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21.
廉富蕊  丁芳 《心理学探新》2012,32(2):160-165
该研究为了减少幼儿在园欺负行为,采用情境讨论法、角色扮演法对36名中班幼儿和39名大班幼儿的欺负行为进行为期一个月的训练.结果发现:角色扮演法和情境讨论法对减少幼儿的在园欺负行为都产生了一定的影响,但角色扮演法对幼儿在园欺负行为的影响效果显著,而情境讨论法的影响效果不显著,同时这两种训练方法的影响效果之间无显著性差异;训练对中班和大班幼儿的欺负行为都起到了一定的矫正作用,中班幼儿的在园欺负行为下降水平略高于大班幼儿,但并没有达到显著性差异;训练对减少中班男生和大班女生的在园欺负行为更有效果.  相似文献   
22.
‘Playing hard‐to‐get’ is a mating tactic in which people give the impression that they are ostensibly uninterested to get others to desire them more. This topic has received little attention because of theoretical and methodological limitations of prior work. We present four studies drawn from four different American universities that examined playing hard‐to‐get as part of a supply‐side economics model of dating. In Studies 1a (N = 100) and 1b (N = 491), we identified the tactics that characterize playing hard‐to‐get and how often men and women enact them. In Study 2 (N = 290), we assessed reasons why men and women play hard‐to‐get along with the personality traits associated with these reasons. In Studies 3 (N = 270) and 4 (N = 425), we manipulated the rate per week prospective mates went out with people they had just met and assessed participants' willingness to engage in casual sex and serious romantic relationships with prospective mates (Study 3) and the money and time they were willing to invest in prospective mates (Study 4). We frame our results using a sexual economics model to understand the role of perceived availability in mating dynamics. Copyright © 2012 European Association of Personality Psychology  相似文献   
23.
This study investigated whether the amount and circadian time of habitual computer game playing were related to depressive symptoms in adolescents and young adults. We expected that habitual late playing relates to more depressive symptoms beyond the effect of the total time of computer game playing as playing at night may involve short, irregular, and disturbed sleep as well as misalignment of the circadian rhythm. 646 adolescents and young adults (ages 13–30; 90.9% males) who play the internet role-playing game World of Warcraft completed an online questionnaire. Habitual computer game playing between 10 pm and 6 am was related to an increased risk of high depression scores independent of the total amount of playing. Adolescents (ages 13–17 years) were most vulnerable when habitually playing during early night (i.e., 10–12 pm), while emergent adults (ages 18–22 years) showed more vulnerability when habitually playing late at night (i.e., after 2 am). The effect was partly mediated by daytime sleepiness but not by sleep loss or insomnia problems.  相似文献   
24.
Willem B. Drees 《Zygon》2002,37(3):643-654
If we appeal to God when our technology (including medicine) fails, we assume a " God of the gaps." It is religiously preferable to appreciate technological competence. Our successes challenge, however, religious convictions. Modifying words and images is not enough, as technology affects theology more deeply. This is illustrated by the history of chemistry. Chemistry has been perceived as wanting to transform and purify reality rather than to understand the created order. Thus, unlike biology and physics, chemistry did not provide a fertile basis for natural theologies. It is argued that an active, transformative role of humans is appropriate in biblically inspired religions and called for in the light of imperfections and evil in the world. When the expression "playing God" is used dismissively, as if we trespass upon God–given territory, a theologically problematical association of God and the given order is assumed. A different view of the human calling can be articulated by drawing upon the Christian heritage and by developing an antinatural religious naturalism.  相似文献   
25.
In this essay I develop the logic of play from the writings of the British psychoanalyst Donald W. Winnicott and the French philosopher Jacques Derrida. The logic of play serves as both a conceptual framework for theoretical clinical thinking and a space of experiencing in which the therapeutic situation is located and to which it aspires. I argue that both Winnicott and Derrida proposed a playful turn in Western thinking by their attitude towards oppositions, viewing them not as complementary or contradictory, but as 'peacefully-coexisting'. Derrida criticizes the dichotomous structure of Western thought, proposing playful movement as an alternative that does not constitute itself as a mastering construction. I will show that Winnicott, too, proposes playful logic through which he thinks and acts in the therapeutic situation. The therapeutic encounter is understood as a playful space in which analyst and analysand continuously coexist, instead of facing each other as exclusionary oppositions. I therefore propose the logic of play as the basis for the therapeutic encounter. The playful turn, then, is crucial for the thought and praxis expressed by the concept of two-person psychology. I suggest the term playful psychoanalysis to characterize the present perspective of psychoanalysis in the light of the playful turn. I will first present Derrida's playful thought, go on to Winnicott's playful revolutionism, and conclude with an analysis of Winicott's clinical material in the light of the logic of play.  相似文献   
26.
This paper examines the notion of fouls in sports. In the first part of the paper, we examine some actual distinctions and classifications between different kinds of fouls. In the second part we examine the significance, validity, and justification of these classifications from a normative perspective.The term ‘foul’ evokes negative connotation; some would say—negative normative connotations. Conventional wisdom suggests that typically to commit fouls is, by definition, to go against the rules or principles of the contest. Since sport contests are constitutive activities—this means that to foul is to go against the essence of the contest. In other words, to commit fouls seems not to play the game; it seems unsporting. Consider the following typical example: in a premiership match in 2014 Hull’s forward Nikica Jelavic spun around Company and had a clear path to the goal. Manchester City’s defender Vincent Kompany then held him back. Although immediately ejected from the game, it is noteworthy that Kompany was later banned from one match, rather than the usual three match suspension, because the foul was not violent or dangerous in any way. Nevertheless, the example shows that some fouls are considered unsporting even though they do not involve violent or dangerous play. If a player gets past her opponent and finds herself in front of the goal, and then her opponent hugs her forcefully from behind, then such a foul falls outside the bounds of play. It amounts to a refusal to accept the rules of the games. We explore this issue from both a philosophical and a psychological perspective. The first half of the paper shows how actual distinctions between fouls depend on awarding a normative role to intentions. In the second part, a difficulty regarding the possibility that intentions play this role is presented, and a solution is proposed. It will emerge that some fouls are a legitimate part of the game. According to the proposed view, some actions that are forbidden by the official rules of football are illegitimate when performed with intention of a certain kind. Specifically, we will argue that it is legitimate for a player to play so as to take the risk of fouling, so long as fouling is not her intention. When fouls are committed with such a state of mind, they are a part of the game. Furthermore, whereas intention is necessary for illegitimate fouls, it is not sufficient. We will argue briefly that there are also legitimate intended fouls, since some deals or exchanges—fouls in return to penalties—are considered an integral part of the game, and that this view of (some) fouls is legitimate.  相似文献   
27.
Three regular elementary teachers were trained in the use of a classroom management "skill package". Subsequently, each of these three teachers (tier 1 of training) trained three more teachers to use the same skill package (tier 2 of training). Direct behavioral measures of student disruptiveness were taken in the three tier-1 classrooms and four tier-2 classrooms, and permanent product measures of student productivity in arithmetic were taken in the three tier-1 classrooms. Results indicated that student disruptiveness decreased at least as much in the tier-2 classrooms as in the tier-1 classrooms. Data also indicated that serving as trainers benefited two of the tier-1 teachers who profited least from the original training by producing further reductions in disruptiveness in their respective classrooms. Productivity data suggested that use of the "skill package" increased classroom academic output, especially for those students below the median in productivity during baseline. The investigators' time investment in training a tier-2 teacher was one-fourth that of training a tier-1 teacher.  相似文献   
28.
Social-skills training was used to modify abusive verbal outbursts displayed by two adult psychiatric patients. Five target behaviors—looking, irrelevant comments, hostile comments, inappropriate requests, and appropriate requests were monitored during role-played situations. Social-skills training, consisting of behavior rehearsal with modelling, focused instructions, and feedback, was introduced in a multiple-baseline design across individuals. Training improved all target behaviors. The improved behavior generalized to: (1) novel scenes role-played with the original respondent, (2) training and novel scenes role-played with a different respondent, and (3) interpersonal situations on the hospital ward.  相似文献   
29.
A 30-year-old recent college graduate, exhibiting extreme anxiety and deficient verbal skills in job interviews, was treated with a social-skills training procedure that included instructions, modelling, behavior rehearsal, and videotape feedback. Three target behaviors—focused responses, overt coping statements, and subject-generated questions—were presented using a multiple-baseline design. Galvanic skin-response activity was monitored during pre- and posttraining in vivo job interviews. In addition, independent judges unobstrusively rated the subject's social-communicative behaviors in his temporary work-setting before and after training. Training resulted in expected changes for all three target behaviors and a decrease in the rate of speech disturbances. Physiological data supported the subject's report that training enabled him to deal with his anxiety more effectively during job interviews. Training was found to generalize to novel interview questions and different interviewers. Furthermore, unobtrusive measures of eye contact, fluency of speech, appropriateness of verbal content, and composure supported the subject's report that training generalized to his daily social interactions on the job.  相似文献   
30.
Severely neglected and traumatised children have also suffered from a lack of the parental nurturing which is needed for ordinary emotional development to take place. Often their past experiences make them unable to utilise the nurturing that foster and adoptive families try to give them and they are delayed or stuck in their development. In therapy, when the early small signs of new emotional development start to emerge, they may be heralded by technical challenges to the therapist. Two examples are given in this paper, which are discussed in the context of Stern et al.’s ideas about moments of meeting, Winnicott’s concepts about transitional phenomena and playing, and Hurry and her colleagues’ thoughts about the therapist as a developmental object. It is argued that it is important for the therapist to be alert to the possible significance of these technical adaptations in terms of the child’s capacity for new emotional development. These often indicate that a watershed in the treatment has been reached and if positively responded to, that the patient is in the process of ‘putting down roots’ in the ground of the therapeutic relationship and starting to grow across a spectrum of developmental pathways.  相似文献   
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