全文获取类型
收费全文 | 136篇 |
免费 | 38篇 |
国内免费 | 15篇 |
出版年
2022年 | 5篇 |
2021年 | 10篇 |
2020年 | 8篇 |
2019年 | 8篇 |
2018年 | 13篇 |
2017年 | 14篇 |
2016年 | 7篇 |
2015年 | 18篇 |
2014年 | 5篇 |
2013年 | 22篇 |
2012年 | 6篇 |
2011年 | 5篇 |
2010年 | 3篇 |
2009年 | 4篇 |
2008年 | 7篇 |
2007年 | 8篇 |
2006年 | 6篇 |
2005年 | 3篇 |
2004年 | 4篇 |
2003年 | 1篇 |
2002年 | 5篇 |
2001年 | 1篇 |
2000年 | 2篇 |
1999年 | 1篇 |
1997年 | 5篇 |
1994年 | 1篇 |
1993年 | 1篇 |
1992年 | 2篇 |
1989年 | 1篇 |
1988年 | 1篇 |
1986年 | 1篇 |
1985年 | 1篇 |
1984年 | 1篇 |
1983年 | 3篇 |
1981年 | 2篇 |
1979年 | 1篇 |
1978年 | 1篇 |
1977年 | 1篇 |
1976年 | 1篇 |
排序方式: 共有189条查询结果,搜索用时 31 毫秒
41.
Anu Mustonen 《Aggressive behavior》1997,23(4):281-292
This study was designed to analyze the context-specific variation in the amount, intensity, and attractiveness of screen violence in Finnish network TV programs (n = 259). The additional aim was to investigate whether the violence content enhances the popularity of a program. Typically, the frequency and intensity of violent constructions varied with program type, and with cultural and temporal settings, but the attractiveness of violence varied only with program type. Violence in non-fiction was generally less frequent, less intense, and less attractive than that in fiction. U.S. fiction contained violence more frequently than Finnish fiction, while violence in exported European films was, on average, more intense than in other productions. Attractive style of violent portrayals was represented equally in fiction regardless of the TV culture. Higher violence content or attractiveness of TV violence did not contribute toward larger audiences. However, there was a moderate correlation between the intensity of violence and the popularity of a program. Aggr. Behav. 23:281–292, 1997. © 1997 Wiley-Liss, Inc. 相似文献
42.
Evidence of the effects of playing violent video games on subsequent aggression has been mixed. This study examined how playing a violent video game affected levels of aggression displayed in a laboratory. A total of 43 undergraduate students (22 men and 21 women) were randomly assigned to play either a violent (Mortal Kombat) or nonviolent (PGA Tournament Golf) video game for 10 min. Then they competed with a confederate in a reaction time task that allowed for provocation and retaliation. Punishment levels set by participants for their opponents served as the measure of aggression. The results confirmed our hypothesis that playing the violent game would result in more aggression than would playing the nonviolent game. In addition, a Game × Sex interaction showed that this effect was larger for men than for women. Findings are discussed in light of potential differences in aggressive style between men and women. 相似文献
43.
People sometimes judge their emotions, preferences, and attitudes to be more intense than those of other people. Two experiments tested whether this emotion intensity bias in direct comparisons results from two non-motivated cognitive processes—egocentrism and focalism. In Study 1, the intensity bias was found even when comparing a friend’s preferences to peers. In Study 2, attention given to own versus other’s preferences, and the referent of the comparison (self or others) were manipulated. Results indicated that attention to others reduced the bias, presumably by reducing egocentrism. Consistent with focalism, the bias also emerged when a friend was the target of comparison, and the bias was eliminated when the self was the referent rather than the target of comparison. In the discussion, we evaluate these accounts in light of some alternative explanations for the intensity bias. 相似文献
44.
45.
《Revue Européene de Psychologie Appliquée》2015,65(6):275-283
IntroductionSchool-related events require ability on the part of teachers to control their emotional intensity and maintain negative emotions at a low level without compromising their general well-being. Doudin and Curchod (2008) found that satisfaction with received support acted as a buffer against burnout.ObjectivesThe current research focused on risk and protective factors for burnout syndrome, while also taking into account the role of two different school systems. We hypothesized that emotional intensity and dissatisfaction with social support would affect teachers’ levels of burnout. On this basis, we investigated a range of predictive models for all measures of burnout in both Italian and Swiss teachers.MethodParticipants were 275 primary school teachers (Italian n = 140; Swiss n = 135). Teacher burnout, emotional intensity and dissatisfaction with support received were respectively assessed by means of: the Maslach Burnout Inventory (Maslach, Jackson, & Leiter, 1996), the Emotional Competence Questionnaire (Doudin & Curchod-Ruedi, 2010) and the Social Support Questionnaire (Doudin, Curchod-Ruedi, & Moreau, 2011).ResultsIn line with our hypotheses, in both Italian and Swiss samples, emotional intensity played a significant predictive role in relation to emotional exhaustion and personal accomplishment, whereas dissatisfaction with support received affected all measures of teacher burnout.ConclusionsOur results provide fresh evidence for the protective role of social support in a profession that is particularly at risk of burnout. More specifically, burnout was predicted by the same pattern of variables in Italian and Swiss teachers, with significant differences emerging between the two groups in relation to their satisfaction with support received. 相似文献
46.
Influence of emotional valence on perceived psychological distance depends on emotional intensity 下载免费PDF全文
Previous findings regarding the relationship between emotional valence and psychological distance were mixed. The current research examined whether emotional intensity moderates the influence of emotional valence on psychological distance. We manipulated intensity and valence by asking participants to describe a positive or negative event from either a high intensity or low intensity perspective. Studies 1 and 2 revealed that negative events were perceived to be more distant than positive events in the low‐intensity condition in two distinct cultural groups. Study 3 further proved that the obtained patterns were generalizable to different emotions. Finally, Study 4 found that a reduced alert level, but not perceived threats, mediated the interactive effects of valence and intensity on psychological distance. This research highlights the importance of considering the joint effect of different dimensions of emotion, thus advancing the understanding of complex processes of emotion. 相似文献
47.
Objective
While tertiary students commonly experience distress that substantially impacts functioning and performance, few seek help. Innovative strategies are needed to promote wellbeing and address this distress. The current article describes the development, acceptability testing, and use of an Internet intervention to promote student wellbeing and resilience—thedesk.Method
Acceptability and useability of the program were evaluated by user analytics and focus groups.Results
In the first 3.5 years, 118,000 individuals accessed the website and had 163,000 sessions averaging 5.3 min and 6.9 accessed pages. Users’ wellbeing scores were positively skewed, suggesting that the engaged content has broad relevance. While the percentage of people leaving the site after viewing the homepage was considered acceptable at 50%, there is significant room to improve engagement. Responses from consumer focus groups suggested high acceptability, perceived usability, and likely utility. Concerns included data security and, for international students, the need for greater direction on program use.Conclusions
While further research is needed to evaluate the effects of thedesk on wellbeing and distress, the current results suggest that it provides highly accessible support that is well accepted by most tertiary students and has the potential for use as a stand‐alone intervention or, adjunctively, to increase the impact of other student support. 相似文献48.
Jan-Willem van Prooijen Joline Ligthart Sabine Rosema Yang Xu 《British journal of psychology (London, England : 1953)》2022,113(1):25-48
Many citizens around the globe believe conspiracy theories. Why are conspiracy theories so appealing? Here, we propose that conspiracy theories elicit intense emotions independent of emotional valence. People therefore find conspiracy theories entertaining – that is, narratives that people perceive as interesting, exciting, and attention-grabbing – and such entertainment appraisals are positively associated with belief in them. Five studies supported these ideas. Participants were exposed to either a conspiratorial or a non-conspiratorial text about the Notre Dame fire (Study 1) or the death of Jeffrey Epstein (preregistered Study 2). The conspiratorial text elicited stronger entertainment appraisals and intense emotions (independent of emotional valence) than the non-conspiratorial text; moreover, entertainment appraisals mediated the effects of the manipulation on conspiracy beliefs. Study 3 indicated that participants endorsed stronger conspiracy beliefs when an election event was described in an entertaining rather than a boring manner. Subsequent findings revealed that both organisational (Study 4) and societal conspiracy beliefs (Study 5) are positively associated with sensation seeking – a trait characterised by a preference for exciting and intense experiences. We conclude that one reason why people believe conspiracy theories is because they find them entertaining. 相似文献
49.
Davis E Greenberger E Charles S Chen C Zhao L Dong Q 《International journal of psychology》2012,47(3):230-239
Culture and gender shape emotion experience and regulation, in part because the value placed on emotions and the manner of their expression is thought to vary across these groups. This study tested the hypothesis that culture and gender would interact to predict people's emotion responding (emotion intensity and regulatory strategies). Chinese (n=220; 52% female) and American undergraduates (n=241; 62% female) viewed photos intended to elicit negative emotions after receiving instructions to either "just feel" any emotions that arose (Just Feel), or to "do something" so that they would not experience any emotion while viewing the photos (Regulate). All participants then rated the intensity of their experienced emotions and described any emotion-regulation strategies that they used while viewing the photos. Consistent with predictions, culture and gender interacted with experimental condition to predict intensity: Chinese men reported relatively low levels of emotion, whereas American women reported relatively high levels of emotion. Disengagement strategies (especially distancing) were related to lower emotional intensity and were reported most often by Chinese men. Taken together, findings suggest that emotion-regulation strategies may contribute to differences in emotional experience across Western and East Asian cultures. 相似文献
50.
Using Brehm's (1999) intensity of emotion paradigm, we investigated whether basic positive or negative affect operates like a motivational state. We focused on one of the most basic affects, the sensory affect experienced when eating food. Participants tasted a delicious chocolate truffle (Study 1) or some bitter chocolate (Study 2) and were exposed to either a weak, moderately strong, or a very strong reason for feeling an opposing-valence affect or to no reason. In line with the predictions, the affect that participants reported in response to chocolate functioned like a motivational state as its intensity was a cubic function of the importance of the reason for feeling an opposing affect. We discussed the implications of these findings for the conceptualisation of affect and consider several applications for food advertising and consumer rating research. 相似文献