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81.
To investigate everyday memory, more and more studies rely on virtual‐reality applications to bridge the gap between in situ approaches and laboratory settings. In this vein, the present study was designed to assess everyday‐like memory from the virtual reality‐based Human Object Memory for Everyday Scenes (HOMES) test (Sauzéon et al., 2012 , Exp. Psychol., 59, 99) in ageing and in Alzheimer's disease (AD). Two aims motivated this study: the first was to assess multiple processes of episodic memory (EM) functioning embedded within contexts closely related to real life in ageing and AD using the multi‐trial free‐recall paradigm, and the second aim was to evaluate the mediating effects of executive functioning (EF), EM, and subjective memory complaints (SMCs) on age differences in the HOMES measures and in AD. To this end, the HOMES test and neurocognitive tests of EF and EM were administered to 23 younger adults, 23 older adults, and 16 patients with AD. The results were: firstly, compared to young adults, elderly adults presented only free‐recall decline that almost disappeared in recognition condition whereas AD patients exhibited a poor clustering, learning, and recognition performance, and also a high amount of false recognition; secondly, age differences as well as AD related deficits on the HOMES test were mediated by both memory and EF measure while those observed on false memory indices were only mediated by EM measure; thirdly, the HOMES indices are related to SMCs even when episodic or EF measures are controlled. Overall, the results supported the fact that the VR‐based memory test is an appropriate device to capture age‐related differences as well as the AD effect with respect to both in situ and laboratory settings.  相似文献   
82.
The capacity to remain spatially oriented is an essential function in our day to day lives and it seems that the form in which we acquire the spatial information affects the way in which the spatial knowledge is represented in our memory. The goal of this research was to investigate whether the acquisition of spatial information through the learning of three routes within an immersive environment was improved or impaired when participants have access to the backward perspective in addition to the forward perspective. Results, both in reproduction and drawing tasks, showed a poorer performance of the bidirectional group maybe due to the extra-effort involved in updating the spatial information trial by trial. However it seems that the experience enhanced the performance of the bidirectional group in one respect, as they were able to reduce significantly the number of error directions in the last path.  相似文献   
83.
男女大学生对两性嗓音源记忆的差异性研究   总被引:3,自引:1,他引:2  
杨志新  吴怀东 《心理科学》2000,23(3):329-331
该项研究以两字中文词为记忆材料,以男女两种嗓音为记忆源,对20名被试进行记忆源检测.结果表明男女被试总源判断能力差异不显著;男女被试对单项源的辨别能力差异显著,表现为男性被试对男声词的辨别强于女声词,女性被试对女声词的辨别强于男声词;另外,新旧项目再认能力d'值男女被试差异不显著.  相似文献   
84.
Walker Shields 《Group》2000,24(1):33-48
The technology of the future will bring a new, world-wide, interactive but virtual social experience to our parlors and desktops in place of face-to-face relationships. Governments will stand or fall on the basis of electronically mediated communication with masses of people. Adventures in this new open large group context in the outer world, and the maturation of our inner selves may mirror as well as contribute to each other. Small group experience and group therapy, in particular, may play a vital role.  相似文献   
85.
This study examined the effects of age on single- and dual-task listening and walking during virtual street crossing. Seventeen younger and 12 older adults participated. In each listening trial, three sentences were presented simultaneously from separate locations. Participants were instructed to report the target sentence. Predictability of the target sentence location was varied. Treadmill walking was measured using motion analysis. Measures included word recognition accuracy, head and trunk angles, and spatiotemporal gait parameters. Older adults exhibited a more upright head alignment and less variability in stride time during dual-tasking, particularly under less certain target sentence location conditions. Younger adults’ walking was unaffected by dual-task demands. Together, the results indicate greater postural prioritization in older adults than young.  相似文献   
86.
87.
A substantial body of research has examined the speed-accuracy tradeoff captured by Fitts’ law, demonstrating increases in movement time that occur as aiming tasks are made more difficult by decreasing target width and/or increasing the distance between targets. Yet, serial aiming movements guided by internal spatial representations, rather than by visual views of targets have not been examined in this manner, and the value of confirmatory feedback via different sensory modalities within this paradigm is unknown. Here we examined goal-directed serial aiming movements (tapping back and forth between two targets), wherein targets were visually unavailable during the task. However, confirmatory feedback (auditory, haptic, visual, and bimodal combinations of each) was delivered upon each target acquisition, in a counterbalanced, within-subjects design. Each participant performed the aiming task with their pointer finger, represented within an immersive virtual environment as a 1 cm white sphere, while wearing a head-mounted display. Despite visual target occlusion, movement times increased in accordance with Fitts’ law. Though Fitts’ law captured performance for each of the sensory feedback conditions, the slopes differed. The effect of increasing difficulty on movement times was least influential in the haptic condition, suggesting more efficient processing of confirmatory haptic feedback during aiming movements guided by internal spatial representations.  相似文献   
88.
Many studies have demonstrated that illustrating expository science texts with images that are interesting, but irrelevant for understanding the causal relations underlying scientific phenomena, can cause seduction effects, which can reduce understanding from text. The term “seduction effects” refers to the influence that images are thought to have on readers, seducing them away from deeply processing important information. The present study explores whether images relevant for instructional goals may also show some seduction effects. In this study, the presence of photographic images negatively impacted understanding compared with the presence of relevant animations or instructing students to sketch a drawing during reading. However, the results showed that both photographic images and relevant animations could lead to illusions of understanding, whereas sketching did not. The results suggest that even images that are relevant for instructional goals may sometimes result in seduction effects that deceive readers when judging their own understanding.  相似文献   
89.
唐璐瑶 《心理科学》2019,(1):157-162
自我客体化的女性会内化他人的评价,把自己当做物品一样来定义和评价自我,并习惯性地对自己的身体以及外貌进行监测,从而导致身体羞耻、焦虑、“心流”体验的减少及身体内部感知的迟钝,并进一步造成更多的不良后果。以往的研究多关注于自我客体化在女性心理健康上造成的影响,很少有研究关注于自我客体户对认知表现的影响。本文梳理了自我客体户与认知表现的相关研究,以及自我客体户对认知表现可能的作用机制。未来研究需要从多方面来丰富自我客体化的操纵方式,通过实验的方式来检验自我客体化对认知表现的作用机制,以及考察不同的认知表现,并关注自我客体化对认知表现的累积效应。  相似文献   
90.
ObjectivesThe aim of this study was to further examine the relationship between the Quiet eye (QE, Vickers, 1996) and performance. We aimed to scrutinise the relationship between QE and shot outcome and replicate the robust relationship between QE and expertise. Based on recent findings (Cooke et al., 2015) showing that motor planning is dependent upon the outcome of a previous attempt, we wanted to examine the influence of prior performance on the functionality of the QE. Design: We performed a 2 (expertise) x 2 (outcome) mixed design study. Participants performed golf putts until they had achieved 5 successful (hits) and 5 unsuccessful (misses) attempts.Methods18 experienced and 21 novice golfers participated in the study. Putts were taken from ten feet while wearing a mobile eye tracker.ResultsExperienced golfers had consistently longer QE durations than novices but there was no difference in QE between randomly chosen hits and misses. However, QE durations were significantly longer on hits directly following a miss, but significantly shorter on misses following a miss.ConclusionsThis is the first study to have examined QE duration as a consequence of prior performance. Our findings highlight the important role of QE in recovering from an error and improving performance. The findings add further support for the response programming function of the QE, as additional ‘programming’ was needed to recover from an error. Findings also highlight the potential for a link between QE and the allocation of attentional resources to the task (effort).  相似文献   
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