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191.
ObjectivesThe aim of the study was to test the performance, motivational, and affective impact of aerobic exercise within an immersive virtual reality environment experienced alone or with another individual.DesignSixty female participants aged 18–30 years were assigned to one of three conditions: no virtual reality (NVR), individual virtual reality (IVR), or companion virtual reality (CVR).MethodParticipants completed 9 min of self-paced rowing on an ergometer without any visual input or performance feedback (NVR), individually within a virtual reality environment (IVR), or within a virtual reality environment that included a companion depicted as an avatar (CVR).ResultsThe two virtual reality groups rowed a further distance and at a higher power output than the NVR group. Furthermore, the CVR group outperformed the IVR group in distance and had a higher heart rate. Participants in the virtual reality groups did not perceive themselves to be exerting more physical effort and rated the task as more enjoyable than participants in the NVR group.ConclusionsVirtual reality improves performance and the affective response to aerobic exercise, and performance effects are further enhanced by the presence of others in the virtual environment.  相似文献   
192.
ABSTRACT

Mild functional difficulties associated with cognitive aging may be reliably measured by coding “micro-errors” during everyday tasks, like meal preparation. Micro-errors made by 25 older adult and 48 younger adults were coded on four dimensions to evaluate the influence of: 1) poor error monitoring; 2) goal decay; 3) competition for response selection when switching to a new subtask; and 4) interference from distractor objects. Micro-errors made by young adults under a dual task load also were analyzed to determine the influence of overall performance level. Older adults’ micro-errors were observed when switching to a new subtask and to unrelated distractors. Slowed error monitoring and goal decay also influenced micro-errors in older adults, but not significantly more so than younger adults under the dual task. Interventions to reduce interference from distractors and to increase attention at critical choice points during tasks may optimize everyday functioning and preclude decline in older adults.  相似文献   
193.
创设了新的中国人思维特征的情境评估方法, 初步应用于整体性思维特征与创造力倾向关系的研究并对其信效度进行了检验。新评估法选取体现典型文化意境和中国人思维特征的成语谜语作为材料, 利用虚拟现实技术构建形与意、情境与语境相互转换的成语谜语文化园, 记录被试游览时即景说出的成语建立成语库, 并编码所录成语的思维特征类型以作为被试的整体性思维测量指标。基于测试数据的信效度分析表明整体性思维成语测试系统信效度表现良好。整体性思维与创造力倾向的相关分析表明, 整体性思维与创造力倾向中的好奇性显著负相关。研究首次证实了利用虚拟现实技术来重建传统文化情境以实现对中国人思维特征的情境评估的可行性, 提示基于虚拟现实技术的情境评估法在未来心理学相关研究中的应用价值。  相似文献   
194.
基于单探测变化觉察和双任务范式,采用项目数量(3)×呈现时间(2)×文字线索(2)混合实验设计,对沉浸式虚拟学习环境图形加工特征和认知负荷进行探讨,以任务绩效法与主观测量法评定认知负荷。44名大学生的实验结果显示:(1)项目数量对虚拟空间图形识记主任务绩效和主观认知负荷有显著影响,项目数量越多,主任务正确率越低,反应时越长,主观评定认知负荷越高,同时加工刺激数量以4个为宜;(2)呈现时间对虚拟空间图形识记次任务绩效有显著影响,呈现时间越长,次任务正确率越高,呈现时间超过0.5s有利于次任务加工;(3)文字线索对虚拟图形识记认知负荷有显著影响,重复性文字线索会增加认知负荷。结果表明,在沉浸式虚拟环境中,图形加工的认知负荷特点与平面和三维图形基本一致,项目数量多、呈现时间短以及有重复性文字线索时,认知负荷更高;任务绩效和主观测量评定指标在反映认知负荷强度上不完全一致。  相似文献   
195.
The current study was to test whether reality monitoring and language use could distinguish identity liars from truth tellers when answering outcome questions and unexpected process questions. Truth tellers (n = 30) and liars (n = 30) discussed their identity in a recruitment interview. No differences emerged between truth tellers and liars in the details they provided. In terms of language use, liars used more positive language than truth tellers, whereas truth tellers used more cognitive process words than liars. However, neither were more pronounced when asking process questions. Overall, process questions elicited more cognitive process and cause words than outcome questions. Therefore, process questions may be able to contribute to the cognitive load approach. The findings suggest that reality monitoring may not be diagnostic when applied to identity deception. We discuss the language use differences in relation to impression management theory.  相似文献   
196.
This project investigated the underlying mechanisms that boost false remember responses when participants receive study words that are both semantically and phonologically similar to a critical lure. Participants completed a memory task in which they were presented with a list of words all associated with a critical lure. Included within the list of semantic associates was a target that was either semantically associated (e.g., yawn) to the critical lure (e.g., sleep) or shared the initial (e.g., slam) or final (e.g., beep) phoneme(s) with the critical lure. After hearing the list, participants recalled each list item and indicated whether they just knew it was on the list or if they instead recollected specific contextual details of that item’s presentation. We found that inserting an initial phonemic overlap target boosted experiences of recollection, but only when semantically related associates were presented beforehand. The results are consistent with models of spoken word recognition and show that established semantic context plus initial phonemic overlap play important roles in boosting false recollection.  相似文献   
197.
Skilled performance in sport often relies on looking at the right place at the right time. Differences in visual behaviour can thus characterise expertise. The current study examined visual attention associated with surfing expertise. Expert (n = 12) and novice (n = 12) surfers viewed 360-degree surfing videos in a head-mounted display. Eye-gaze, presence, and engagement were measured. Experts were faster to detect approaching high, and low waves, spent more time overall attending to high-performance value areas-of-interest (AOIs; pocket, shoulder, lip), and were more physically engaged. Group differences were not found for presence or simulator sickness. Outcomes show that surfing expertise is associated with more optimal visual attention to cues informing wave approach and wave dynamics. Experts look at these areas earlier than novices, and for more time overall. The findings suggest the performance advantages of early planning of motor actions, along with moment-to-moment adjustments while surfing.  相似文献   
198.
Abstract

The growing ill-health in Sweden is related to the crisis of the welfare state and to globalization and the expansion of a new virtual reality affecting the conceptualization of time and space, as well as to wider areas of human interaction, thinking, and ethical judgment. Fear and anxiety are emotional states of mind that have widespread effects on an individual level as well as on the whole of society.  相似文献   
199.
Abstract

Relations between coping style and several variables on an intermediary level were studied in a group of dentally anxious patients (N = 68) awaiting dental treatment. Monitoring was found to be positively related to the need of information: General dispositional monitoring was the best predictor of the need of information in case of more distant threat, whereas domain specific monitoring was the best predictor in case of imminent threat. Furthermore. dental trait anxiety was strongly related to early anticipatory tension, degree of anticipatory tension at several moments in time, and tension during treatment as perceived by the dentist, thereby overshadowing the weaker effects of coping style. Domain specific blunting was negatively related to desires for informational adaptations in the waiting room, and to question proneness as perceived by the dentist during treatment. It is concluded that, in order to study further effects of coping style, a sample homogeneous with respect to domain specific anxiety is needed.  相似文献   
200.
The majority of research on self‐monitoring has focused on the positive aspects of this personality trait. The goal of the present research was to shed some light on the potential negative side of self‐monitoring and resulting consequences in two independent studies. Study 1 demonstrated that, in addition to being higher on Extraversion, high self‐monitors are also more likely to be low on Honesty‐Humility, which is characterized by a tendency to be dishonest and driven by self‐gain. Study 2 was designed to investigate the consequences of this dishonest side of self‐monitoring using two previously unexamined outcomes: moral disengagement and unethical business decision making. Results showed that high self‐monitors are more likely to engage in unethical business decision making and that this relationship is mediated by the propensity to engage in moral disengagement. In addition, these negative effects of self‐monitoring were found to be due to its low Honesty‐Humility aspect, rather than its high Extraversion side. Further investigation showed similar effects for the Other‐Directedness and Acting (but not Extraversion) self‐monitoring subscales. These findings provide valuable insight into previously unexamined negative consequences of self‐monitoring and suggest important directions for future research on self‐monitoring. Copyright © 2013 European Association of Personality Psychology  相似文献   
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