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Because single-subject design methodology is the cornerstone of behavior-analytic research, behavior analysts are often engaged in the practice of graph production. There are a variety of computer software packages on the market that can be used to create graphs; however, not all of them are suitable for producing single-subject design line graphs. Microsoft Excel 97 for Windows 95/NT and MacOS operating systems contains a variety of features that are conducive to producing reversal, multiple baseline, and multielement graphs (among others) that conform to many of the technical recommendations for publication in the Journal of Applied Behavior Analysis. We present detailed instructions on creating these graphs using Microsoft Excel.  相似文献   
43.
Instructive feedback involves presenting extra, non-target stimuli in the consequent events for children's responses. Two methods of presenting instructive feedback during direct instruction were compared. These methods involved presenting two extra stimuli on all trials, and presenting the two extra stimuli separately on alternating trials. Preschool students were taught coin combinations using a constant time delay procedure with instructive feedback stimuli added to both praise and correction statements. An adapted alternating treatments design was used to evaluate the two methods of presenting instructive feedback. The students were assessed to determine the extent to which instructive feedback stimuli were learned. The results indicate that students learned some of the instructive feedback stimuli and no consistent differences in the effectiveness of the two presentation methods were noted. Further, relationships between the two instructive feedback stimuli appeared to be established. Implications for instruction and future research are discussed.  相似文献   
44.
Recent research has highlighted competitive worldviews as a key predictor of faking—the intentional distortion of answers by candidates in the selection context. According to theoretical assumptions, applicants’ abilities, and especially their cognitive abilities, should influence whether faking motivation, triggered by competitive worldviews, can be turned into successful faking behavior. Therefore, we examined the influence of competitive worldviews on faking in personality tests and investigated a possible moderation of this relationship by cognitive abilities in three independent high school and university student samples (N1 = 133, N2 = 137, N3 = 268). Our data showed neither an influence of the two variables nor of their interaction on faking behavior. We discuss possible reasons for these findings and give suggestions for further research.  相似文献   
45.
样例学习条件下的因果力估计   总被引:2,自引:1,他引:1  
在逐个呈现因果样例的条件下,考察单一因果关系因果力估计的特点,同时检验联想解释,概率对比模型,权重DP模型,效力PC理论和pCI规则。实验让65名大学生被试估计不同化学药物影响动物基因变异的能力。实验结果表明:(1)对产生原因的因果力估计符合权重DP模型;(2)对预防原因的因果力估计较多符合效力PC理论;(3)因果力估计具有复杂多样性,难以用统一的模式加以描述和概括。  相似文献   
46.
问题表征方式与数学问题解决的研究   总被引:10,自引:0,他引:10  
阐述了问题表征在数学问题解决中的作用;重点探讨了抽象表征、原理表征、图式表征等不同表征方式与数学问题解决的关系;最后提出通过选择与转换两种策略来寻求适宜的问题表征方式。  相似文献   
47.
Creating single-subject (SS) graphs is challenging for many researchers and practitioners because it is a complex task with many steps. Although several authors have introduced guidelines for creating SS graphs, many users continue to experience frustration. The purpose of this article is to minimize these frustrations by providing a field-tested task analysis for creating SS graphs using Microsoft® Office Excel. Results from the field test are presented and the task analysis, which includes steps for creating a variety of SS graphs, is provided. The article includes various illustrations, a list of prerequisite skills, tips, and troubleshooting items.  相似文献   
48.
People sometimes seek to convey discrepant impressions of themselves to different audiences simultaneously. Research suggests people are generally successful in this “multiple audience problem.” Adding to previous research, the current research sought to examine factors that may limit this success by measuring social anxiety and placing participants into situations requiring them to either establish or preserve multiple impressions simultaneously. In general, participants were more successful when preserving previously conveyed impressions than when establishing impressions for the first time. In contrast, social anxiety did not affect multiple audience success. In all, this research offers valuable insight into potential challenges that people face in many social situations.  相似文献   
49.
基于单探测变化觉察和双任务范式,采用项目数量(3)×呈现时间(2)×文字线索(2)混合实验设计,对沉浸式虚拟学习环境图形加工特征和认知负荷进行探讨,以任务绩效法与主观测量法评定认知负荷。44名大学生的实验结果显示:(1)项目数量对虚拟空间图形识记主任务绩效和主观认知负荷有显著影响,项目数量越多,主任务正确率越低,反应时越长,主观评定认知负荷越高,同时加工刺激数量以4个为宜;(2)呈现时间对虚拟空间图形识记次任务绩效有显著影响,呈现时间越长,次任务正确率越高,呈现时间超过0.5s有利于次任务加工;(3)文字线索对虚拟图形识记认知负荷有显著影响,重复性文字线索会增加认知负荷。结果表明,在沉浸式虚拟环境中,图形加工的认知负荷特点与平面和三维图形基本一致,项目数量多、呈现时间短以及有重复性文字线索时,认知负荷更高;任务绩效和主观测量评定指标在反映认知负荷强度上不完全一致。  相似文献   
50.
采用问卷法对1019名大学生进行调查,考察意义寻求在自我反思与智慧之间的中介作用以及生活事件对这一中介过程的调节作用。结果显示:(1)自我反思显著正向预测智慧;(2)意义寻求在自我反思与智慧之间起部分中介作用;(3)意义寻求的中介作用受到生活事件的调节,生活事件调节了自我反思通过意义寻求影响智慧这一中介过程的后半路径。因此,自我反思对智慧的影响是有调节的中介效应。  相似文献   
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