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131.
通过探讨典型空间关系客体对中单个客体的视觉工作记忆,考察空间位置关系的解码特征和主动客体记忆优势。结果发现:(1)当客体以符合空间位置关系方式呈现时,记忆更准确;(2)符合空间位置关系条件下单个客体提取反应时更长,上方客体反应时更短,记忆更准确;(3)兼具空间位置关系与动作关系客体对中的主动客体记忆正确率更高。结果表明,现实场景客体空间分组中单个客体提取时存在解码现象和顺序效应,对现实中的上方与主动客体存在加工偏好。  相似文献   
132.
联合颜色−标签匹配任务和空间参照框架判断任务,考察自我优势效应对远近空间中空间参照框架表征的影响。颜色−标签匹配任务要求被试对颜色(黑色/白色叉子)与标签词(自我/他人)之间建立稳定的联结,被试随机分为自我联结组和他人联结组,两组被试均需在远近空间中完成空间参照表征任务。结果发现:(1)与他人联结组相比,自我联结组表现出显著的自我优势效应;(2)自我优势效应对空间参照表征的影响仅体现在近处空间且对自我中心表征任务的影响更大。研究表明,自我优势效应优先影响近处空间表征,表现出近处优先性。  相似文献   
133.
In four experiments, we tested conditions under which artifact concepts support inference and coherence in causal categorization. In all four experiments, participants categorized scenarios in which we systematically varied information about artifacts’ associated design history, physical structure, user intention, user action and functional outcome, and where each property could be specified as intact, compromised or not observed. Consistently across experiments, when participants received complete information (i.e., when all properties were observed), they categorized based on individual properties and did not show evidence of using coherence to categorize. In contrast, when the state of some property was not observed, participants gave evidence of using available information to infer the state of the unobserved property, which increased the value of the available information for categorization. Our data offers answers to longstanding questions regarding artifact categorization, such as whether there are underlying causal models for artifacts, which properties are part of them, whether design history is an artifact’s causal essence, and whether physical appearance or functional outcome is the most central artifact property.  相似文献   
134.
135.
Repeated statements are more frequently judged to be true. One position relates this so‐called “truth effect” to metacognitive experiences of fluency, suggesting that repeated statements are more frequently judged to be true because they are processed more fluently. Although most prior research focused on why repetition influences truth judgments, considerably less is known about when fluency is used as information. The present research addresses this question and investigates whether reliance on fluency is moderated by learning experiences. Specifically, we focus on changes in the reliance on fluency over the course of time. A series of experiments reveals that fluency is more likely to be used in truth judgments when previous reliance on fluency has resulted in valid judgments, compared with when previous reliance on fluency was misleading. These findings suggest that reliance on fluency in judgments is a finely tuned process that takes prior experiences with fluency‐based judgments into account. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
136.
Every day we use products and treatments with unknown but expected effects, such as using medication to manage pain. In many cases, we have a choice over which products or treatments to use; however, in other cases, people choose for us or choices are unavailable. Does choosing (versus not choosing) have implications for how a product or treatment is experienced? The current experiments examined the role of choice‐making in facilitating so‐called expectation assimilation effects—or situations in which a person's experiences (e.g., discomfort and pain) are evaluated in a manner consistent with their expectations. In Experiment 1, participants were initially exposed to a baseline set of aversive stimuli (i.e., sounds). Next, some participants were given expectations for two “treatments” (i.e., changes in screen display) that could ostensibly reduce discomfort. Critically, participants were either given a choice or not about which of the two treatments they preferred. Participants in a control condition were not provided with treatment expectations. Results revealed that discomfort experiences assimilated to expectations only when participants were provided with choice. Experiment 2 replicated this finding and provided evidence against the idea that demand characteristics and choice‐making unrelated to the core task (i.e., choices without associated expectations) could account for the results. Further, Experiment 2 showed that choosing reduced discomfort because of increased positivity about the treatment. Results are discussed in the context of extant research on choice‐making and expectation effects. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
137.
Testing effects have been well-established across a variety of studies involving school-age children. Specifically, children's test performance improves when they are given the opportunity to practice retrieval prior to the final test as compared to when practice involves only study. The current investigation focused on the influence of testing with feedback on fifth graders’ learning of science concepts. Across two experiments, 65 students studied twenty key concept definitions. After study, the definitions were randomly assigned to one of four conditions: control, test only, study only, and test plus feedback. Concepts assigned to the latter three conditions were presented again (either for test only, study only, or test plus feedback) during two separate sessions, and a final test was administered during a separate session. At the final test, students were asked to provide the definition for each of the twenty key concepts. Final test performance was best for definitions that had been tested with feedback, followed by recall for those that had only been tested or only restudied, with lowest performance for those that did not receive additional practice. Despite multiple sessions spaced across several days, however, performance for all conditions was low, which may have resulted from the ineffective use of feedback. In summary, testing followed by feedback can boost younger students learning of science concepts, but mastery will require the use of other strategies as well.  相似文献   
138.
Observers viewed modified launching effect displays containing a spatial gap between the final location of the launcher (a black square) and the initial location of the target (a black outline square with a white interior). In some conditions, a set of stationary objects (black outline squares with white interiors) filled the spatial gap, and these objects began changing colour upon contact from the launcher. The colour changes could involve all gap objects turning black, the first gap object turning dark grey and subsequent gap objects turning successively lighter grey, or first gap object turning light grey and subsequent gap objects turning successively darker grey. The colour changes could move from the launcher to the target or from the target to the launcher. The gap objects could also remain unchanged. Participants rated whether the launcher caused subsequent motion of the target and how much force the launcher imparted to the target. The sequence of colour changes, and the sequence of locations in which colour changes occurred, influenced ratings; sequences of colour changes consistent with the idea that influence of the launcher was transmitted across gap objects to the target resulted in higher ratings. Implications for visual perception of causality are discussed.  相似文献   
139.
A portfolio forecasting model based on particle swarm optimization (PSO) algorithm with automatic factor scaling is proposed in this Article to effectively improve the accuracy of related analysis model in portfolio application. Firstly, the portfolio problem is analyzed and a hybrid constraint portfolio model is obtained by improving portfolio model with consideration of general portfolio model and combination of market value constraint and upper bound constraint according to Markowitz's theory. Secondly, PSO algorithm is introduced during analysis on portfolio model and solution is found with the hybrid constraint portfolio model of PSO on portfolio. In addition, in order to further improve the performance of PSO in model solution, automatic factor scaling is used for adaptive learning on parameters associated with PSO, to improve convergence of the algorithm. At last, simulation experiments show that the algorithm proposed can obtain a more ideal investment portfolio scheme, thereby reducing investment risks and obtaining greater investment returns.  相似文献   
140.
把手放在刺激旁边,会对知觉、记忆、语义和执行控制等认知加工产生影响,这类现象被称为手近效应。手近效应反映了身体与环境的互动对认知的塑造作用,为具身认知提供了新证据。本文从手近效应的内容,影响因素,及其认知、神经机制等方面对相关研究进行梳理。并从手近效应的神经机制,应用研究,以及动作意图和人际社会因素的调节作用等方面探讨当前手近效应还未解决的问题。  相似文献   
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