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231.
为了探究奖赏预期对选择性注意的影响,结合金钱激励延迟任务和双矩形范式,通过两个实验分别考察了奖赏预期的有无以及高低对选择性注意的影响。实验结果表明,在有奖赏预期的情况下,选择性注意更快,奖赏预期的有无对基于空间的注意影响区别不大,但奖赏预期几乎消除了基于客体的注意效应。在低奖赏预期条件下,基于客体和空间的注意均存在;而高奖赏预期条件下,基于空间的注意仍然存在,基于客体的注意几乎被消除了。结果表明奖赏预期可以影响选择性注意,并对基于空间和客体的注意产生不同影响。  相似文献   
232.
摘 要 采用修改版的多伦多赌博任务考察决策情境对海洛因戒断者风险决策的影响。研究结果主要发现,海洛因戒断者在损失情境下的风险寻求决策比率与吸毒年限显著正相关,这种相关提示了风险决策背景下海洛因成瘾者持续使用毒品与其较低的损失敏感性之间的复杂交互作用。其次,海洛因戒断者在做出风险决策后收到消极反馈时的风险规避倾向可以负向预测其风险寻求决策比率,这可能进一步反映了海洛因戒断者风险感知的钝化或其对消极反馈信息的整合加工存在异常。  相似文献   
233.
Common resource dilemmas (CRDs) and public good dilemmas (PGDs) are distinct types of social dilemmas, yet they model the same underlying conflict between the collective interest and one's self-interest. Here, we study and interpret behavioral differences between these two main types of social dilemmas by applying a logic of appropriateness. In two experiments, we argue and demonstrate that CRDs, relative to PGDs, evoke higher levels of cooperation, because taking from collective property (in CRDs) is generally considered less appropriate than not giving from personal property (in PGDs). Importantly, these differential considerations of appropriateness are reflected not only in the willingness to cooperate but also in the willingness to punish and reward others' (non)cooperative behavior. Taken together, the findings reveal that CRDs and PGDs elicit different norms of appropriateness.  相似文献   
234.
Affective states influence how individuals process information and behave. Some theories predict emotional congruency effects (e.g. preferential processing of negative information in negative affective states). Emotional congruency should theoretically obstruct the learning of reward associations (appetitive learning) and their ability to guide behaviour under negative mood. Two studies tested the effects of the induction of a negative affective state on appetitive Pavlovian learning, in which neutral stimuli were associated with chocolate (Experiment 1) or alcohol (Experiment 2) rewards. In both experiments, participants showed enhanced approach tendencies towards predictors of reward after a negative relative to a positive performance feedback manipulation. This increase was related to a reduction in positive affect in Experiment 1 only. No effects of the manipulation on conditioned reward expectancies, craving, or consumption were observed. Overall, our findings support the idea of counter-regulation, rather than emotional congruency effects. Negative affective states might therefore serve as a vulnerability factor for addiction, through increasing conditioned approach tendencies.  相似文献   
235.
真实和虚拟金钱奖赏影响风险决策行为*   总被引:1,自引:0,他引:1  
在风险情境下人类如何决策是长久以来心理学和经济学研究中一个极具挑战性的核心问题。众多研究采用真实或虚拟金钱作为奖赏强化物来探索风险决策行为的过程和机制,但对金钱奖赏真实性如何影响决策了解很少。仿真气球冒险任务(BART:Balloon Analogue Risk Task)可以在实验室条件下有效评估个体在真实社会中的风险行为。本研究采用 BART任务,通过两个实验探讨和比较了真实与虚拟金钱奖赏对风险决策行为的影响。实验一的结果发现,与虚拟金钱奖赏相比,真实金钱奖赏情境下的风险决策更容易受上一次决策结果的影响,上一次决策失败会导致被试的风险偏好水平显著降低(平均吹气球的次数显著减少),同时决策失败(气球吹爆)次数也显著减少,提示真实金钱奖赏下有更强的反馈学习效应。实验二重复了实验一的结果,并进一步发现,虚拟金钱奖赏的幅度对被试的风险决策行为没有影响,而真实金钱奖赏的幅度能显著改变被试的风险决策行为,较大幅度的真实金钱奖赏可以显著降低被试的风险偏好水平,但这种奖赏幅度对风险偏好的调控效应只对感觉寻求水平低的被试有效,感觉寻求水平高的被试不受影响。这些发现表明真实与虚拟金钱奖赏对风险决策行为有不同的影响。我们的结果可以用风险决策的后悔理论或齐当别模型来解释。  相似文献   
236.
Laboratory studies of Reinforcement Sensitivity Theory have associated sensitivity to punishment (SP) with negative affect and sensitivity to reward (SR) with positive affect. However, few studies have examined the expression of these systems and their response to cues of reward in daily life. The current study employed experience sampling methodology (ESM) to assess the association of SP and SR with affect and perceptions of situations in daily life. SP was positively associated with negative affect and negatively associated with positive affect in daily life, whereas SR was associated with positive affect and one aspect of negative affect, irritability/anger. Furthermore, high SP participants experienced smaller increases in positive affect and smaller decreases in negative affect in some situations that were perceived as positive, in comparison to low SP participants. In contrast, high SR participants experienced greater decreases in negative affect in some situations that were perceived as positive, in comparison to low SR participants.  相似文献   
237.
Rewards that are not immediately available are discounted compared to rewards that are immediately available. The more a person discounts a delayed reward, the more likely that person is to have a range of behavioral problems, including clinical disorders. This latter observation has motivated the search for interventions that reduce discounting. One surprisingly simple method to reduce discounting is an "explicit-zero" reframing that states default or null outcomes. Reframing a classical discounting choice as "something now but nothing later" versus "nothing now but more later" decreases discount rates. However, it is not clear how this "explicit-zero" framing intervention works. The present studies delineate and test two possible mechanisms to explain the phenomenon. One mechanism proposes that the explicit-zero framing creates the impression of an improving sequence, thereby enhancing the present value of the delayed reward. A second possible mechanism posits an increase in attention allocation to temporally distant reward representations. In four experiments, we distinguish between these two hypothesized mechanisms and conclude that the temporal attention hypothesis is superior for explaining our results. We propose a model of temporal attention whereby framing affects intertemporal preferences by modifying present bias.  相似文献   
238.
Even when two-digit numbers are irrelevant to the task at hand, adults process them. Do children process numbers automatically, and if so, what kind of information is activated? In a novel dot-number Stroop task, children (Grades 1-5) and adults were shown two different two-digit numbers made up of dots. Participants were asked to select the number that contained the larger dots. If numbers are processed automatically, reaction time for dot size judgment should be affected by numerical characteristics. The results suggest that, like adults, children process two-digit numbers automatically. Based on the current findings, we propose a developmental trend for automatic two-digit number processing that goes from decomposed sequential (activation of decade digit followed by that of unit digit) to decomposed parallel processing (simultaneous activation of decade and unit digits).  相似文献   
239.
Abstract. In order to survive as a species and grow in complexity, humanity must adopt a new image of what it means to be human, rediscover a reward system beyond the merely material, and see that young people find joy in challenges and in cooperating with others.  相似文献   
240.
"非典"重大突发公共卫生事件的思考   总被引:5,自引:0,他引:5  
“非典”属于重大突发公共卫生事件,它不仅是卫生部门的事情,而且环保、公安等部门都兼负有责任。在抗击“非典”的过程中,我国政府在各方面都做出很大的努力,也取得了明显的效果。《突发公共卫生事件应急条例》的颁布,标志着我国进一步将突发公共卫生事件应急处理工作纳入法制的轨道,将促使我国突发事件应急处理机制的建立和完善。  相似文献   
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