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91.
An experimental analysis of social traps   总被引:2,自引:0,他引:2  
Social traps, such as the overgrazing of pasturelands, overpopulation, and the extinction of species, are situations where individuals in a group respond for their own advantage in a manner damaging to the group. A laboratory analog was devised to simulate conditions that produce social traps. The traps were constructed by superimposing schedules of reinforcement. Single responses were followed by multiple consequences which were opposite in valence, with the negative consequence delayed. Subjects in groups of three could respond individually for points that applied toward class credit. Each ten presses of a button added one point to the subject's total and subtracted one point from a common pool. The pool was replenished with points at fixed rates. If subjects responded for points faster than the replenishment rates, the pool would empty and the experiment would terminate before subjects could accumulate maximum credit. In addition, the maximum pool size and the ability to communicate were varied. Main effects were found for both, which indicated the least effective resource management occurred when the pool was small and no communication allowed. An analysis of cumulative records showed differing response patterns across conditions.  相似文献   
92.
Children differing in locus of control orientation (internals, mediums, and externals' were administered an extended coding task following either a fictional rationale for the study (purpose incentive statement) or no purpose. As predicted, externals' performance under no purpose was significantly poorer and their rated interest in the task was significantly less favorable than those of internals. Also as predicted, these differences were nullified under the purpose incentive condition. The findings extend Lefcourt's (1967) suggestion that cue explication is important for externals to include external children, and support the position (Mischel, 1973; Rotter, 1975) that personality variables are increasingly important as a function of greater situational ambiguity. Implications of these findings for education and child-rearing are discussed.  相似文献   
93.
94.
Two kinds of explanations have been offered for the process by which three-term series problems are solved, one in terms of linguistic principles and the other in terms of visual-spatial imagery. Two experiments are reported in which three different classes of operations are brought to bear on the problem: (1) Manipulation of stimulus attributes (characteristics of problems), (2) manipulation of variables that selectively encourage or inhibit the use of imagery (facilitating instructions; the suppression of visualization by reading), and (3) measurement of relevant individual differences (spatial-reasoning ability). All of the results indicate that imagery plays a functional but not a necessary role in the solution of three-term series problems; it is suggested that imaginal representation is functional because it reduces the load on memory. An adequate explanation of problem-solving will have to address certain general issues, such as the diversity of forms of cognitive representation and differences within and between individuals in the choice of problem-solving strategies.  相似文献   
95.
河南省医疗改革突出的难题在于如何实现保健资源的公平公正.影响河南医疗改革公平的因素是产权改制的方向偏差,道德异乡人的利益博弈,资本和技术对医学的剥蚀,医学、医疗自身发展的失衡.实现医疗改革公平的对策建议是显化政府责任伦理,重建医患利益共同体,整合优化卫生资源的配置,推行医学整体化的发展模式.  相似文献   
96.
In a large and detailed survey on the ethics of scientific coauthorship, members of the American Physical Society (APS) were asked to judge the number of appropriate coauthors on his or her last published paper. Results show that the first or second coauthor are more appropriate than later coauthors about whom there is equal and considerable doubt. The probability of any third and subsequent coathors being judged as inappropriate is 23% for the APS guideline, 67% for the tighter guideline of the International Committee of Medical Journal Editors, 59% if the guideline requires “direct contributions to scientific discovery or invention”. Only 3% of respondents report having personally rejected an undeserving scientist who expected to be an author on the last published paper. Respondents seem to be divided into two non-overlapping populations—those who report no inappropriate coauthorship and those who have a more graduated view.  相似文献   
97.
Eighty percent of (commercial) genetically engineered seeds (GES) are designed only to resist herbicides. Letting farmers use more chemicals, they cut labor costs. But developing nations say GES cause food shortages, unemployment, resistant weeds, and extinction of native cultivars when “volunteers” drift nearby. While GES patents are reasonable, this paper argues many patent policies are not. The paper surveys GE technology, outlines John Locke’s classic account of property rights, and argues that current patent policies must be revised to take account of Lockean ethical constraints. After answering a key objection, it provides concrete suggestions for implementing its ethical conclusions.  相似文献   
98.
    
There is tension between the appealing idea that visual experience puts us in touch with objective reality and the doctrine of perceptual relativity, the claim that experience varies with such factors as distance, lighting, and angle of view. In this paper I present arguments for relativity, and then go on to propose that in view of relativity, we should believe that the properties presented to us in perception are relational and viewpoint‐dependent. I conclude by sketching a theory of how we nonetheless manage to achieve contact with objective properties. According to the theory, such contact is best explained in terms of perceptual representations acting in concert with cognitive and motoric representations, not in terms of perceptual representations alone.  相似文献   
99.
    
Theorists have long postulated that facial properties such as emotion and sex are potent social stimuli that influence how individuals act. Yet extant scientific findings were mainly derived from investigations on the prompt motor response upon the presentation of affective stimuli, which were mostly delivered by means of pictures, videos, or text. A theoretical question remains unaddressed concerning how the perception of emotion and sex would modulate the dynamics of a continuous coordinated behaviour. Conceived in the framework of dynamical approach to interpersonal motor coordination, the present study aimed to address this question by adopting the coupled-oscillators paradigm. Twenty-one participants performed in-phase and anti-phase coordination with two avatars (male and female) displaying three emotional expressions (neutral, happy, and angry) at different frequencies (100% and 150% of the participant's preferred frequency) by executing horizontal rhythmic left-right oscillatory movements. Time to initiate movement (TIM), mean relative phase error (MnRP), and standard deviation of relative phase (SDRP) were calculated as indices of reaction time, deviation from the intended pattern of coordination, and coordination stability, respectively. Results showed that in anti-phase condition at 150% frequency, MnRP was lower with the angry and the female avatar. In addition, coordination was found to be more stable with the male avatar than the female one when both displaying neutral emotion. But the happy female avatar was found to elicit more stable coordination than the neutral female avatar. These results implied that individuals are more relaxed to coordinate with the female than the male, and the sensorimotor system becomes more flexible to coordinate with an angry person. It is also suggested social roles influence how people coordinate, and individuals attend more to interact with a happy female. In sum, the present study evidenced that social perception is embodied in the interactive behaviour during social interaction.  相似文献   
100.
    
Learning in natural environments is often characterized by a degree of inconsistency from an input. These inconsistencies occur, for example, when learning from more than one source, or when the presence of environmental noise distorts incoming information; as a result, the task faced by the learner becomes ambiguous. In this study, we investigate how learners handle such situations. We focus on the setting where a learner receives and processes a sequence of utterances to master associations between objects and their labels, where the source is inconsistent by design: It uses both “correct” and “incorrect” object‐label pairings. We hypothesize that depending on the order of presentation, the result of the learning may be different. To this end, we consider two types of symbolic learning procedures: the Object‐Label (OL) and the Label‐Object (LO) process. In the OL process, the learner is first exposed to the object, and then the label. In the LO process, this order is reversed. We perform experiments with human subjects, and also construct a computational model that is based on a nonlinear stochastic reinforcement learning algorithm. It is observed experimentally that OL learners are generally better at processing inconsistent input compared to LO learners. We show that the patterns observed in the learning experiments can be reproduced in the simulations if the model includes (a) an ability to regularize the input (and also to do the opposite, i.e., undermatch) and (b) an ability to take account of implicit negative evidence (i.e., interactions among different objects/labels). The model suggests that while both types of learners utilize implicit negative evidence in a similar way, there is a difference in regularization patterns: OL learners regularize the input, whereas LO learners undermatch. As a result, OL learners are able to form a more consistent system of image‐utterance associations, despite the ambiguous learning task.  相似文献   
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