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951.
德福悖论现象一直是道德生活中所面,临的重大问题之一,为历代思想家所关注。在市场经济时代,“好人”虽不再是一个不言“利”的主体,但他能否“一生平安”,德福之间能否统一,关键在于“好人”是否处于一个“有道”或公正的社会制度里。  相似文献   
952.
伦理的经济意义新论   总被引:1,自引:0,他引:1  
讨论效率的经济意义不能仅仅局限于伦理的工具价值 ,而应当将伦理的内在价值和工具价值两者结合起来。伦理本身也是一种效率 ,同样是企业值得欲求的目标 ,只有这样 ,才能有助于一种综合效率的提升。  相似文献   
953.
Most Western governments consider it their responsibility to counteract ethnic prejudice and discrimination, and they sometimes instigate persuasive communication programmes to achieve this aim. Generally, these campaigns do not have the desired effects possibly because designers of such persuasive communication programs have ignored relevant social‐psychological theoretical insights concerning prejudice. In this experiment, a present campaign (launched by the British Commission for Racial Equality) and a new campaign (developed by us) were evaluated. We hypothesized that our campaign would lead to lower levels of prejudice than the present campaign, because when designing our campaign relevant theoretical insights were more sufficiently taken into account. White participants (n=190) were randomly assigned to one of two experimental conditions or to the control condition. Those in the experimental conditions were exposed to either the present campaign or the new campaign before completing a questionnaire about ethnic minorities. Participants in the control condition were not exposed to a campaign. Results supported the hypothesis and some implications for designing campaigns are discussed. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   
954.
个体解决三项系列问题的心理模型   总被引:6,自引:0,他引:6  
李红  林崇德 《心理学报》2001,34(6):39-46
该研究设计了2种实验条件,对360名6-19岁个体解决三项系列问题的能力发展进行了研究,旨在讨论个体解决三项系列问题的心理模型的发展问题,结果表明:(1)6-19岁个体对三项系列问题中有必然逻辑答案的题目的判断能力的发展速度比较平稳;(2)个体对三项系列问题中有必然逻辑答案的题目的判断能力先于对没有逻辑答案的题目,6-9岁个体对三项系列问题中没有必然逻辑答案的题目的判断能力的发展速度低于10岁以后的个体;(3)空间模型、语义模型、语义一空间混合模型和枢纽项比较模型是相互补充的,是在不同认知发展阶段依一定次序,按一定的阶段逐渐形成的,经历了5个不同的发展阶段,最终形成以枢纽项比较模型为核心、四种心理模型并存于个体的心理结构之中的复合模型。  相似文献   
955.
采用时间取样观察法,以录像对中美150名学前儿童在游戏中的社交和认知类型进行比较研究,结果表明:①学前儿童社会交往发展水平、认知发展水平、游戏难度随年龄的增长而提高;②学前儿童较高水平的认知游戏行为与较高水平的社会技能的发展相关联,社交水平与认知水平的发展相互影响;③中美学前儿童社交和认知能力发展进程具有一致性,游戏行为发展模式具有一致性;④中美学前儿童游戏的方式和内容、社交和认知水平存在显著差异,表明不同文化背景的制约性。  相似文献   
956.
Swedish mothers and fathers from 200 volunteer families (target child aged 1–6 years) were asked what they would do in five situations which called for either control or discipline. The Parental Discipline Interview (PDI) was scored for 18 possible responses. Both mothers and fathers reported a variety of discipline strategies. Firm Command and Redefine were reported most often, while Threat and Physical Punishment were reported least often. Analysis of Variance (ANOVAs) showed higher frequencies of Reasoning and Ignore and lower frequencies of Redefine for mothers than for fathers. Regression analyses showed that mothers that had less traditional attitudes and young children predicted the preference of Physical Restraint, as well as Distraction. Ignore was predicted for older, less active children of less educated mothers. Fathers having younger, less active daughters predicted the preference of Redefine. Even if parents do not have Physical Punishment at their disposal following the ‘aga‐law’, the results showed that they have not abdicated their parental authority. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   
957.
We report results of an experiment designed to test a principle formulated by Budescu and Wallsten (1995), that, when communicating uncertainty information, mode choices are sensitive to sources and degrees of vagueness. In addition, we examined subjects’ efficacy in using such uncertainty information as a function of communication mode, source, and vagueness. In phase one of the experiment, subjects in a dyad used precise (numerical) or imprecise (verbal) expressions to communicate to a remote partner precise or vague uncertainty about the likelihoods of events. Spinner outcomes were used to generate precise uncertainty while answers to almanac questions were used to elicit vague uncertainty. In phase two, subjects saw the events paired with their partners’ estimates of similar events, and were asked to gamble on one event from each pair. Communication mode preferences were measured as the relative frequency that subjects chose the numerical mode to either express or receive uncertainty information regarding the events. Efficacy was measured as the relative frequency that subjects choose from the pair the event associated with the objectively more probable uncertainty expression. Underlying uncertainty interacted with direction of communication to affect preferences for modes of expression of the probabilities. Subjects preferred precise (numerical) information, especially for precise events (spinners). For vague events (questions), their preference for precise (numerical) information was stronger when receiving than when communicating information. Similar preferences were reflected in the efficiency of subsequent gamble decisions based on the probability estimates. Specifically, decisions were more efficacious (i.e. consistent with Expected Utility) when degrees of precision in events and estimates matched. © 1997 by John Wiley & Sons, Ltd.  相似文献   
958.
We show that only two simple trade-off judgments are sufficient to determine whether the multiplicative multiattribute model assumes its additive form, regardless of the number of attributes in the model. This additivity condition offers a useful alternative to the test based on multiattribute lotteries commonly presented in textbooks. It can make the determination of additivity easier and more reliable. © 1997 John Wiley & Sons, Ltd.  相似文献   
959.
We explored differences in distress scores at intake as well as the change in anxiety and depression scores over the course of 12 therapy sessions for Native Hawaiian and Pacific Islander (NHPI) college students. Data were collected from the Center for Collegiate Mental Health (= 256,242). Results support the notion that NHPI college students experience anxiety and depression in therapy differently from other ethnic groups with moderate-to-large magnitudes of effect.  相似文献   
960.
Film therapy, the therapeutic use of movies in psychological therapies, is a growing area of interest to therapists and researchers. This paper discusses the benefits of film therapy and presents a method, the MOVIE model of film therapy, a widely applicable, trauma-informed framework for individual or group therapy, counsellor education and self-help. Film or cinema therapy is a highly accessible and relatable method for many diverse groups. The benefits identified include emotional processing, greater ease of dialogue, increased empathy, interpersonal learning, new perspectives and learning skills. Following the model's reflective steps, clients mindfully observe and voice their emotional and psychological responses to movie-watching; identify how the imagery, characters, themes and story symbolise personal experience; and consider any new possibilities that emerged for their own lives. The model is informed by a practice-focussed review of literature and draws on methods from mindfulness and experiential and narrative therapies. The steps are widely applicable in a range of settings and can be adapted across counselling modalities. Further research to consider the outcomes of using the model, alongside qualitative research on clients' experiences of working this way with film, is recommended.  相似文献   
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