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21.
One key predictor of team performance and productivity is the teams’ ability to coordinate its subtasks as precisely as possible over time. Thereby, the quality of the temporal coordination in teams is highly dependent on several cognitive team skills, like for instance the ability to build a precise and stable mental model of the situation (shared situation awareness) and of the team task process (task state awareness/ TSA). To support these cognitive skills in teams, various methods and trainings already exist. However, considering teams that work de-located, the prerequisites and therefore the requirements for team supportive methods change. This work presents the results of an empirical usability and user experience (UX) study of an interface for an Augmented Reality-based assistance system for spatially dispersed teams, called Ambient Awareness Tool (AAT). The AAT interface consists of graphical information about the teamwork process and aims at enhancing the TSA of the team, thereby supporting its temporal coordination. Within the framework of a participatory design process we conducted a two-part expert-user-study, comprising a laboratory experiment for the evaluation of the interface usability and a follow-up online survey to additionally investigate the UX. By means of the usability scores we first inferred three interface configuration clusters. A subsequent UX evaluation then allowed us to designate the configuration cluster with the highest usability and UX scores. As a result, we defined one interface configuration that will be investigated concerning its actual impact on the temporal coordination of spatially dispersed teams in a further study.  相似文献   
22.
The paper presents the formalism of an intelligent decision-making system based on multi-agent neurocognitive architectures, which has an architectural similarity to the human brain. An invariant of the organizational and functional structure of the intellectual decision-making process based on the multi-agent neurocognitive architecture is developed. An algorithm for teaching intelligent decision-making systems based on the self-organization of the invariant of multi-agent neurocognitive architectures is presented. Using this algorithm, an intelligent agent was trained and the architecture of the learning process was built on the basis of an invariant of neurocognitive architecture. Further research is related to training an intelligent agent in more complex behavior and expanding the capabilities of an intelligent decision-making system based on multi-agent neurocognitive architectures.  相似文献   
23.
愉悦情绪体验是音乐活动中最普遍的心理现象。通过系统回顾相关的神经科学研究, 认为音乐愉悦体验与大脑奖赏系统的活动有关, 并涉及伏隔核与听觉皮层等其他脑区的交互。在这个过程中, 多巴胺的传递与音乐愉悦体验存在因果联系。基于预期视角, 奖赏预测误差理论和音乐信息理论模型可以解释音乐愉悦体验的产生机制。未来研究应进一步检验伏隔核及各皮层在音乐愉悦体验中的功能, 并整合不同的预期理论。  相似文献   
24.
Viktor J. Tóth 《Dialog》2020,59(4):352-355
This article focuses on the third volume of Vel-Matti Kärkkäinen's systematic theology, titled Creation and Humanity. After a brief overview of the volume the article offers some clarification on the tenth chapter, especially on its interaction with paleontology. After that, two constructive observations follow. The first is related to Kärkkäinen's notion of the embeddedness of human nature, and the second is to further employ systems thinking in his constructive work on creation and human evolution.  相似文献   
25.
Parent–adolescent conflict has been studied both as a precursor of long-term macrolevel developmental risks and as an outcome of microlevel, moment-to-moment interaction patterns. However, the family-level processes underlying the maintenance or regulation of conflict in daily life are largely overlooked. A meso-level understanding of parent–adolescent conflict offers important practical insights that have direct implications for interventions. The present study explores day-to-day reciprocal processes and carryover in parents’ and adolescents’ experiences of anger and conflict. Daily diary data provided by parent–adolescent dyads (N = 151) from two-caregiver households (adolescents: 61.59% female, mean age = 14.60 years) over 21 days were examined using a multivariate Poisson multilevel model to evaluate the circular causality principle in parents’ and adolescents’ daily conflict and anger. Findings offer empirical support for the theory, suggesting that parents’ and adolescents’ anger and conflict exist together in a feedback loop wherein conflict is both a consequence of past anger and also an antecedent of future anger, both within and across persons. Increased understanding of the daily interaction patterns and maintenance of parent–adolescent conflict can guide more informed, targeted, and well-timed interventions intended to ameliorate the consequences of problematic parent–adolescent conflict sequences.  相似文献   
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27.
Supporting decision-making processes when the elements of a group are geographically dispersed and on a tight schedule is a complex task. Aiming to support decision-makers anytime and anywhere, Web-based group decision support systems have been studied. However, the limitations in the decision-makers’ interactions associated to this scenario bring new challenges. In this work, we propose a set of behavioral styles from which decision-makers’ intentions can be modelled into agents. The goal is that, besides having agents represent typical preferences of the decision-makers (towards alternatives and criteria), they can also represent their intentions. To do so, we conducted a survey with 64 participants in order to find homogeneous operating values so as to numerically define the proposed behavioral styles in four dimensions. In addition, we also propose a communication model that simulates the dialogues made by decision-makers in face-to-face meetings. We developed a prototype to simulate decision scenarios and found that agents are capable of acting according to the decision-makers’ intentions and fundamentally benefit from different possible behavioral styles, just as a face-to-face meeting benefits from the heterogeneity of its participants.  相似文献   
28.
29.
An assertion of high conditional probability or, more briefly, an HCP assertion is a statement of the type: The conditional probability of B given A is close to one. The goal of this paper is to construct logics of HCP assertions whose conclusions are highly likely to be correct rather than certain to be correct. Such logics would allow useful conclusions to be drawn when the premises are not strong enough to allow conclusions to be reached with certainty. This goal is achieved by taking Adams" (1966) logic, changing its intended application from conditionals to HCP assertions, and then weakening its criterion for entailment. According to the weakened entailment criterion, called the Criterion of Near Surety and which may be loosely interpreted as a Bayesian criterion, a conclusion is entailed if and only if nearly every model of the premises is a model of the conclusion. The resulting logic, called NSL, is nonmonotonic. Entailment in this logic, although not as strict as entailment in Adams" logic, is more strict than entailment in the propositional logic of material conditionals. Next, NSL was modified by requiring that each HCP assertion be scaled; this means that to each HCP assertion was associated a bound on the deviation from 1 of the conditional probability that is the subject of the assertion. Scaling of HCP assertions is useful for breaking entailment deadlocks. For example, it it is known that the conditional probabilities of C given A and of ¬ C given B are both close to one but the bound on the former"s deviation from 1 is much smaller than the latter"s, then it may be concluded that in all likelihood the conditional probability of C given A B is close to one. The resulting logic, called NSL-S, is also nonmonotonic. Despite great differences in their definitions of entailment, entailment in NSL is equivalent to Lehmann and Magidor"s rational closure and, disregarding minor differences concerning which premise sets are considered consistent, entailment in NSL-S is equivalent to entailment in Goldszmidt and Pearl"s System-Z +. Bacchus, Grove, Halpern, and Koller proposed two methods of developing a predicate calculus based on the Criterion of Near Surety. In their random-structures method, which assumed a prior distribution similar to that of NSL, it appears possible to define an entailment relation equivalent to that of NSL. In their random-worlds method, which assumed a prior distribution dramatically different from that of NSL, it is known that the entailment relation is different from that of NSL.  相似文献   
30.
The partial reinforcement extinction effect (PREE), defined as increased behavioral persistence following intermittent reward, is considered an important outcome of instrumental learning contingencies, both inside and outside the laboratory. Since adults have a rich experience with situations in which desired outcomes depend on instrumental responding, we asked whether that experience affects judgments of persistence when relevant contingency information is manipulated. Subjects read simple scenarios with information about behaviors generated by high vs. low reward rate, and then judged the resultant persistence of these behaviors under no-reward conditions. Studies 1 and 2 found no evidence that persistence judgments were affected by contingency information in naive subjects. Studies 3 and 4 compared groups with and without explicit knowledge about behavioral psychology and thus tested possible effects of that knowledge for persistence more directly. Judgments in naive subjects were not reliably influenced by reward rate information, but subjects possessing expert knowledge demonstrated judgments that were reliably affected by contingency information. The results indicate that people do not generate generalized knowledge from normal experience with occasional vs. regular reward. Possible explanations and implications of these findings are discussed.  相似文献   
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