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81.
Previous research has shown that affective empathy, rather than cognitive empathy, significantly predicts people’s altruistic sharing behavior in economic games. However, most of these studies were conducted in Western populations. There might be cultural differences in the relations between empathy and altruism due to different levels of empathy between Western and Asian individuals. In this study, we measured different aspects of empathy in Chinese adults as well as their allocation offers in the dictator and ultimatum games. We found that cognitive empathy, but not affective empathy, was a significant predictor of adults’ altruistic sharing behavior in the two economic games. Subjective family income was also revealed to be a significant predictor of individuals’ altruism in the ultimatum game, such that people with lower subjective family income tended to be more generous. Potential implications of our findings are discussed. 相似文献
82.
Ana Estevez Paula Jauregui Hibai Lopez‐Gonzalez 《Scandinavian journal of psychology》2019,60(4):348-360
Gambling, video gaming, and Internet use are typically included as everyday activities that could potentially become behavioral addictions. There is growing evidence that views non‐substance related addictions as coping mechanisms, and considers that attachment styles are likely to play a pivotal role on the development of such addictions, especially on young people. Therefore, the present study aimed to: (1) explore the association between attachment, coping, and behavioral addictions (i.e., gambling disorder, video game addiction, and problematic Internet use); and (2) to analyze the mediating/moderating effect that coping has in the relationship of attachment and these behavioral addictions. A sample consisting of 472 students from secondary education (Mean age = 15.6; SD = 1.33; 51.6% females) was recruited. The findings showed a negative association between attachment and behavioral addictions. Most coping strategies were found to be associated with attachment styles, except for self‐critique and emotional avoidance. In particular, problem avoidance was significantly correlated to all behavioral addictions. In addition, self‐blame and problem solving were significantly correlated to video game addiction and problematic Internet use. Finally, coping was found to act as a mediator and moderator between attachment and video game addiction and problematic Internet use. 相似文献
83.
Late in the 2016 U.S. Presidential primary, Donald Trump attacked Hillary Clinton for playing the “woman’s card.” Theories of system justification suggest that attitudes about gender, particularly endorsement of hostile and benevolent sexism, likely shaped reactions to this campaign attack. Using a set of two studies, we find that hostile sexists exposed to the attack showed increased support for Trump and decreased support for Clinton. Benevolent sexists, however, reacted to Trump’s statements with increased support for Clinton, consistent with benevolent sexism’s focus on protecting women (Study 1). We further found that the woman card attack produced distinct emotional reactions among those with low and high levels of hostile and benevolent sexism. The attack also increased political participation among hostile sexists (Study 2). Our results offer new insights into the role of sexism in the 2016 presidential contest and further the discipline’s understanding of the gendered dimension of negative campaigning. 相似文献
84.
Uma Chandrika Millner Tracy Woods Kathleen Furlong‐Norman E. Sally Rogers Dennis Rice Zlatka Russinova 《American journal of community psychology》2019,63(1-2):32-45
Decades after deinstitutionalization, individuals living with serious mental illnesses remain isolated, socially disengaged, and devalued members of communities. Burgeoning research and services need conceptual clarity to improve such social conditions. This qualitative inquiry used grounded theory and participatory approaches to conduct an in‐depth exploration of community participation for individuals living with serious mental illnesses based on key stakeholder perspectives (n = 45). Results revealed that community participation is a multifaceted construct with layers of meaning for individuals living with serious mental illnesses. Overarching themes are contextualized in Self‐Determination Theory and presented with deidentified illustrations. Implications for services, research, and policy are discussed. 相似文献
85.
Prior research has identified political efficacy and political interest as strong predictors of political participation, but few studies have examined these two attitudes in tandem or compared their relative importance vis‐à‐vis political participation. Drawing on the expectancy‐value model of motivation, we begin to address this research gap while also considering several related issues. Our sample includes a diverse group of high school students in grades 10, 11, and 12 (N = 422) from the midwestern United States. Through quantitative analyses of participants’ survey data, we found that political interest (a central aspect of value) and political efficacy (closely related to expectancy) predicted participants’ expected future political participation, controlling for background characteristics—and that political interest was a particularly strong predictor. In addition, we identified political‐engagement differences on various demographic measures, such as grade level. We also found a significant interaction between political interest and internal political efficacy, suggesting that high levels of both attitudes can have an especially positive effect on adolescents’ political participation. We discuss the implications of these findings for researchers and educators interested in fostering political engagement among youth. 相似文献
86.
Decision making in the prisoner's dilemma game: The effect of exit on cooperation and social welfare
Tessa Haesevoets Dries H. Bostyn Chris Reinders Folmer Arne Roets Alain Van Hiel 《决策行为杂志》2019,32(1):61-78
The prisoner's dilemma game is a mixed‐motive game that offers two players the simultaneous choice between a cooperative and a defective alternative. An often neglected aspect of such a binary‐choice game, however, is that in many real‐life encounters, people can choose not only to cooperate or defect, but they also have a third option: to exit the social dilemma. Although in the literature a consensus has emerged that the addition of an exit opportunity benefits cooperation, there is only scant research into its effect on social welfare. In order to allow a direct comparison of cooperation rates and welfare levels across binary‐choice and trinary‐choice games, in this study, we used a design in which the same participants played similar games with and without an exit option (i.e., a within‐subjects design), and this in a range of structural variations. The findings of our study indicated that the aggregated outcome of both players is generally lower in games with an exit option than in games without an exit option. Moreover, our results showed that the efficiency of the exit option strongly depends on the specific outcome structure of the game (in terms of its endowment size, (a)symmetry, and level of noncorrespondence). In the discussion, it is argued that the implementation of an exit option as a strategy to increase social welfare should be critically assessed. 相似文献
87.
Rowan Williams 《Zygon》2019,54(4):1036-1044
Being a theist makes a difference, but not so much to what propositions we assent to, nor to an expanded ontology of spiritual entities. Rather, it is concerned with what commitments we enter into, and involves a participatory engagement with a broader reality then we might have supposed was possible. Embodied practices are a crucial part of the contemplative path, which draws on the wisdom of the body. This leads on to a “labor of culture.” Our present culture is not obviously as secular as supposed to be, but what has now become sacred is a strong sense of the individual ego, around which many ethical and political commitments are built, and which sits uneasily with our widely accepted mechanistic view of life. The crucial challenge to artificial intelligence is whether it can find ways of enhancing the mutual recognition that is crucial to the ethical life. 相似文献
88.
89.
Xinyuan Zhang Nicola Ballhausen Si Liu Matthias Kliegel 《European Journal of Developmental Psychology》2019,16(2):123-136
The current study applied a 2 × 2 experimental design to investigate the effects of ongoing task absorption on event-based prospective memory performance of children aged 3 and 5 years. Children were required to label pictures as ongoing task but to remember to refrain from picture naming and to respond to the target cues in a different way as the prospective memory task. Two differently absorbing ongoing tasks (high absorbing scenario game task vs. low absorbing computer-based task) were administered. Results indicated that prospective memory performance of 5-year-old children was significantly better than that of 3-year-old children. Ongoing task absorption affected the ongoing task performance of preschoolers, but not overall prospective memory performance. Only the 3-year-olds were negatively affected by high ongoing task absorption, which was not the case for the 5-year-olds. The findings are discussed within the light of the multiprocess theory. 相似文献
90.
Does religious priming increase the prosocial behaviour of a Japanese sample in an anonymous economic game?
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We examined the effect of religious priming on a Japanese sample in an anonymous dictator game whereas previous studies on religious priming on prosociality had mainly been conducted within Western contexts. The current study attempted to examine whether religion increases prosocial behaviour in a Japanese sample through the replication of ‘God is Watching You’ (Shariff & Norenzayan, 2007) where it was found that participants primed with religion‐related words and secular justice‐related words behaved more prosocially than participants primed with neutral words in an anonymous dictator game. The current experiment was conducted with Japanese students (n = 106) to examine whether the results of the original study could be applied to Japanese people. The results showed that among the three priming conditions (control, religion, secular justice), there was no difference in the amount of money participants allocated to anonymous strangers, although in the secular justice priming condition, theists allocated more money than atheists. The results might be due to the fact that the religious priming words used in the original study did not precisely activate the propositional network of religion that Japanese participants have. More culture‐specific studies are necessary to examine how religious priming works for non‐Westerners. 相似文献