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91.
IntroductionCognitive Orientation to daily Occupational Performance (CO-OP) approach has been shown to be effective for improving the performance of tasks worked on in therapy and the use of cognitive strategies. No study to date seems to have explored its effectiveness for improving performance of untrained tasks (inter-task transfer) in children with Developmental Coordination Disorder (DCD).ObjectiveThis study aimed to determine whether CO-OP leads to improved performance in an untrained task.MethodsA single-subject design with multiple baselines across skills was adopted, with three replications. Four children with DCD (7–12 years) received 10 sessions of CO-OP intervention where each child worked on three tasks during therapy sessions and a fourth task was identified, but not worked on, to verify inter-task transfer. Task performance was rated over four phases (baseline, intervention, post-intervention, follow-up) using the Performance Quality Rating Scale (PQRS-OD). Graphed data was statistically analyzed using a two or three standard deviation band method.ResultsSignificant improvement was obtained for 11 of 12 tasks worked on during therapy and for two of the four untrained tasks.ConclusionThese results indicate that the effectiveness of CO-OP to improve untrained tasks in children merit further exploration.  相似文献   
92.
There are a large number of children with motor difficulties including those that have difficulty producing movements qualitatively well enough to improve in perceptuo-motor learning without intervention. We have developed a training method that supports active movement generation to allow improvement in a 3D tracing task requiring good compliance control. Previously, we tested a limited age range of children and found that training improved performance on the 3D tracing task and that the training transferred to a 2D drawing test. In the present study, school children (5–11 years old) with motor difficulties were trained in the 3D tracing task and transfer to a 2D drawing task was tested. We used a cross-over design where half of the children received training on the 3D tracing task during the first training period and the other half of the children received training during the second training period. Given previous results, we predicted that younger children would initially show reduced performance relative to the older children, and that performance at all ages would improve with training. We also predicted that training would transfer to the 2D drawing task. However, the pre-training performance of both younger and older children was equally poor. Nevertheless, post-training performance on the 3D task was dramatically improved for both age groups and the training transferred to the 2D drawing task. Overall, this work contributes to a growing body of literature that demonstrates relatively preserved motor learning in children with motor difficulties and further demonstrates the importance of games in therapeutic interventions.  相似文献   
93.
This paper argues for hands-on, contextual and problem-solving collaborations, that is, for a transdisciplinary approach that establishes direct connections between social and technical disciplines. It is based on our experience as a team of researchers at the Vitruvius Fab Lab (Digital Fabrication Laboratory) of ISCTE-IUL (University Institute of Lisbon, Portugal). The paper presents a particular research and learning initiative–STTF2013 Summer School ‘Sustainable Technologies and Transdisciplinary Futures: From Collaborative Design to Digital Fabrication’, which served as a testbed for our transdisciplinary, critical and open approach. We address its rationale and main challenges, while also discussing recommendations for other transdisciplinary projects striving to integrate social and technical disciplines in research and innovation.  相似文献   
94.
Two experiments investigated whether the choice of anaphoric expression is affected by the presence of an addressee. Following a context sentence and visual scene, participants described a target scene that required anaphoric reference. They described the scene either to an addressee (Experiment 1) or without an addressee (Experiment 2). When an addressee was present in the task, participants used more pronouns and fewer repeated noun phrases when the referent was the grammatical subject in the context sentence than when it was the grammatical object and they used more pronouns when there was no competitor than when there was. They used fewer pronouns and more repeated noun phrases when a visual competitor was present in the scene than when there was no visual competitor. In the absence of an addressee, linguistic context effects were the same as those when an addressee was present, but the visual effect of the competitor disappeared. We conclude that visual salience effects are due to adjustments that speakers make when they produce reference for an addressee, whereas linguistic salience effects appear whether or not speakers have addressees.  相似文献   
95.
实验设计体系初探   总被引:1,自引:1,他引:0  
王才康 《心理科学》2000,23(5):590-594
根据对常见实验设计的系统回顾,本文指出名目繁多和缺乏系统性是现有实验设计在名称上存在的问题,据此本文进一步提出了实验设计体系的概念.接着通过对实验设计本质属性的深入讨论,本文认为,基本的实验没计可分为两类,两类基本的实验设计构成了实验设计体系的基础.  相似文献   
96.
A multitrait-multimethod model with minimal assumptions   总被引:1,自引:0,他引:1  
Michael Eid 《Psychometrika》2000,65(2):241-261
A new model of confirmatory factor analysis (CFA) for multitrait-multimethod (MTMM) data sets is presented. It is shown that this model can be defined by only three assumptions in the framework of classical psychometric test theory (CTT). All other properties of the model, particularly the uncorrelated-ness of the trait with the method factors are logical consequences of the definition of the model. In the model proposed there are as many trait factors as different traits considered, but the number of method factors is one fewer than the number of methods included in an MTMM study. The covariance structure implied by this model is derived, and it is shown that this model is identified even under conditions under which other CFA-MTMM models are not. The model is illustrated by two empirical applications. Furthermore, its advantages and limitations are discussed with respect to previously developed CFA models for MTMM data.  相似文献   
97.
Zuidas is a new city centre, which is emerging in the outskirts of Amsterdam. The ambitious project of developing a new international city centre has been carefully planned as the Netherlands has a strong and meticulous tradition for urban planning. The planning has however not only encompassed traditional urban planning aspects such as infrastructure, environmental factors and aesthetics, but has also dealt with the design of urban experiences. Through an introduction of the framework of the structure of experiences, this article examines how urban experiences can be understood and analysed, and deals with how urban experiences can be designed through careful consideration of how experiences are constituted. Taking the psychological structure of experiences into account when designing urbanity is not only interesting, but also highly relevant as Zuidas is competing with other international venues such as La Défense, the Docklands and Potsdamer Platz.  相似文献   
98.
Past research suggests that minority dissent in teams may foster team innovations. It is hypothesized, however, that minority dissent would predict team innovations only when teams have high levels of reflexivity - the tendency to overtly reflect upon the group's objectives, strategies, and processes and adapt them to current or anticipated circumstances. This hypothesis was tested in a field study involving a heterogeneous sample of 32 organizational teams performing complex, ill-defined tasks. Results showed more innovation and greater team effectiveness under high rather than low levels of minority dissent, but only when there was a high level of team reflexivity. Avenues for future research are discussed.  相似文献   
99.
Automated vehicles are expected to require some form of communication (e.g., via LED strip or display) with vulnerable road users such as pedestrians. However, the passenger inside the automated vehicle could perform gestures or motions which could potentially be interpreted by the pedestrian as contradictory to the outside communication of the car. To explore this conflict, we conducted an online experiment (N = 59) with different message types (no message, intention, command), gestures (no gesture, wave, stop), and user positions (driver, co-driver) and measured the pedestrian’s confidence in crossing. Our results show that certain combinations (e.g., car indicates cross while the user in the driver seat gestures stop) confused the pedestrian, resulting in significantly lower confidence to cross. We further show that designing intention-based external communication led to less confusion and a significantly higher intention to cross.  相似文献   
100.
The concept of agency has been central to ecological approaches to psychology. Gibson, one of the founders of this movement, made room for this concept by arguing against the mechanistic conceptions in psychology. In his view, the environment is not a collection of causes that pushes the animal around, but consist of action possibilities, which he coined affordances. In making their way in the world, animals regulate their behavior with respect to these possibilities. Reed later developed this ecological conception of agency, following Gibson in conceiving of affordances as action possibilities. However, drawing upon industrial design, architecture, and phenomenology, we argue that affordances are not mere action possibilities but that they can also invite behavior. We suggest a mutualist perspective on invitations, suggesting that they depend on the animal-environment relationship in multiple dimensions. The implications of this new conception of affordances for the ecological account of agency are explored.  相似文献   
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