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111.
Generative drawing is a learning strategy in which students draw illustrations while reading a text to depict the content of the lesson. In two experiments, students were asked to generate drawings as they read a scientific text or read the same text on influenza with author‐provided illustrations (Experiment 1) or to generate drawings or write verbal summaries as they read (Experiment 2). An examination of students' eye movements during learning showed that students who engaged in generative drawing displayed more rereadings of words, higher proportion of fixations on the important words, higher rate of transitions between words and workspace, and higher proportion of transitions between important words and workspace than students given a text lesson with author‐generated illustrations (Experiment 1) or students who were asked to write a summary (Experiment 2). These findings contribute new evidence to guide theories for explaining how generative drawing affects learning processes.  相似文献   
112.
Life satisfaction is considered an important part of successful aging. The purpose of this study was to examine how age, gender, and participation in leisure activities influence the life satisfaction of widowed older adults. Results suggest that age, gender, and changes in physical activity participation are possible predictors of widowed older adults’ life satisfaction. Implications for practice and suggestions for future research are discussed.  相似文献   
113.
经济活动中的道德理性   总被引:2,自引:0,他引:2  
经济活动不仅是人们的物质生产活动,也是人们“理性化”的认知活动和实践活动。它既体现了人类主体对技术、工具手段的认知理性,又体现了人类主体“合理性”、“合目的性”的价值理性。而道德价值理性是一切合理有序的经济活动的价值标矢和理性基础。  相似文献   
114.
The present study analyzes similarities and differences in cultural beliefs about mother-child play and their manifestation in maternal and children’s play practices in three different educated urban middle-class cultures. Based on the general assumption that mother-child play is an important context for child learning and development in educated urban middle-class communities that should result in cross-cultural similarities in mother-child play, the current study also hypothesized culture-specific accentuations, namely a stronger emphasis on preacademic vs. non-academic play activities and on adult-centered vs. child-centered modes of interaction in Chennai, India, (n = 28) than in Münster, Germany, (n = 35) and New York City (NYC), USA, (n = 36). Maternal goals and strategies were assessed in semi-structured interviews and mothers from Chennai emphasized play goals and preacademic goals to similar degrees, whereas mothers from Münster and NYC accentuated play goals. In line with their emphasis on preacademic goals and strategies, Chennai mothers showed significantly more preacademic activities during play with their 2-year-olds, especially explicit teaching. Furthermore, Chennai mothers’ stronger emphasis on play directives and children’s higher levels of responsive play complemented the pattern of more adult-centered beliefs and practices. In contrast, mothers from Münster and NYC were more likely to emphasize child-centeredness, with significantly more goals revolving around child immersion in play activities and autonomy-supporting play practices, including autonomous exploration, toddlers’ leadership and control, and maternal responsiveness. Unexpectedly, toddlers from NYC engaged the most in preacademic activities, especially responding to maternal quizzing.  相似文献   
115.
In times of social and moral crises, sport has often been called to boost individual moral development. By the same token, outdoor activities are viewed as good educational practices to enhance environmental responsibility. However, the present paper argues that these physical activities are currently following the same technological development trend as the mainstream society, and challenges this trend itself in terms of sustainability by critically asking this question: Do outdoor activities really enhance environmental responsibility? The research supporting this paper is based on a qualitative inquiry using interviews with outdoor activities practitioners: mountain guides and white water sports instructors. The findings of this research show that environmental responsibility development depends on the sport contexts. It is fostered in slow and none-technological activities (e.g. trekking) and lowered in fast and technological activities (e.g. canoeing, kayaking). The paper concludes with the following paradox reached by the preliminary research results: the birth of modern technology calls for greater need of environmental responsibility, but it may also prevent its development at the same time.  相似文献   
116.
Analyse me     
The poem Analyse Me evolved from my desire to understand where and how the creative fitted into the scheme of military veteran mental health treatments in Australia. In 2016, as an Australian Army veteran and a creative writer, I undertook to conduct craft of writing workshops for veterans. However, I found creative arts, in all modes, were not as widely incorporated into treatments and research as I thought. The poem is a creative response to my frustration and disbelief of the results of my research and is a representation of my findings conceptualised to be the clinical and externally measurable treatment modes at one extreme, contrasted against the less definable use of the imagination or the creative at the other. The poem highlights the broad expanse between these extremes. It underlines a view on the difference of gender in treatment and the divide between the detached, clinical analysis and the more personal, intuitive creative response. Analyse Me does not deny the use of one modality over, or to the exclusion, of the other but rather indicates they both have purpose and can be mutually supportive and beneficial.  相似文献   
117.
This phenomenological study assessed master-level students’ experiences of using photovoice, a creative learning activity, in a race-based multicultural counseling course. Students were asked to engage in weekly written reflections regarding a course-related photographic image, with the goal of more deeply processing cognitive and affective reactions to the course. Data analyzed included focus groups, student written responses, and photos. Findings indicated use of photovoice as a means for processing cognitions, which allowed students to deepen learning by extending a racialized lens outside of the classroom. Students also indicated use of the tool to process emotional reactions at various stages of the course, allowing learners to creatively and visually express feelings as they surfaced.  相似文献   
118.
This article introduces and begins to explore the use of video game technology in a therapeutic setting, providing context, rationale, and an introduction to the culture of video game players. Through the lens of play therapy, authors seek to create an awareness of the potential effectiveness of video games as a means of fostering safe self-exploration for the client. An introductory course on gaming culture and terminology is offered to better aid in the therapist’s integration and facilitation of this new modality into practice.  相似文献   
119.
The use of popular film as an experiential teaching tool in multicultural counselor education has been well documented. However, existing research has been limited. The purpose of this study is to implement a unique pedagogic intervention using popular films and to study how counseling students experience the activity as part of their multicultural counseling training. The researchers utilized the popular films Crash and Precious to stimulate student dialogue and reflection on topics pertaining to race, culture, privilege, and social justice. The findings indicate that popular films, when implemented in conjunction with reflective learning activities, are effective in promoting students’ multicultural and social justice counseling competencies. Participants reported that the pedagogic activity was effective in bringing to life the multicultural course concepts and stimulating difficult but necessary conversations about race, ethnicity, privilege, and power. Finally, implications of this study could further inform the field of multicultural counselor education.  相似文献   
120.
Developmental system theories recognize that variables from multiple levels of organization within the bioecology of human development contribute to adolescent development, including individual factors, family factors and the neighborhood which includes extracurricular activities. Extracurricular activities provide a context for youth development, and participation has been linked with positive developmental outcomes. This study uses data from a subsample of early adolescents in the 4-H Study of Positive Youth Development to determine whether neighborhood assets moderate the effect of adolescent activity involvement on positive and negative developmental outcomes. The relationship between activity involvement and neighborhood assets was different for girls as compared to boys when assessing outcomes of positive youth development, risk behavior, and depression. Consistent with a developmental systems perspective, the findings affirm the need for researchers and practitioners to consider multiple contextual influences when seeking to understand or promote, respectively, positive youth development.  相似文献   
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