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781.
Temporal discounting (TD), the preference for earlier, smaller rewards over delayed, larger rewards, is a pervasive phenomenon that covaries with Big Five personality traits and Intelligence (IQ). This study provides novel insight by identifying correlates for IQ and Extraversion in the neural representation of TD preferences. An intertemporal choice task was employed, where offers were sequentially presented, distinguishing between one evaluation phase (first offer is presented) and one comparison phase (second offer is presented and values are compared). IQ correlated with responses of caudate nucleus to the subjective values of the offers, suggesting a role of cognitive abilities in modulating reward responses. Extraversion correlated with the strength of functional connectivity of a reward evaluation network centered on ventromedial prefrontal cortex.  相似文献   
782.
In this paper, we propose a Vector Semiotic Model as a possible solution to the symbol grounding problem in the context of Visual Question Answering. The Vector Semiotic Model combines the advantages of a Semiotic Approach implemented in the Sign-Based World Model and Vector Symbolic Architectures. The Sign-Based World Model represents information about a scene depicted on an input image in a structured way and grounds abstract objects in an agent’s sensory input. We use the Vector Symbolic Architecture to represent the elements of the Sign-Based World Model on a computational level. Properties of a high-dimensional space and operations defined for high-dimensional vectors allow encoding the whole scene into a high-dimensional vector with the preservation of the structure. That leads to the ability to apply explainable reasoning to answer an input question. We conducted experiments are on a CLEVR dataset and show results comparable to the state of the art. The proposed combination of approaches, first, leads to the possible solution of the symbol-grounding problem and, second, allows expanding current results to other intelligent tasks (collaborative robotics, embodied intellectual assistance, etc.).  相似文献   
783.
Three cognitive components may play a crucial role in both memory awareness and in anosognosia for memory deficit (AMD): (1) a personal data base (PDB), i.e., a memory store that contains “semantic” representations about the self, (2) monitoring processes (MPs) and (3) an explicit evaluation system (EES), or comparator, that assesses and binds the representations stored in the PDB with information obtained from the environment.We compared both the behavior and the functional connectivity (as assessed by resting-state fMRI) of AMD patients with aware patients and healthy controls. We found that AMD is associated with an impoverished PDB, while MPs are necessary to successfully update the PDB.AMD was associated with reduced functional connectivity within both the default-mode network and in a network that includes the left lateral temporal cortex, the hippocampus and the insula. The reduced connectivity between the hippocampus and the insular cortex was correlated with AMD severity.  相似文献   
784.
Individual differences in prosocial behaviour are well‐documented. Increasingly, there has been a focus on the specific situations in which particular personality traits predict prosocial behaviour. HEXACO Honesty‐Humility—the basic trait most consistently linked to prosocial behaviour in prior studies—has been found to predict prosociality most strongly in situations that afford the exploitation of others. Importantly, though, it may be the subjectively perceived situation that affords the behavioural expression of a trait. Following this reasoning, we tested the proposition that Honesty‐Humility would predict prosocial behaviour more strongly in situations characterised by, and perceived to contain, two dimensions of interdependence that can afford exploitation: high conflict and high power. However, across a series of incentivised economic games and two large experience sampling studies, we only found inconsistent evidence for the association between Honesty‐Humility and prosocial behaviour. Furthermore, the link between Honesty‐Humility and prosociality was neither conditional on objective interdependence nor on subjective perceptions of interdependence. Nonetheless, perceptions of conflict and power tracked objective properties of economic games and were related to prosocial behaviour in the lab and field. Future research should take individuals' subjective understanding of situations into account, which may also help understand the (generalisability of the) effect of Honesty‐Humility on prosocial behaviour. © 2019 The Authors. European Journal of Personality published by John Wiley & Sons Ltd on behalf of European Association of Personality Psychology  相似文献   
785.
Omission bias refers to the tendency to judge acts of commission as morally worse than equivalent acts of omission. Children aged 7–8 and 11–12 years, as well as adults, made moral judgements about acts of commission and omission in two conditions in which the protagonist obtained a self‐directed benefit. In the antisocial condition, the other person was harmed; in the selfish condition, the other person was not harmed. The results showed that adults and both age groups of children judged that the agent who did something (act of commission) was morally worse than the agent who did nothing (omission) for both antisocial and selfish conditions, although this judgement tendency was clearer in the selfish condition than in the antisocial condition. Agent intention was held constant across commission and omission, but most participants rated the intention of the agent who did something as stronger than that of the agent who did nothing. These results suggest that omission bias occurs regardless of differences in age and situation. In addition, perceived intention appears to change in conjunction with omission bias.  相似文献   
786.
The search for new ideas often frustratingly cycles back to old ones, a phenomenon known as fixation. Recent research has shown ways to kick-start finding new uses for familiar objects, a prototypical creativity task: wandering in the mind or the world or working on a messy desk. Those techniques seem to succeed by helping break fixation, but do not guide the search for new ideas. The perspective-taking or human-centric or empathic mindset championed by many in HCI and in design firms does provide a search strategy. We compared the mind-wandering mindset to a perspective-taking mindset, the latter priming thinking of ways that people in different roles (gardener, artist, etc.) might use the objects. In two studies, the Perspective-Taking mindset yielded more ideas and more original ideas than Mind-Wandering, which did not differ from a No-Mindset control. Original ideas came late, rewarding persistence. The perspective-taking mindset is productive for problem-solving, forecasting, and social interactions as well as innovation.  相似文献   
787.
ABSTRACT

This study examined whether the status (central or peripheral position) of individuals in a friendship network and the quality of a friendship network represent key mechanisms in determining how emotional intelligence is associated with subjective well-being. Using data collected from 217 Chinese senior undergraduates, we found that the interaction of the quality of a friendship network and a peripheral position in a friendship network mediated relations of emotional intelligence with subjective well-being. Although a central position in a friendship network did not interact with the quality of a friendship network, it did mediate the relations of emotional intelligence with subjective well-being on its own. The findings expand the growing body of research findings on the association between emotional intelligence and subjective well-being by investigating the role of friendship networks and highlight the importance of a network perspective in understanding the association.  相似文献   
788.
Propagated activation of neurons through their network is an important process in the brain. Another crucial part of neural processing concerns adaptation over time of characteristics of this network such as connection strengths or excitability thresholds. This adaptation can be slow, as in learning from a multiple experiences, or it can be fast, as in memory formation. These adaptive network characteristics can be considered informational criteria for activation of a neuron. This then is viewed as a form of emergent information formation. Activation of neurons is determined by such information via a process termed criterial causation. In the current paper, the relationship of criterial causation with the principle of temporal factorisation for the dynamics of the world in general is explored. Temporal factorisation describes how the world represents information about its past in its present state, which then in turn determines the world’s future. In the paper, it is shown how these processes are analysed in more detail and modeled by (adaptive) network models.  相似文献   
789.
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