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191.
Crash avoidance technologies have potential to mitigate collisions, and actual crash reductions have been identified for some systems. This study measured observed on-off rates of these technologies as an indicator of use, with a focus on lane maintenance systems (i.e., designed to keep vehicles within lanes by warning, braking, and/or steering) and studied factors that might increase their acceptance and use. Vehicles from nine manufacturers fitted with lane maintenance systems were observed at service departments during 2016. Systems were turned on in 51% of 983 vehicles. The activation rate was higher for systems with braking/steering interventions and vibrating warnings and decreased with total mileage. Large proportions of front crash prevention (93%), blind spot monitoring (99%), rear cross-traffic alert (97%), and driver monitoring alert (90%) systems were enabled, and most optional settings were set to factory defaults. Owner surveys linked to observations showed that drivers who had lane maintenance systems turned off believed warnings were distracting and unnecessary compared with drivers whose systems were on. 相似文献
192.
Despite the increase in the use of interactive technological devices, little is known about the impact that play context has on the production of spatial language by parents. To investigate whether there is differential parental spatial input afforded by play contexts with their preschoolers, 34 children (20 girls, 14 boys) and their primary caregivers engaged in 30‐min 3‐dimensional (3D) spatial play using blocks and puzzles and virtual 2‐dimensional (2D) spatial play using an iPad® in 2 separate home visits. There were no significant differences in the average amount of spatial talk and the number of spatial categories used by parents in both 3D and 2D play contexts. However, the amount of parental spatial talk decreased significantly with older preschoolers using the iPad®. In the 3D play contexts, parents produced more words related to spatial dimensions, location and directions, and continuous amount than in the 2D play contexts. However, in the 2D play contexts, they produced more words associated with orientations and transformations as well as deictics than in the 3D play contexts. Our findings suggest that technology can be effectively introduced into play contexts to elicit enriched parental spatial input by supporting parents and caregivers with best practices.
Highlights
- The present study examines the differences in parental spatial talk when using traditional versus technology‐based learning tools with their preschoolers.
- Two 30‐min home observations of parent–child dyads playing blocks and puzzles versus spatial apps on an iPad®. No significant differences in the amount of parental spatial talk and the number of spatial categories in both play contexts were found.
- Our findings suggest that technology can be effectively introduced into play contexts to elicit enriched parental spatial input.
193.
Danielle Godon-Decoteau Patricia G. Ramsey Karen L. Suyemoto 《Identity: An International Journal of Theory and Research》2018,18(3):178-194
Past quantitative ethnic identity research on transracial and international adoptees (TRIAs) has focused on their birth culture. Given that adoptees may also identify with their adoptive family’s culture, we examined Korean and White European American ethnic identities in Korean American adoptees. Identity exploration and commitment were significantly positively correlated within each referent group. Results also indicated relatively higher levels of birth group identity exploration and higher adoptive group identity commitment. In addition, we used cluster analysis to create ethnic identity profiles and investigated the relations between identity profiles and sense of belonging and exclusion. Our findings signal a need to support TRIAs to develop inclusive flexible ethnic identities and suggest future research should examine multiple referent groups and the intersection of these identities. 相似文献
194.
随着文化心理学的兴起,如何深化中国文化与心理学的联系,促进其对心理学的贡献成为了重要问题。在这方面,以梁漱溟、熊十力和冯友兰为代表的现代新儒家进行了开拓性的研究。他们在批判性接纳科学心理观的基础上,主张心理是多层次的存在,强调了心理的自觉性、能动性、生成性、道德性等内涵。新儒家的心理观既能启发本土学者妥善解决中国文化与心理的关系,又能推动建立一种既关注大脑生理机制与心理机制又蕴含本土内涵的综合心理观。 相似文献
195.
宫腔镜技术是现代妇科微创技术,宫腔镜技术的产生和发展是技术目的和技术手段矛盾发展的结果,宫腔镜技术的具体应用过程体现了马克思主义哲学原理的作用。以马克思主义哲学为指导,可使我们在对待宫腔镜应用中的具体问题时,高瞻远瞩,安全、有效地对患者实施诊治,同时,提高自己的综合素质。 相似文献
196.
《Sport, Ethics and Philosophy》2013,7(4):451-466
Lately, a number of referee decisions appear to have reignited the debate over the need to bring more in-game officiating technology into soccer. The fallacies behind the arguments for the inclusion of technology to aid game officials can be narrowed down to those behind current arguments for or against goal-line technology. Both the proponents and opponents of these arguments appear to overemphasise the role of referees to the point of claiming that if refereeing errors could be eliminated in goal-line situations, then the most deserving team would most of the time be expected to win the contest. While we firmly believe that the game of soccer would benefit immensely from infallible officiating, we intend to show that these arguments are founded upon a number of inconspicuous assumptions. First, they assume that goal-line situations can be shown to affect the outcomes of games more than all other game situations. This can easily be shown to be a myth, since goals can be scored from all areas of the playing field. In addition, winning a soccer game, obviously, involves more than just scoring goals. Second, these arguments seem to support the view that referee decisions affect the outcomes of games more than decisions made by players, coaches and managers. This is merely a myth, since one can show that, in light of Cesar Torres's insights, referee involvement in game is limited to regulating situations that demand that the game be restored to its constitutive actualisation. Third, most arguments for goal-line technology tend to support the erroneous view that technology can actually eliminate most ‘crucial’ human mistakes from sport and, thus, ensure fairness of game outcomes. Such a myth can easily be refuted by reference to numerous cases of inconclusive slow-motion video replays in soccer. Therefore, this paper aims at arguing that, instead of reinforcing the scapegoating of referees and overemphasising the importance of isolated referee decisions to the point of attributing victory or defeat to these ‘crucial’ decisions, both sides of the goal-line technology debate need to put forth compelling arguments which go beyond the current misguided search for referee infallibility. 相似文献
197.
高新生命技术的伦理问题 总被引:17,自引:0,他引:17
邱仁宗 《医学与哲学(人文社会医学版)》2000,21(11):21-26
高技术的推广应用引起人们对人体客体化的忧虑,以及对维护人的价值和尊严的关注。高新生命技术的伦理问题的特点是它对社会或人类的影响深远,以及在利用高新技术干预人体过程中涉及未知的、不确定的因素太多。因此必须开发新的战略调控这些高新技术的发展和应用。本文集中讨论异种移植和基因治疗中的伦理问题,认为对这些高新生命技术应该采取“有罪推定”的政策,在提供证据证明它不会给人类带来严重危害前,应该暂停在人体上试验 相似文献
198.
Feng P 《Science and engineering ethics》2000,6(2):207-220
This paper explores the role of ethics in design. Traditionally, ethical questions have been seen as marginal issues in the
design of technology. Part of the reason for this stems from the widely held notion of technology being “out of control.”
This notion is a barrier to what I call “ethical design” because it implies that ethics has no role to play in the development
of technology. This view, however, is challenged by recent work in the field of Science and Technology Studies (STS). Looking
into the dynamics of technological change, STS scholars argue that human choices are present at every stage of a technology’s
development and, furthermore, that human values are reflected in the very design of artifacts. This alternative view suggests
that ethics can and should be included in the design process. Drawing on examples from the privacy arena. I point to some
of the potential advantages of addressing ethical concerns early on in the design of a technology. I conclude with some general
strategies for bringing ethics back into design.
A version of this paper was presented at ETHICOMP98, the Fourth International Conference on Ethical Issues of Information
Technology, March 25–27, 1998, Erasmus University, the Netherlands.
Patrick Feng is a Ph.D. student in the Science and Technology Studies Department at Rensselaer. His research focuses on the
development of technical standards that are designed to address social values such as privacy and trust. 相似文献
199.
On the origin and preservation of cumulative record in its struggle for life as a favored term
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This paper offers a case study of the origins, emergence, and evolution of the term cumulative record as the name for the means by which B. F. Skinner brought his behavior under the control of his subject matter. Our methods included on-line searches, reviews of Skinner's publications, and journal codings and counts. The results reveal that the term is not originally attributable to Skinner, but emerged earlier in ordinary language and in another discipline--education. It was not even original to Skinner in print in his own science. Still, the term was once original to him, which we address with additional analyses of his having originated and advanced it. We conclude with a discussion the constraints of our methods, suggestions for future research, and the variable appreciation of technology and terminology in science studies. 相似文献
200.
论柏格森对现代新儒学思潮的影响 总被引:2,自引:0,他引:2
20世纪20年代,柏格森哲学曾在中国思想界人为流行,此时也恰好是现代新儒学思潮开始萌芽和兴起的时候,梁漱溟和熊十力均受到了柏格森思想的深刻影响。梁漱溟试图融合佛教唯识学和柏格森生命哲学的观点,用以阐释和发挥儒家“生”之哲学的精义,以重建儒家的理想人格。熊十力则通过反省和比照柏格森哲学的生命观与自然观,提出了他对于生命本体的独特看法,从而创立“翕辟成变”的大化流行论和“默识证会”的直觉说。 相似文献