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131.
There are a large number of children with motor difficulties including those that have difficulty producing movements qualitatively well enough to improve in perceptuo-motor learning without intervention. We have developed a training method that supports active movement generation to allow improvement in a 3D tracing task requiring good compliance control. Previously, we tested a limited age range of children and found that training improved performance on the 3D tracing task and that the training transferred to a 2D drawing test. In the present study, school children (5–11 years old) with motor difficulties were trained in the 3D tracing task and transfer to a 2D drawing task was tested. We used a cross-over design where half of the children received training on the 3D tracing task during the first training period and the other half of the children received training during the second training period. Given previous results, we predicted that younger children would initially show reduced performance relative to the older children, and that performance at all ages would improve with training. We also predicted that training would transfer to the 2D drawing task. However, the pre-training performance of both younger and older children was equally poor. Nevertheless, post-training performance on the 3D task was dramatically improved for both age groups and the training transferred to the 2D drawing task. Overall, this work contributes to a growing body of literature that demonstrates relatively preserved motor learning in children with motor difficulties and further demonstrates the importance of games in therapeutic interventions.  相似文献   
132.
This paper argues for hands-on, contextual and problem-solving collaborations, that is, for a transdisciplinary approach that establishes direct connections between social and technical disciplines. It is based on our experience as a team of researchers at the Vitruvius Fab Lab (Digital Fabrication Laboratory) of ISCTE-IUL (University Institute of Lisbon, Portugal). The paper presents a particular research and learning initiative–STTF2013 Summer School ‘Sustainable Technologies and Transdisciplinary Futures: From Collaborative Design to Digital Fabrication’, which served as a testbed for our transdisciplinary, critical and open approach. We address its rationale and main challenges, while also discussing recommendations for other transdisciplinary projects striving to integrate social and technical disciplines in research and innovation.  相似文献   
133.
Two experiments investigated whether the choice of anaphoric expression is affected by the presence of an addressee. Following a context sentence and visual scene, participants described a target scene that required anaphoric reference. They described the scene either to an addressee (Experiment 1) or without an addressee (Experiment 2). When an addressee was present in the task, participants used more pronouns and fewer repeated noun phrases when the referent was the grammatical subject in the context sentence than when it was the grammatical object and they used more pronouns when there was no competitor than when there was. They used fewer pronouns and more repeated noun phrases when a visual competitor was present in the scene than when there was no visual competitor. In the absence of an addressee, linguistic context effects were the same as those when an addressee was present, but the visual effect of the competitor disappeared. We conclude that visual salience effects are due to adjustments that speakers make when they produce reference for an addressee, whereas linguistic salience effects appear whether or not speakers have addressees.  相似文献   
134.
Objectives: The purposes of the study were to: (a) ascertain the degree of similarity amongst normative and idiosyncratic measures of affect; (b) test the notion of reversal effects on the functional impact and the hedonic tone of emotions; (c) analyse the differences on the intensity of facilitating-positive, facilitating-negative, inhibiting-positive, and inhibiting-negative performance emotion content categories, and (d) test whether competitive trait anxiety intensity could predict pre-performance normative or idiosyncratic negative affect intensity.Design: A cross-sectional study design was employed using normative and idiosyncratic measures of affect.Methods: Experienced male soccer and volleyball players (N =124) were individually assessed. Normative scales were the Positive and Negative Affect Schedule (PANAS) used as a sport-specific trait measure of competitive affect, and the Sport Anxiety Scale (SAS) administered for the assessment of competitive trait anxiety. Idiosyncratic affect occurring prior to or during optimal and poor competitions was identified in the conceptual framework of the Hanin's Individual Zones of Optimal Functioning (IZOF) model (Hanin, Y.L. (1997). Emotions and athletic performance: Individual zones of optimal functioning model. European Yearbook of Sport Psychology, 1, 29–72).Results: Findings revealed low overlap amongst the PANAS items and the idiosyncratic items, reversal effects on the functional impact and the hedonic tone of emotions, higher level of positive affect associated with optimal performance when compared with all other affect categories, and lower levels of facilitating-negative category when compared with the facilitating-positive. Moreover, sport trait anxiety intensity was found to predict negative affect intensity as assessed by the PANAS normative scales and by the idiosyncratic items. For idiosyncratic affect, however, significant differences emerged only when comparing individuals with very high or very low anxiety symptoms.Conclusions: Idiosyncratic affect scales together with normative scales are recommended for research and applied purposes. The functional impact as well as the hedonic tone of emotion items need to be examined according to individual perception.  相似文献   
135.
实验设计体系初探   总被引:1,自引:1,他引:0  
王才康 《心理科学》2000,23(5):590-594
根据对常见实验设计的系统回顾,本文指出名目繁多和缺乏系统性是现有实验设计在名称上存在的问题,据此本文进一步提出了实验设计体系的概念.接着通过对实验设计本质属性的深入讨论,本文认为,基本的实验没计可分为两类,两类基本的实验设计构成了实验设计体系的基础.  相似文献   
136.
Three studies explored the hypothesis that implicit measures of prejudice can tap negative, yet egalitarian associations. In Study 1, automatically associating African Americans with oppression predicted greater automatic prejudice. In Studies 2 and 3, classically conditioning associations between the novel group Noffians and words like oppressed, maltreated, and victimized led to greater automatic prejudice against Noffians. Results suggest that White Americans’ negative automatic associations with African Americans may partly result from associating members of low status groups with unfair circumstances. Because automatic associations predict prejudiced behaviors, the burden of proof is on those wishing to argue that egalitarian negative associations complicate the assessment of automatic attitudes rather than contribute to prejudiced responses. Discussion focuses on the implications of egalitarian negative associations for the theory and measurement of automatic prejudice.  相似文献   
137.
Zuidas is a new city centre, which is emerging in the outskirts of Amsterdam. The ambitious project of developing a new international city centre has been carefully planned as the Netherlands has a strong and meticulous tradition for urban planning. The planning has however not only encompassed traditional urban planning aspects such as infrastructure, environmental factors and aesthetics, but has also dealt with the design of urban experiences. Through an introduction of the framework of the structure of experiences, this article examines how urban experiences can be understood and analysed, and deals with how urban experiences can be designed through careful consideration of how experiences are constituted. Taking the psychological structure of experiences into account when designing urbanity is not only interesting, but also highly relevant as Zuidas is competing with other international venues such as La Défense, the Docklands and Potsdamer Platz.  相似文献   
138.
Previous research has shown that automatic evaluations can be highly context dependent. Expanding on past research demonstrating context effects for existing attitudes toward familiar objects, the present research examined basic principles that guide the formation of context-dependent versus context-independent automatic attitudes. Results from four experiments showed that: (a) newly formed attitudes generalised to novel contexts when prior experiences with the attitude object were evaluatively homogeneous; (b) when prior experiences were evaluatively heterogeneous, automatic evaluations became context sensitive, such that they reflected the contingency between the valence of prior experiences and the context in which these experiences occurred; and (c) when prior experiences were evaluatively heterogeneous across different contexts, novel contexts elicited automatic evaluations that reflected the valence of first experiences with the attitude object. Implications for research on automatic evaluation and attitude change are discussed.  相似文献   
139.
Past research suggests that minority dissent in teams may foster team innovations. It is hypothesized, however, that minority dissent would predict team innovations only when teams have high levels of reflexivity - the tendency to overtly reflect upon the group's objectives, strategies, and processes and adapt them to current or anticipated circumstances. This hypothesis was tested in a field study involving a heterogeneous sample of 32 organizational teams performing complex, ill-defined tasks. Results showed more innovation and greater team effectiveness under high rather than low levels of minority dissent, but only when there was a high level of team reflexivity. Avenues for future research are discussed.  相似文献   
140.
Automated vehicles are expected to require some form of communication (e.g., via LED strip or display) with vulnerable road users such as pedestrians. However, the passenger inside the automated vehicle could perform gestures or motions which could potentially be interpreted by the pedestrian as contradictory to the outside communication of the car. To explore this conflict, we conducted an online experiment (N = 59) with different message types (no message, intention, command), gestures (no gesture, wave, stop), and user positions (driver, co-driver) and measured the pedestrian’s confidence in crossing. Our results show that certain combinations (e.g., car indicates cross while the user in the driver seat gestures stop) confused the pedestrian, resulting in significantly lower confidence to cross. We further show that designing intention-based external communication led to less confusion and a significantly higher intention to cross.  相似文献   
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