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排序方式: 共有181条查询结果,搜索用时 15 毫秒
71.
从系统论视角看全身炎症反应综合征   总被引:1,自引:1,他引:0  
全身炎症反应综合征已经成为当前危重病医学所面临重大挑战。本文从系统论的角度出发,通过阐述全身炎症反应综合征的发病机制、病理过程及治疗进展,浅谈系统论在全身炎症反应综合征基础研究和临床治疗中的指导作用。  相似文献   
72.
该文分析了强迫症患者在现实监控、知道感、元认知信念和责任控制等方面的研究,发现缺乏对不同类型强迫症元认知差异的研究、被试选取的典型性和代表型有待提高,现实监控障碍的身心原因尚不明确、责任-控制障碍形成的机制研究不足.指出元认知干预的强迫症治疗范式、强迫症与其他精神症元认知障碍的比较、强迫症元认知的认知神经科学探索和强迫性网络使用的元认知机制等是未来研究的趋势.  相似文献   
73.
In Norway, legalized gambling is pervasive, easily accessible and socially accepted, particularly the participation in national lotteries. We conducted a stratified probability sample study during January–March 2007 (age group 16–74 years, N  = 3,482, response rate 36.1%) to assess gambling behavior and prevalence of problematic gambling by the NORC Diagnostic Screen (NODS). Overall, 67.9% of the study population had been engaged in past-year gambling and 0.7% were past-year problematic gamblers (NODS score 3+). Male gender, low educational level, single marital status, and being born in a non-Western country were variables positively associated with problematic gambling. Past-year problematic gamblers indicated the slot machine (34.6%) and Internet gambling (26.9%) as the most important games, while most non-problematic gamblers pointed out the lotteries (62.3%) as the most important game. The prevalence of self-reported sleeping disorders, depression and other psychological impairments was significantly higher among problematic gamblers. Gambling problems affect people's lives in multiple ways.  相似文献   
74.
The aim of this study was to investigate the relationship between different personality variables and pathological gambling (PG). The NEO-FFI and measures of impulsivity and sensation-seeking were administered to a sample of pathological gamblers (n = 90) and to a contrast group of non-pathological gamblers (n = 66) matched on sex and age. Gender, age, education level and the personality variables were entered into crude and adjusted logistic regression analyses with PG-status as the dependent variable. The results showed that educational level and all personality variables were significant predictors of PG in the crude analyses, however only four of the 12 significant predictor variables (Neuroticism, Openness, Impulsivity, and need for Stimulus Intensity) remained significant in the adjusted analysis. All predictor variables accounted for 71% of the variance in PG-status. Clinical implications of the findings are discussed.  相似文献   
75.
探究非精神病凶杀者在博彩测验上的决策特征,对26名凶杀组被试和43名对照组被试实施博彩测验,发现(C+D)-(A+B)在5个试验区间差异无统计学意义,而(A+C)-(B+D)在5个试验区间存差异有统计学意义。两组被试在A卡片选择上差异有统计学意义,在B、C、D卡片选择上差异无统计学意义。凶杀组在博彩测验上采用了比对照组更多冒险的决策,但是总体上无意识地选择了损失较少的卡片。  相似文献   
76.
77.
互联网使用动机、行为与其社会-心理健康的模型构建   总被引:12,自引:0,他引:12  
张锋  沈模卫  徐梅  朱海燕  周宁 《心理学报》2006,38(3):407-413
以581名大学生为被试,采用结构方程模型技术构建了互联网使用动机、病理性互联网使用行为与其相关社会-心理健康的关系模型。其中,互联网使用动机包括信息获取性动机和人际情感性动机两种模式;病理性互联网使用行为包括上网冲动性、分离/逃避和网上优越感三个初级因素;互联网相关社会-心理健康包括孤独感、社会参与度、一般抑郁、生活幸福感和生活满意度五个初级因素,并进一步概括为社会健康和心理健康两个维度。研究结果表明,基于信息获取性动机而使用互联网有助于相关社会-心理健康水平的提高;基于人际情感性动机而使用互联网更容易导致病理性互联网使用行为,并由此对使用者的社会-心理健康产生负面影响;大学生使用互联网的积极效应大于消极效应,且信息获取性动机对社会健康具有更大的积极效应,而人际情感性动机对对心理健康具有更大的消极效应  相似文献   
78.
The present investigation examined a behavior‐analytic clinical treatment package designed to reduce the pathological gambling of 3 individuals with acquired brain injury. A prior history of pathological gambling of each patient was assessed via caregiver report, psychological testing, and direct observation of gambling behavior. Using an 8‐week one‐on‐one client—patient format, a treatment program was developed in which the patient learned about the antecedents, consequences, and motivating operations that controlled the emission of gambling behavior. Data were collected on both self‐report of gambling urges and behavior following therapy and during in situ gambling opportunities. The therapy program reduced urges to gamble and actual gambling for all patients. The potential of behavior‐analytic therapy for reducing the pathological gambling of patients with and without brain injury is discussed.  相似文献   
79.
Abstract

Following the claim by some anthropologists and sociologists that 1 symbolic meaning of meat is a preference for hierarchical domination (C. J. Adams, 1990; N. Fiddes, 1989; D. D. Heisley, 1990; J. Twigg, 1983), the authors compared the values and beliefs of vegetarians and omnivores in 2 studies conducted in New Zealand. They compared the full range of vegetarians and omnivores on right-wing authoritarianism, social dominance orientation, human values, and consumption values. The participants tending toward omnivorism differed from those leaning toward veganism and vegetarianism in 2 principal ways: The omnivores (a) were more likely to endorse hierarchical domination and (b) placed less importance on emotional states. Accordingly, the acceptance or rejection of meat co-varied with the acceptance or rejection of the values associated with meat; that finding suggests that individuals consume meat and embrace its symbolism in ways consistent with their self-definitions.  相似文献   
80.
Relationship patterns before and after pathological gambling were investigated qualitatively using eight in‐depth clinical case studies in which one partner met Diagnostic and Statistical Manual of Mental Disorders‐IV pathological gambling criteria. Five circuits of couple interactions are described: (i) fault‐lines; (ii) pressure points; (iii) escalation; (iv) relapse and (v) congruence. The exploration of these circuits is developed in two complementary articles. This first article delineates the first four circuits as recursive self‐perpetuating cycles of couple distress in systemic interaction with pathological gambling development and relapse. The second article delineates how a couple can be helped to extricate themselves from these recursive circuits through ‘congruence’. Implications of this relational formulation of pathological gambling for conceptualization, assessment and treatment are discussed.  相似文献   
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