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411.
Linser K  Goschke T 《Cognition》2007,104(3):459-475
How does the brain generate our experience of being in control over our actions and their effects? Here, we argue that the perception of events as self-caused emerges from a comparison between anticipated and actual action-effects: if the representation of an event that follows an action is activated before the action, the event is experienced as caused by one's own action, whereas in the case of a mismatch it will be attributed to an external cause rather than to the self. In a subliminal priming paradigm we show that participants overestimated how much control they had over objectively uncontrollable stimuli, which appeared after free- or forced-choice actions, when a masked prime activated a representation of the stimuli immediately before each action. This prime-induced control-illusion was independent from whether primes were consciously perceived. Results indicate that the conscious experience of control is modulated by unconscious anticipations of action-effects.  相似文献   
412.
Precision and power grip priming by observed grasping   总被引:1,自引:0,他引:1  
The coupling of hand grasping stimuli and the subsequent grasp execution was explored in normal participants. Participants were asked to respond with their right- or left-hand to the accuracy of an observed (dynamic) grasp while they were holding precision or power grasp response devices in their hands (e.g., precision device/right-hand; power device/left-hand). The observed hand was making either accurate or inaccurate precision or power grasps and participants signalled the accuracy of the observed grip by making one or other response depending on instructions. Responses were made faster when they matched the observed grip type. The two grasp types differed in their sensitivity to the end-state (i.e., accuracy) of the observed grip. The end-state influenced the power grasp congruency effect more than the precision grasp effect when the observed hand was performing the grasp without any goal object (Experiments 1 and 2). However, the end-state also influenced the precision grip congruency effect (Experiment 3) when the action was object-directed. The data are interpreted as behavioural evidence of the automatic imitation coding of the observed actions. The study suggests that, in goal-oriented imitation coding, the context of an action (e.g., being object-directed) is more important factor in coding precision grips than power grips.  相似文献   
413.
It has been suggested that representing an action through observation and imagery share neural processes with action execution. In support of this view, motor-priming research has shown that observing an action can influence action initiation. However, there is little motor-priming research showing that imagining an action can modulate action initiation. The current study examined whether action imagery could prime subsequent execution of a reach and grasp action. Across two motion analysis tracking experiments, 40 participants grasped an object following congruent or incongruent action imagery. In Experiment 1, movement initiation was faster following congruent compared to incongruent imagery, demonstrating that imagery can prime the initiation of grasping. In Experiment 2, incongruent imagery resulted in slower movement initiation compared to a no-imagery control. These data show that imagining a different action to that which is performed can interfere with action production. We propose that the most likely neural correlates of this interference effect are brain regions that code imagined and executed actions. Further, we outline a plausible mechanistic account of how priming in these brain regions through imagery could play a role in action cognition.  相似文献   
414.
Previous research indicates that adding auditory effects to a (silent) action can lead to substantial efficiency gains in the performance of the action, while compromising the connection between the motor and the auditory event (e.g., by removing, or by delaying the auditory effects), leads the agent to compensate for the loss of auditory feedback by executing actions in a way which increases the probability of success or enhances feedback in other modalities, thus departing from the optimal action performance. The current study explored how this motor adaptation was affected when the quality of auditory feedback was reduced by contextual factors, while keeping the physical link between the action and auditory effect intact. In two experiments, participants elicited pure tones by pinching a force sensitive resistor (FSR). In some of the conditions action-effect contingency was reduced by intermixing externally initiated tones with the self-induced ones. Pinch-force measurements indicated that action optimization was affected by contextual factors. The influence of auditory context was the most pronounced when the discrimination of self-induced and external tones was made difficult by the similarity and temporal proximity of the self-induced and external tones. In these conditions, tone eliciting actions were more forceful in comparison to conditions in which no external tones were presented, and in comparison to conditions in which the external tones were easily distinguishable from self-induced ones. This suggests that contextual factors can induce similar motor adjustments as manipulating the physical connection between the action and its sensory consequences.  相似文献   
415.
This study addressed how engaging in different forms of information exchange within a group is related to group members' willingness to share risk information with outsiders. Drawing from social exchange theories, we focused on 3 unrestricted forms of information exchange: pure‐generalized, group‐generalized, and productive. We hypothesized that individuals' intentions to share information with outsiders would be associated positively with engagement in pure or group‐generalized exchanges and negatively with productive exchange. The hypotheses were supported with data from a national survey of U.S. growers (N = 452) that examined their information‐sharing behaviors with other parties inside and outside their local region. The findings have broad implications for understanding information sharing within and across groups.  相似文献   
416.
The present paper is a discussion of Jan Smedslund's main action axiom (4.3.1) in Psycho-logic. I have interpreted the axiom in two different ways: a) as a presupposition about the determinants of action, and b) as a definition of highest expected utility. My conclusion is that taken as a supposition about the determinants of action, 4.3.1 is basically right, though not in the form it has in Psychologic. 4.3.1 taken as a definition, on the other hand, is basically wrong.  相似文献   
417.
Recently, human behavior has been considered the product of continuous interactions between perception, cognition and action in which “affordances” (action possibilities the environment has to offer) play an important role. Converging evidence suggests that multiple action possibilities simultaneously compete for further processing, while external and internal factors (e.g., incoming sensory information, predictions) bias this competition. In the present study we used a stop-task to investigate whether context is able to modulate the strength of the responsiveness to affordances. We therefore placed participants in an actual kitchen and workshop during electroencephalographic recordings. A faster response to context congruent objects demonstrated that the direct surrounding is able to affect responsiveness to affordances. In addition, when responses needed to be withheld, context congruent objects evoked greater response conflict as indicated by an enhanced N2 Event Related Potential (ERP) component.  相似文献   
418.
In this study, we investigate which visual cues induce participants to encode a non-human motion stimulus in their motor system. Participants performed reach-to-grasp actions to a target after observing a dot moving in a direct or higher-arcing path across a screen. Dot motion occurred in the presence of a meaningless (scrambled human model) stimulus, a still human model, or a human model performing a direct or exaggeratedly curved reach to a target. Our results show that observing the dot displacement causes motor contagion (changes in the height of the observer’s hand trajectory) when a human form was visually present in the background (either moving or still). No contagion was evident, however, when this human context was absent (i.e., human image scrambled and not identifiable). This indicates that visual cues suggestive of human agency can determine whether or not moving stimuli are encoded in the motor system.  相似文献   
419.
The Parent‐Child Play Scale was developed as a scale that complements the Parent‐Child Feeding Scale, created by I. Chatoor et al. (1997), to evaluate mother–infant/toddler interactions in two different caregiving contexts of a young child's everyday life, specifically play and feeding. This Play Scale can be used with infants and toddlers ranging in age from 1 month to 3 years and provides reliable global ratings of mother–child interactions during 10 min of videotaped free‐play in a laboratory setting. The scale consists of 32 mother and infant/toddler interactive behaviors which are rated by trained observers from videotaped observations. Four subscales are derived: Dyadic Reciprocity, Maternal Unresponsiveness to Infant's/Toddler's Cues, Dyadic Conflict, and Maternal Intrusiveness. Construct validity and interrater and test‐retest reliability of the Play Scale have been demonstrated. This Play Scale discriminates between children with and without feeding disorders as well as between children with different subtypes of feeding disorders as defined by the Diagnostic Classification of Mental Health and Developmental Disorders of Infancy and Early Childhood, Revised (DC:0–3R) (Feeding Disorder of State Regulation, Feeding Disorder of Caregiver‐Infant Reciprocity, and Infantile Anorexia). It can be used for research or clinical practice in the diagnosis and treatment of early feeding problems, to assess the pervasiveness of mother–infant/toddler difficulties and to monitor changes following therapy.  相似文献   
420.
Research on the impact of action video game playing has revealed performance advantages on a wide range of perceptual and cognitive tasks. It is not known, however, if playing such games confers similar advantages in sensorimotor learning. To address this issue, the present study used a manual motion-tracking task that allowed for a sensitive measure of both accuracy and improvement over time. When the target motion pattern was consistent over trials, gamers improved with a faster rate and eventually outperformed non-gamers. Performance between the two groups, however, did not differ initially. When the target motion was inconsistent, changing on every trial, results revealed no difference between gamers and non-gamers. Together, our findings suggest that video game playing confers no reliable benefit in sensorimotor control, but it does enhance sensorimotor learning, enabling superior performance in tasks with consistent and predictable structure.  相似文献   
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