引理论之争的关键。虽然多目标追踪范式为内源性线索、外源性线索的提取与策略等研究提供很多便利,但目前该范式在线索的认知资源分配和加工策略上仍有研究留白,尚需进一步探索。  相似文献   
28.
Emotion regulation is critical for optimal functioning across a wide range of domains and may be even more important for individuals in high‐risk environments. While evidence suggests that childhood is generally a period of emotion regulation growth and development, research is needed to examine factors that may contribute to deviations from a typical trajectory. In a prospective study of 1,905 children, latent class growth analysis (LCGA) was used to identify trajectory groups of emotion regulation across toddlerhood (age 14–36 months), examine predictors of those trajectory groups from child temperament, parenting behaviors, and environmental risk, and explore predictions of resilience in 5th grade from the identified groups. LGCA supported a three‐class model, with a Stable Incline group, a Decline group, and a Catch‐Up group. Child negative emotionality, positive and negative parenting, and environmental risk predicted group membership. These trajectory groups in toddlerhood were predictive of child resilient functioning in the 5th grade. Our findings highlight the importance of utilizing developmental models of emotion regulation and provide implications for prevention and early intervention services to enhance emotion regulation development in early childhood.  相似文献   
29.
Affective computing research has advanced emotion recognition systems using facial expressions, voices, gaits, and physiological signals, yet these methods are often impractical. This study integrates mouse cursor motion analysis into affective computing and investigates the idea that movements of the computer cursor can provide information about emotion of the computer user. We extracted 16–26 trajectory features during a choice‐reaching task and examined the link between emotion and cursor motions. Participants were induced for positive or negative emotions by music, film clips, or emotional pictures, and they indicated their emotions with questionnaires. Our 10‐fold cross‐validation analysis shows that statistical models formed from “known” participants (training data) could predict nearly 10%–20% of the variance of positive affect and attentiveness ratings of “unknown” participants, suggesting that cursor movement patterns such as the area under curve and direction change help infer emotions of computer users.  相似文献   
30.
Reaches, performed by 5 infants, recorded at 19 weeks of age and every third week thereafter until 31 weeks of age, were studied quantitatively. Earlier findings about action units were confirmed. At all ages studied, movements were structured into phases of acceleration and deceleration. Reaching trajectories were found to be relatively straight within these units and to change direction between them. It was also found that at all ages, there was generally one dominating transport unit in each reach. The structuring of reaching movements changed in four important ways during the period studied. First, the sequential structuring became more systematic with age, with the dominating transport unit beginning the movement. Second, the duration of the transport unit became longer and covered a larger proportion of the approach. Third, the number of action units decreased with age, approaching the two-phase structure of adult reaching. Finally, reaching trajectories became straighter with age.  相似文献   
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