首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   222篇
  免费   91篇
  国内免费   59篇
  2023年   9篇
  2022年   8篇
  2021年   9篇
  2020年   13篇
  2019年   31篇
  2018年   21篇
  2017年   29篇
  2016年   14篇
  2015年   10篇
  2014年   18篇
  2013年   35篇
  2012年   12篇
  2011年   8篇
  2010年   11篇
  2009年   15篇
  2008年   8篇
  2007年   8篇
  2006年   5篇
  2005年   11篇
  2004年   8篇
  2003年   6篇
  2002年   12篇
  2001年   7篇
  2000年   6篇
  1999年   4篇
  1998年   6篇
  1997年   2篇
  1995年   4篇
  1994年   5篇
  1993年   2篇
  1992年   3篇
  1991年   3篇
  1990年   1篇
  1989年   1篇
  1988年   3篇
  1987年   3篇
  1986年   1篇
  1985年   4篇
  1984年   2篇
  1983年   1篇
  1982年   2篇
  1981年   2篇
  1979年   3篇
  1977年   3篇
  1976年   3篇
排序方式: 共有372条查询结果,搜索用时 15 毫秒
111.
《Behavior Therapy》2022,53(1):105-118
Recent models propose reward system dysfunction as a key mediator of the relationship between sleep and depression and anhedonia. This study explored interrelationships among sleep disturbance, depressive symptoms, anhedonia, and reward responsiveness. Two-hundred and sixty undergraduate students completed questionnaires and a daily diary paradigm assessing sleep, reward responsiveness, depression, anhedonia, and positive affect over 1 week. Baseline sleep disturbance was associated with depressive symptoms, anhedonia, and reward responsiveness. Daily diary sleep parameters showed differential associations with anticipatory versus consummatory reward responsiveness and positive affect. Poorer sleep quality, shorter sleep duration, and longer awakening after sleep onset predicted blunted anticipatory and consummatory reward responsiveness, while increased sleep onset latency and lower sleep efficiency predicted only decreased consummatory reward responsiveness. All sleep indices, except sleep onset latency, were associated with positive affect. Findings demonstrate unique associations between disparate sleep disturbance and reward responsiveness elements, highlighting new treatment mechanisms for anhedonia and depression.  相似文献   
112.
Parties in real-world conflicts often attempt to punish each other's behavior. If this strategy fails to produce mutual cooperation, they may increase punishment magnitude. The present experiment investigated whether delay-reduction - potentially less harmful than magnitude increase - would generate mutual cooperation as interactions are repeated. Participants played a prisoner's dilemma game against a computer that played a tit-for-tat strategy, cooperating after a participant cooperated, defecting after a participant defected. For half of the participants, the delay between their choice and the computer's next choice was long relative to the delay between the computer's choice and their next choice. For the other half, long and short delays were reversed. The tit-for-tat contingency reinforces the other player's cooperation (by cooperating) and punishes the other player's defection (by defecting). Both rewards and punishers are discounted by delay. Consistent with delay discounting, participants cooperated more when the delay between their choice and the computer's cooperation (reward) or defection (punishment) was relatively short. These results suggest that, in real-world tit-for-tat conflicts, decreasing delay of reciprocation or retaliation may foster mutual cooperation as effectively as (or more effectively than) the more usual tactic of increasing magnitude of reciprocation or retaliation.  相似文献   
113.
114.
115.
The effects of musically‐induced positive and anxious mood on explicit alcohol‐related cognitions (alcohol expectancy strength) in 47 undergraduate students who consume alcohol either to enhance positive mood states (for enhancement motives) or to cope with anxiety (for anxiety‐related coping motives) were investigated. Pre‐ and post‐mood induction, participants completed the emotional reward and emotional relief subscales of the Alcohol Craving Questionnaire – Now. The hypothesis that anxiety‐related coping motivated drinkers in the anxious mood condition (but not those in the positive mood condition) would exhibit increases in strength of explicit emotional relief alcohol expectancies after the mood induction was supported. An additional, unanticipated finding was that enhancement‐motivated drinkers in the anxious condition also showed significant increases in strength of explicit emotional relief (but not emotional reward) alcohol expectancies. The hypothesis that enhancement‐motivated (but not anxiety‐related coping motivated) participants would exhibit increases in explicit emotional reward expectancies following exposure to the positive mood induction procedure was not supported. Taken together with past research findings, the current results highlight the importance of distinguishing between subtypes of negative affect (i.e., anxious and depressed affect) in exploring the affective antecedents of explicit alcohol outcome expectancies.  相似文献   
116.
奖励不仅能够塑造行为, 也能影响个体的内部心理过程。在注意选择过程中, 与奖励联结的刺激能够吸引注意资源。当目标刺激与奖励联结时, 能够易化注意选择过程; 当分心刺激与奖励联结时, 能够阻碍注意选择过程。可见, 奖励从不同角度对注意选择产生影响。奖励对注意选择的影响可能有其特有的认知机制, 并且奖励对注意的捕获效应受到许多因素的调节, 如奖励预测、工作记忆容量、人格特质及刺激的新异性。未来的研究应该尝试将奖励影响注意选择的研究成果应用于不良注意偏向临床干预的实践领域。  相似文献   
117.
何宁  谷渊博 《心理科学》2014,37(1):161-165
以234名大学生为被试,探讨了任务框架、损益值大小对显性/隐性自恋者风险偏好的影响。结果表明:(1)框架效应较稳定的出现在中等风险水平情境下,且在大损益值条件下更易出现。(2)在获益框架下,被试为小金额决策更冒险,在损失框架下,则为大金额决策更冒险。(3)在损失框架下,高显性自恋者比低显性自恋者更为冒险,在获益框架下,高隐性自恋者比低隐性自恋者更为保守;高隐性自恋者的风险偏好受到任务框架和损益值大小的共同影响。  相似文献   
118.
本研究采用复制时距和数字加工双任务,探讨数字大小影响时距知觉的机制。实验首先呈现不同时距的圆点,然后让被试按键复制圆点呈现的时距,与此同时,对屏幕上出现的数字进行命名(实验1)、奇偶数判断(实验2)、大小判断(实验3)。实验结果发现对数字进行奇偶数判断时,数字大小对时距知觉没有影响;进行数字命名和大小判断任务时,数字大小对时距知觉都产生了影响,并且时距不同,数字大小对时距知觉的影响也不同。该结果表明时距知觉的数字效应与数字加工任务和时距长短有关,呈现出动态变化的过程。  相似文献   
119.
ATOM (a theory of magnitude) suggests that magnitude information of different formats (numbers, space, and time) is processed within a generalized magnitude network. In this study we investigated whether loudness, as a possible indicator of intensity and magnitude, interacts with the processing of numbers. Small and large numbers, spoken in a quiet and a loud voice, were simultaneously presented to the left and right ear (Experiments 1a and 1b). Participants judged whether the number presented to the left or right ear was louder or larger. Responses were faster when the smaller number was spoken in a quiet voice, and the larger number in a loud voice. Thus, task-irrelevant numerical information influenced the processing of loudness and vice versa. This bi-directional link was also confirmed by classical SNARC paradigms (spatial–numerical association of response codes; Experiments 2a–2c) when participants again judged the magnitude or loudness of separately presented stimuli. In contrast, no loudness–number association was found in a parity judgment task. Regular SNARC effects were found in the magnitude and parity judgment task, but not in the loudness judgment task. Instead, in the latter task, response side was associated with loudness. Possible explanations for these results are discussed.  相似文献   
120.
本研究采用奖励版的AX-CPT任务, 通过控制奖励线索和反馈的呈现方式, 设置出基线、阈上奖励、阈下奖励三种条件, 考察习得的奖励联结和奖励动机能否以潜意识的方式影响认知任务的表现和认知控制的权衡。结果显示:奖励线索只在阈上呈现时提高AX序列的任务表现; 与基线条件相比, 阈上和阈下奖励条件下认知控制的权衡均偏向主动性控制, 且这种偏向在两者间无显著差异。这表明习得的阈下奖励线索可以调节认知控制的权衡, 使被试像阈上奖励时那样偏向主动性控制。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号