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In this study with within-subject design, the “be-creative effect” was investigated using three instructions in figural divergent-thinking tasks: Besides a be-fluent instruction, a be-creative instruction, and a be-creative instruction combined with strategies were applied. In addition, reasoning ability as part of fluid intelligence, self-reported creative ideation, current motivation after reading the instructions, and task-related interest were assessed. Multilevel analysis applying random-intercept-constant-slope models found significant main effects of the instructions on creative performance and fluency. Both be-creative instructions yielded a rise in creative performance in divergent thinking tasks with additional improvement due to supporting strategies. The be-fluent instruction enhanced the quantity of ideas but decreased creative performance. Task-related interest turned out to be a better predictor of creative performance than the self-estimated expected interest prior to working on the task. Moreover, the relationship of creative performance and reasoning ability was moderated by instruction, with no relationship with a be-fluent instruction and small to moderate positive effects with both instructions emphasizing creative ideas. 相似文献
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AbstractExisting studies examining the development of temporal order memory show that although young children perform above chance on some tasks assessing temporal order memory, there are significant age-related differences across childhood. Yet, the trajectory of children’s ability to retrieve temporal order remains unclear as existing conclusions are drawn from cross-sectional studies. The present study utilized an accelerated longitudinal design in order to characterize the developmental trajectory of temporal order memory in a sample of 200 healthy 4- to 8-year-old children. Specifically, two tasks commonly used in the literature were tested longitudinally: a primacy judgment task and an ordering task. Results revealed that, even after controlling for differences in IQ, linearly increasing trajectories characterized age-related change in performance for both tasks; however, change appeared greater for the temporal ordering task. Further, performance on the two tasks was positively related, suggesting shared underlying mechanisms. These findings provide a more thorough understanding of temporal order memory in early to middle childhood by characterizing the developmental trajectories of two commonly used tasks and have important implications for our understanding of children’s developing memory more broadly. 相似文献
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How do we make causal judgments? Many studies have demonstrated that people are capable causal reasoners, achieving success on tasks from reasoning to categorization to interventions. However, less is known about the mental processes used to achieve such sophisticated judgments. We propose a new process model—the mutation sampler—that models causal judgments as based on a sample of possible states of the causal system generated using the Metropolis–Hastings sampling algorithm. Across a diverse array of tasks and conditions encompassing over 1,700 participants, we found that our model provided a consistently closer fit to participant judgments than standard causal graphical models. In particular, we found that the biases introduced by mutation sampling accounted for people's consistent, predictable errors that the normative model by definition could not. Moreover, using a novel experimental methodology, we found that those biases appeared in the samples that participants explicitly judged to be representative of a causal system. We conclude by advocating sampling methods as plausible process-level accounts of the computations specified by the causal graphical model framework and highlight opportunities for future research to identify not just what reasoners compute when drawing causal inferences, but also how they compute it. 相似文献
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本研究通过推理心理学研究中的“演绎”和“概率”两种实验范式设计对同一个班级的大学生参与者(实验一中N=57,实验二中N=43)进行先后两次有关条件推理的实验研究后,得出如下主要结果:(1)推理者在对不同的“纯形式条件命题本身的认可度”以及对由它们各自建构的同类型推理题的推理结果之间的作答反应模式之间的差异都很小且具有较高的一致性;(2)对由不同的“含具体内容的假言命题”本身的认可度之间以及由它们建构的同类型条件推理题的推理结果之间具有较大的差异性;(3)推理者对“演绎”和“概率”两种不同实验范式分别建构的内容近似的推进题进行推理时具有大致相同的作答反应趋势。由此可以推论推理者在“概率推理实验范式”中的作答或推理结果可以被视为只是对“演绎推理实验范式”的相应推理题给出“概率解”的心理加工过程。 相似文献
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时间既是人类信息加工的对象, 也是(非时间)信息加工的制约因素。数十毫秒至数秒之间的时间加工与人类日常生活关联紧密, 譬如主观计时、演奏及言语等活动。根据以往文献分析可知, 在该时间区域内, 20~ 60 ms、1/3~1 s、2~3 s是研究者关注的重要时间参数, 但是支持这些参数的证据尚存分歧。首先从“时间信息加工”和“信息加工的时间特性”的视角介绍时间参数的基本观点及其提出背景, 然后基于“时间信息加工”视角从行为学研究、脑损伤研究、神经药理学研究, 脑电研究、脑成像研究、经颅磁刺激研究、经颅直流电刺激研究等领域介评了1/3~1 s和2~3 s分界区域的证据, 接着基于“信息加工的时间特性”视角从时序知觉阈限研究、感觉运动同步研究、主观节奏研究、言语行为研究、知觉逆转研究、返回抑制研究及失匹配负波研究等领域介评了20~60 ms和2~3 s时间窗口的证据。未来研究既要注意构建基于分界区域与时间窗口的更强解释力的理论假说, 也要厘清分界区域与时间窗口的联系与区别。 相似文献
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注意捕获是指与任务无关的刺激能够不自觉地吸引注意的现象。实验一采用视觉搜索任务,考察与主任务无关的情绪面孔的注意捕获水平及其机制,实验二进一步探究时间任务需求对无关情绪面孔注意捕获的影响。结果发现:与其他情绪面孔相比,愤怒的情绪面孔捕获了更多的注意,且受到整体情绪加工的影响;时间任务需求影响了目标刺激的注意选择,但愤怒优势效应不受到时间任务需求的影响,因此可能是一种较为自动化的加工过程。 相似文献
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聚焦推理加工初期,研究通过指导语操控主观加工倾向,考察不同指导语条件下内容可信度和形式有效性对演绎推理结果的影响,检验内容和形式两类加工过程的启动加工动态变化性。结果表明,指导语条件显著影响推理初期加工。在无提示指导语和形式判定指导语条件下,推理结果受到了形式有效性和内容可信度的影响;内容判定指导语下只受到了内容可信度的影响。证明主观加工倾向影响了内容和形式的启动加工关系,支持了动态变化性的假设。 相似文献
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