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51.
A standing challenge for the science of mind is to account for the datum that every mind faces in the most immediate – that is, unmediated – fashion: its phenomenal experience. The complementary tasks of explaining what it means for a system to give rise to experience and what constitutes the content of experience (qualia) in computational terms are particularly challenging, given the multiple realizability of computation. In this paper, we identify a set of conditions that a computational theory must satisfy for it to constitute not just a sufficient but a necessary, and therefore naturalistic and intrinsic, explanation of qualia. We show that a common assumption behind many neurocomputational theories of the mind, according to which mind states can be formalized solely in terms of instantaneous vectors of activities of representational units such as neurons, does not meet the requisite conditions, in part because it relies on inactive units to shape presently experienced qualia and implies a homogeneous representation space, which is devoid of intrinsic structure. We then sketch a naturalistic computational theory of qualia, which posits that experience is realized by dynamical activity-space trajectories (rather than points) and that its richness is measured by the representational capacity of the trajectory space in which it unfolds.  相似文献   
52.
Following a landmark component analysis of cognitive therapy by Jacobson and colleagues (1996), there has been renewed interest in behavioral activation (BA) treatments for depression. The Behavioral Activation for Depression Scale (BADS) was developed to measure when and how clients become activated over the course of BA treatment. Multiple studies have provided initial support for the BADS but have also identified several potential problems. Four studies were conducted in order to develop and provide initial evaluation of a short form of the BADS that addresses these concerns. In Study 1, an exploratory factor analysis was conducted on existing data using the original BADS in order to identify items to retain for the short form. In Study 2, these items were administered to a new sample of college students with elevated depressive symptoms and were analyzed with exploratory and confirmatory factor analyses. Study 3 examined the predictive validity of the BADS-SF by examining the BADS-SF and depression scores in relation to activity tracking and reward-value ratings over the course of 1 week. Study 4 examined BADS-SF data over the course of BA treatment for two clients using cross-lagged panel correlations. With one client, changes in BADS-SF scores led changes in depression scores by 1 week, whereas with the other client changes in BADS-SF and depression scores occurred concurrently. These studies resulted in a nine-item scale that demonstrated good item characteristics as well as acceptable internal consistency reliability, construct validity, and predictive validity.  相似文献   
53.
Motor overflow refers to involuntary movement or muscle activity coinciding with voluntary movement. We examined whether 16 young adults (18-30 years) and 16 older adults (50-80 years) could voluntarily inhibit overflow. Participants performed a finger pressing task, exerting 50% of their maximal force. Overflow was concurrently recorded in the non-task hand. In the first condition, participants were not made aware of their motor overflow. Then participants, though informed of it, were asked to ignore their overflow. Finally, participants were requested to inhibit overflow with, and then without visual feedback, or vice versa. Overflow was exacerbated when older adults were unaware of it, and was reduced once they were informed. For young adults there was no significant difference between these conditions. Both Age Groups could significantly reduce overflow when so requested, independent of visual feedback. Thus motor overflow can be modulated by higher order cognitive control with directed attention.  相似文献   
54.
There is increasing focus on the neurophysiological underpinnings of brain activations, giving birth to an emerging branch of neuroscience – neuroenergetics. However, no common definition of “brain activation” exists thus far. In this article, we define brain activation as the information-driven reorganization of energy flows in a population of neuroglial units that leads to an overall increase in energy utilization in this population. On the basis of this definition, the key aspects of modern biochemical and biophysical approaches to neuroenergetics are considered from the perspective of the links between these approaches within the context of the free energy minimization principle and the neurophysiological conception of deviance detection. In this light, we consider brain basal activity as subserving internal representations of the environment (predictive coding), and brain activation as reflecting the level of deviance from predictive coding.  相似文献   
55.
摘要:本研究致力于探讨自上而下的任务因素对自动反应激活过程的影响。研究包含两个实验,采用掩蔽启动范式,选取字母和数字作为刺激,任务因素为与当前任务无关的处于预备状态的任务规则。实验一初步验证了与当前无关的处于预备状态的任务规则可以影响自动反应激活过程;实验二进一步证明了这种影响具有广泛性,即与当前无关的任务规则所设定的所有刺激系列都可以影响当前任务中的反应启动过程。研究总结论为:与当前任务目的无关、且存在自动刺激-反应联结的其他任务规则也能通过对被掩蔽的启动刺激反应的调节来影响对靶刺激的反应,从而影响启动效应的发生。  相似文献   
56.
基于自我控制资源模型,本研究探讨了自我损耗对冒险行为的影响以及生理能量补充在其中的缓解作用。实验1和实验2分别通过“Stroop”和“非利手写作”任务操纵被试的自我损耗,两个实验均用气球模拟风险决策任务考察被试的冒险行为,并且通过摄入含有或不含有葡萄糖的柠檬水来操纵生理能量水平。结果发现,在排除无关变量后,高损耗者比低损耗者尽可能多地对气球进行充气以寻求奖赏(实验1和实验2),但饮用含葡萄糖的柠檬水能够有效降低这种反应(实验2)。该研究证实了自我损耗促进冒险行为,补充生理能量能有效缓解该效应。  相似文献   
57.
元刻板印象是指个体关于外群体成员对其所属群体(内群体)所持刻板印象的信念。作为一种群际元知觉, 元刻板印象的内容和效价可以在一定程度上反映群际关系。近些年, 越来越多的研究表明元刻板印象是影响群际关系的更加重要的变量。相对于刻板印象, 元刻板印象的激活更加复杂, 激活的元刻板印象会引发一系列的情绪、认知和行为效应。未来研究应关注元刻板印象作用于群际关系的心理机制, 并进一步探讨通过元刻板印象改善群际关系的策略, 开展针对于我国不同群体的本土化研究。  相似文献   
58.
陈广耀  张维  陈庆  赵雪汝  何先友 《心理学报》2014,46(10):1426-1441
探讨类别型状态不确定独立否定句(如“裙子不是蓝色的”)的动态表征过程。实验1和实验2分别仅给被试提供“与事件备择选项一致的图片” (红色裙子)和“含有否定标签的与事件否定状态一致的图片” (含有否定标签的蓝色裙子); 实验3同时提供以上两种选项。结果发现:3个实验中被试在早期均对“与事件否定状态一致的图片”注视概率更高, 在晚期阶段, 实验1仅对“与事件备择选项一致的图片” 注视概率更高, 实验2和实验3均仅对“含有否定标签的与事件否定状态一致的图片”注视概率更高, 并且选择为事件的最终状态; 实验4的评定结果表明, 当被试有充裕时间完成任务时, 37名评定者中有30名选择“与事件备择选项一致的图片”为事件的最终状态。4个实验的结果为锚激活与限制满足模型和抑制假设提供了进一步证据。  相似文献   
59.
科学发明创造中, 人们往往对一个问题百思不得其解, 但在看到某一启发性事物(原型)时, 突然产生顿悟, 继而发现解决问题的新思路。本研究以科学发明创造问题为实验材料, 采取“先呈现问题、后呈现原型”和“先呈现原型、后呈现问题”两种范式, 探讨问题解决中顿悟的原型位置效应, 并采用fMRI技术记录大脑的BOLD信号变化。结果发现:行为结果上, “问题在先”条件下正确率显著高于“原型在先”条件; 大脑激活结果上, 问题先导条件下的原型启发的大脑机制主要表现为左侧颞中回(left middle temporal gyrus)和左侧额中回(left middle frontal gyrus)的显著激活, “原型在先”条件下, 主要激活左侧扣带回(left cingulate gyrus)、左侧中央前回(left middle frontal gyrus)。  相似文献   
60.
张晓斌  佐斌 《心理学报》2012,44(9):1189-1201
从个体建构研究视角出发, 考察了基于面孔知觉的刻板印象激活过程。实验一比较了性别分类判断、启动范式以及同时呈现范式下刻板印象匹配性判断三者所用反应时的差异, 结果发现, 后者显著地大于前二者, 且等于前二者之和; 面孔倒置呈现使同时呈现范式下刻板印象匹配判断的反应时和错误率显著增大, 但其对启动范式中刻板印象匹配判断的反应时和错误率没有影响。实验二基于同时呈现范式, 通过不同程度的面孔变形来操纵性别类别提取的难度, 更精确地探讨了基于面孔知觉的社会类别信息提取过程对刻板印象激活的影响, 结果表明, 随着从面孔中提取类别信息难度的增加, 刻板印象激活所用的反应时也逐渐增大。研究结果证实了研究者所提出的刻板印象激活两阶段模型, 即基于面孔知觉的社会类别提取阶段和刻板印象信息激活阶段, 证实社会类别激活和刻板印象信息激活是两个分离的过程, 以社会类别信息提取为目的的面孔知觉对刻板印象的激活有显著影响。  相似文献   
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