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111.
3~5岁儿童理解和使用空间表征的特点   总被引:2,自引:0,他引:2       下载免费PDF全文
以96名3~5儿童为被试,采用自编的儿童空间表征实验任务,在语言表征、模型表征和图画表征三种空间表征形式上,考察了儿童理解和使用空间表征的发展特点。结果表明:(1)总体上,3~5岁儿童理解空间表征的发展水平均显著高于使用空间表征的发展水平。(2)3~5岁儿童理解和使用空间表征的发展表现出显著的年龄效应。(3)从不同的空间表证形式来看,3岁儿童理解语言表征的能力与理解模型表征的能力之间差异显著,4岁儿童使用语言表征的能力与使用模型表征的能力之间的差异、使用语言表征的能力与使用图画表征的能力之间的差异、以及使用模型表征的能力与使用图画表征的能力之间的差异都显著,其余形式的空间表征理解之间的差异或空间表征使用之间的差异在各年龄段中均不显著。  相似文献   
112.
采用测验法,以64名高中一年级学生为被试,探讨文章标记对不同阅读水平学生的回忆成绩和问题解决的影响.结果表明:(1)不同阅读水平读者回忆成绩上的文章标记效应不显著;(2)文章标记对于不同阅读水平学生的问题解决都具有显著的影响作用;(3)不同阅读水平读者的回忆和问题解决成绩存在显著差异.  相似文献   
113.
We revived Jung’s Archetypes to characterize what we see as an emerging confluence of evolutionary, embodied, and ecological responses to traditional cognitive models of mental representation. We propose that all humans possess archetypal representational systems that are (a) computationally grounded in perception and action, (b) shaped by learning and culture, and (c) biologically prepared by our ancestral past. Because these functionally modular systems arose in tandem with—and in response to—our increasingly complex social world, one implication is that even the most abstract issues studied in cognitive science may be, at least in part, scaffolded on more ancient social and emotional calculi.  相似文献   
114.
赵岩  伍麟 《心理学探新》2019,(4):308-313
道德隐喻已成为道德心理学研究的热点问题,随着具身认知相关理论的兴起,道德隐喻的具身研究逐渐展开。目前,具身道德隐喻的维度主要包括空间、温度、洁净、颜色、明暗、触觉、味觉、嗅觉等。具身道德隐喻的相关理论解释主要包括概念隐喻理论、具身认知理论、知觉符号理论和架构理论。今后的具身道德隐喻应更多的探讨跨文化的差异性,丰富道德隐喻具身维度的内容以及各维度之间的相关性,同时要引入道德隐喻的影响机制分析。  相似文献   
115.
As the commonest part of social networks, sharing images in social network not only provides more information, but also gives more intuitive view than text. However, images also can leak out information more easily than text, so the audit of image content is particularly essential. The disclosure of a tiny image, which involves sensitive information about individual, society even the state, may trigger a series of serious problems. In this paper, we design a kind of intelligent image firewall to detect and filter sensitive or privacy images. Two different approaches of the firewall are proposed. In the first approach, we propose an image firewall based on joint sparse representation, which can provide accurate and robust privacy prediction, and also can provide rich spatial relationship information. In the second approach, we propose a method based on the deep learning (Faster RCNN), which can predict the privacy relationships or actions (like kiss, hug and hand in hand) among the persons of an image. Experimental results show the effectiveness of the two kinds of approaches.  相似文献   
116.
本研究采用实验法考察了视听单通道及双通道下产品空间位置与价格音节长度对消费者价格感知的潜在影响。结果发现,呈现在空间右侧以及以较长音节播放的产品使得被试的价格感知升高;短音节条件下,个体对空间右侧产品的价格感知显著高于空间左侧,长音节条件下两侧则无显著差异;相对于单通道刺激呈现,视听通道呈现信息一致时出现信息冗余效应,个体判断的速度更快,验证了共激活模型假设,视听不一致条件下的速度降低则支持了预测编码模型。  相似文献   
117.
记忆的顿悟优势效应指, 与加工非顿悟问题相比, 加工顿悟问题能够产生更优的记忆保持量。该效应在顿悟的两种操作性定义以及不同实验材料中稳定出现。基于顿悟阶段观, 研究者提出两种理论解释记忆的顿悟优势效应的认知机制:认知的生成效应和表征转化理论认为, 顿悟加工过程中的认知努力、适当迁移加工以及顿悟的表征转换加工促进记忆的保持效果; 情绪的“啊哈”体验理论认为, 加工顿悟问题后的情绪对后续的信息提取具有促进作用。未来的研究可从优化顿悟的指标、巩固记忆的顿悟优势效应、评估其持续性以及更加系统探讨记忆的顿悟优势效应的认知机制等四个方面展开。  相似文献   
118.

Introduction

In industrialized countries, gambling disorder tends to become a major issue. The use of the social representation theory provides clues for a better understanding of pathological gamblers.

Objective

This paper investigates the representation of risk in a gambling context among lay people (Study 1) and among controlled gamblers and probable pathological gamblers (Study 2).

Method

In the first study, 1106 people answered a free association task based on the target expression ‘risk in a gambling context’. In the second study, a small sample of gamblers, half of them being probable pathological gamblers (based on their score at the SOGS), participated in a semi-structured interview about risk in a gambling context. Interview guidelines were constructed based on the results obtained from Study 1.

Results

In Study 1, results indicate that the overall representation of risk in a gambling context differs from the one in a general context. The results are interpreted through the prospect theory and the decision-making dual-process model. Results from Study 2 show that, contrarily to those being probable pathological gamblers, controlled gamblers orient their discourse around the notion of pleasure and do not perceive gambling as a threat for their ego.

Conclusion

Controlled gamblers fear to lose money, while probable pathological gamblers fear to lose the game.  相似文献   
119.
The theme of organizational culture has been subject of many studies, which postulates are divergent. Consensual, shared and transmitted by the direction for some persons, they follow from the articulation of professional identities models for other persons. Social representation theory can allow us to understand that co-existence of consensual and specific elements, depending on the social structure of the organization. A questionnaire, developed after 24 semi-directive interviews, has been submitted to 95 employees of a large distribution company. Results show that organizational culture is a representation organized on six themes, socially elaborated on the interaction of groups situated in different positions. Consensual elements pass through the various groups, and some elements, more specifics, show the differences between these groups, depending on their strategic links.  相似文献   
120.
A phenomenological model (labeled ‘EC’) is developed as an alternative to current analyses of the imagination in sport philosophy, heirs to an Enlightenment notion that conceptualizes imaginings as abstract, eidetic, and representational. EC describes how Eidetic and Corporeal Imaginings (EIs & CIs) phenomenologically structure our imaginative undertakings. EIs keep the ‘ideal’ aspect, but CIs—enacted, corporeal, non-representational—are more fundamental and foundational. Sports are particularly suited to express CIs’ muscular imaginings, which result in novel performances. An enactive framework theorizes CIs as non-representational interactions.  相似文献   
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