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21.
The study was conducted to determine the extent to which variations in the situational parameters of role-play scenes affect subjects' levels of assertiveness. Thirty-six psychology undergraduate students were randomly assigned to one of three role-play conditions that differed in the situation-setting characteristics presented in the scenes: a Difficult condition, designed to inhibit assertive responding; an Easy condition, designed to facilitate assertive responding; and a Neutral condition. Subjects also completed a self-report assertion inventory. Videotapes of the role-played interactions were rated for a variety of component responses. Results indicate that subjects responded differently in the three conditions. Subjects in the Difficult and Neutral conditions were more compliant, and those in the Easy and Difficult conditions were more fluent. It is suggested that failure to specify the situational parameters of role-play scenes may affect the validity of this assessment procedure.This research was supported in part by NIMH Grant, MH28279 to the third author.  相似文献   
22.
A linear utility model is introduced for optimal selection when several subpopulations of applicants are to be distinguished. Using this model, procedures are described for obtaining optimal cutting scores in subpopulations in quota-free as well as quota-restricted selection situations. The cutting scores are optimal in the sense that they maximize the overall expected utility of the selection process. The procedures are demonstrated with empirical data.  相似文献   
23.
An attempt is made to identify the many different functions that assessment of an individual's repertoire can serve. Implications of these functions for the character of and evidence about assessment devices are suggested. The functions fall into two general groups, those which influence decisions regarding an individual learner, and those which influence policy, program development, and scientific knowledge. The first group of functions is presented in a rough chronological sequence such that they form a “behavioral assessment funnel,” beginning with functions involving broad-band assessment to identify likely persons and skill areas, and narrowing to the precise pinpointing, monitoring, and follow-up functions. The contribution of behavior analysis and behavior therapy to assessment methodology in this sequence is identified as well as the areas where more traditionally conceived methods are still useful. The second group of functions and behavioral contributions to it are then discussed.  相似文献   
24.
超级英雄游戏是儿童最喜爱的游戏之一,城市儿童的超级英雄游戏由于游戏中的暴力成分、狭窄的游戏场地等原因遭到成人的反对。而成人合理管理和指导儿童的超级英雄游戏能促进儿童积极发展,完全禁止儿童的超级英雄游戏可能会对儿童的发展产生消极的影响。  相似文献   
25.
Social behaviours have been proposed to follow circadian patterns across the course of the day, but empirical support is mixed. As a within-subject test of circadian effects on everyday behaviour, we conduct an experience-sampling study with a near-representative population of 285 Americans (7405 observations). Prosocial behaviour and empathy were both somewhat more frequent in the morning (d = 0.08). However, these non-linear patterns only described morning-type participants; evening-types had consistent (and lower) rates of prosocial behaviour and empathy across time-of-day. These patterns were explained by morning-types reporting more social opportunities earlier in the day. These findings suggest that small, within-subject diurnal effects on social behaviour occur in daily life, and that some circadian effects may be driven by situation selection.  相似文献   
26.
Hiring managers are often hesitant to implement online assessments over concerns that higher‐quality candidates are more likely to quit lengthy assessment batteries than lower‐quality candidates. In this paper, we present the results of two studies that collectively challenge this assumption. In Study 1, data from 327,517 job‐seekers spanning eight hiring contexts showed that assessment performance was negatively associated with subsequent assessment attrition behavior. In Study 2, we replicated this pattern of effects in two additional samples comprising 1,844,604 applicants for hourly associate positions, and 18,937 applicants for nursing positions. Collectively, these findings suggest that some degree of attrition may ultimately benefit, rather than harm, organizations using prehire assessments.  相似文献   
27.
Every person, from an early age, has to make decisions to resolve situations that arise in life. In general, different people make different decisions in the same situation, since decision-making takes into account different factors such as age, emotional state, experience, among others. We can make decisions about situations that we classify as: more important than others, routine, unexpected, or trivial. However, making the correct decision(s) in a timely manner for these situations is one of the most complex and delicate challenges that human beings face. This is due to the arduous mental process required to be carried out. Providing such behavior to a virtual entity is possible through the use of Cognitive Architectures (CAs). CAs are an approach for modeling human intelligence and behavior. This paper presents an functional bioinspired computational decision-making model to satisfy the physiological needs of hunger and thirst. Our proposal considers as black boxes other cognitive functions that are part of a general CA (named Cuäyöllötl or brain in Nahuatl). In the proposed case study, it is proved that the decision-making process plays an essential role in determining the objective and selecting the object that satisfies the established need.  相似文献   
28.
Intrusion Detection Systems (IDSs) is a system that monitors network traffic for suspicious activity and issues alert when such activity is revealed. Moreover, the existing IDSs-based methods are based on outdated attacks that unable to identify modern attacks or malicious trends. For this reason, in this study we developed a new multi-swarm adaptive grasshopper optimization algorithm to utilize adaptation mechanism in a group of swarms based on fuzzy logic to protect against sophisticated attacks. The proposed (MSAGOA) technique has the capability of global optimization and rapid convergence that are used to attain optimal feature subsets to identify attack types on IDS datasets. In the MSAGOA technique, learning engine as Extreme learning Machine, Naive Bayes, Random Forest and Decision Tree is applied as a fitness function to select the highly discriminating features and to maximize classification performance. Afterward, select the best classifier which works as a fitness function in our approach to measure the performance in terms of accuracy, detection rate, and false alarm rate. The simulations are performed on three IDS datasets such as NSL-KDD, AWID-ATK-R, and NGIDS-DS. The experimental results demonstrated that MSAGOA method has performed better and obtained high detection rate of 99.86%, accuracy of 99.89% in NSL-KDD and high detection rate of 98.73%, accuracy of 99.67% in AWID-ATK-R and detection rate of 89.50%, accuracy of 90.23% in NGIDS-DS. In addition, the performance is compared with several other existing techniques to show the efficacy of the proposed approach.  相似文献   
29.
Within the framework of modern evolutionary theory, arguments are reviewed that the nonlegal equivalent of aggressive criminal behavior may have evolved by natural selection among mammals, particularly primates, as part of their overall approach to reproduction. If so, the commission of aggressive crimes (or their nonlegal equivalent) by humans, and even efforts to prevent fellow social group members from being victimized by aggressive crimes, may also be partially explainable in natural selection terms. The plausibility of this deduction was explored, first, by specifying the three elements that a human act must have to be regarded as an aggressive crime. Summarily, these were that (1) injury to a victim must be a likely result of the act, (2) the act must be intended, and (3) the act must elicit negative responses from those witnessing it. The primate behavior literature was examined for evidence that some behavior of nonhumans met all three conditions. Affirmative results were obtained. Therefore, while further research is in order, human aggressive criminal behavior, as well as human efforts to control it, seem to have close parallels in other primates. This would be consistent with the notion that aggressive criminal behavior (along with its condemnation by fellow group members) is part of a social system produced and sustained by natural selection.  相似文献   
30.
Effects of timing of social isolation on play fighting and serious fighting were studied at different ages in male golden hamsters. Litters were isolated at 21, 35, and 65 days of age, and tested in a resident-intruder paradigm. Behaviors were compared within grous and with a fourth group of socially reared conspecifics. The earlier the pups were isolated, the more they engaged in play activities. Later, in adulthood, the aggression level of the same animals was retested using the same paradigm. The three isolated groups showed a high level of aggression, with significant differences among them. When compared with socially reared subjects, a reliable difference in the level of aggression was also found. These results support the view that early social experience is important, suggesting that isolation during early critical periods of socialization has a significant impact on play fighting, whereas short periods of isolation may be enough to trigger adult agonistic behavior. © 1994 Wiley-Liss, Inc.  相似文献   
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