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111.
Learning processes can be described by adaptive mental (or neural) network models. If metacognition is used to regulate learning, the adaptation of the mental network becomes itself adaptive as well: second-order adaptation. In this paper, a second-order adaptive mental network model is introduced for metacognitive regulation of learning processes. The focus is on the role of multiple internal mental models, in particular, the case of visualisation to support learning of numerical or symbolic skills. The second-order adaptive network model is illustrated by a case scenario for the role of visualisation to support learning multiplication at the primary school.  相似文献   
112.
Every person, from an early age, has to make decisions to resolve situations that arise in life. In general, different people make different decisions in the same situation, since decision-making takes into account different factors such as age, emotional state, experience, among others. We can make decisions about situations that we classify as: more important than others, routine, unexpected, or trivial. However, making the correct decision(s) in a timely manner for these situations is one of the most complex and delicate challenges that human beings face. This is due to the arduous mental process required to be carried out. Providing such behavior to a virtual entity is possible through the use of Cognitive Architectures (CAs). CAs are an approach for modeling human intelligence and behavior. This paper presents an functional bioinspired computational decision-making model to satisfy the physiological needs of hunger and thirst. Our proposal considers as black boxes other cognitive functions that are part of a general CA (named Cuäyöllötl or brain in Nahuatl). In the proposed case study, it is proved that the decision-making process plays an essential role in determining the objective and selecting the object that satisfies the established need.  相似文献   
113.
Memory is considered one of the most important functions since it allows us to code, store and retrieve knowledge. These qualities make it an indispensable function for a virtual creature. In general, memory can be classified based on the durability of the stored data in working memory and long-term memory. Working memory refers to the capacity to maintain temporarily a limited amount of information in mind, which can then be used to support various abilities, including learning, reasoning, planning and decision-making. Unlike short-term memory, working memory is not only a storage site, but it is also a framework of interacting processes that involve the temporary storage and manipulation of information in the service of performing complex cognitive activities. Declarative memory is a type of long-term memory related with the storage of facts and events. This research focuses on the development of a cognitive architecture for the type of working memory that maintains and manipulates declarative information. The construction of the model was grounded in theoretical evidence taken from cognitive sciences such as neuroscience and psychology, which gave us the components and their processes. The model was evaluated through a case study that covers the encoding, storing, and retrieval stages. Our hypothesis is that a virtual creature endowed with our working memory model will provide faster access to the information needed for the ongoing task. Therefore, it improves the planning and decision-making processes.  相似文献   
114.
发展性阅读障碍是指个体在智力正常并且不缺乏学校教育的情况下, 仍无法获得与年龄相匹配的阅读技能的一种学习障碍, 其缺陷的本质一直是研究者争论的焦点。大量研究显示, 阅读障碍者常表现出听觉时间加工损伤。在行为层面, 阅读障碍者难以辨别快速、连续呈现刺激的顺序以及刺激本身的动态时间特征。在神经层面, 阅读障碍者诱发的失匹配负波更弱且具有异常的神经同步加工。这些损伤同时存在于对言语和非言语刺激的加工中, 表明听觉时间加工缺陷非言语加工所特有。未来的研究还需阐明以下几个问题:1)阅读障碍的听觉时间加工缺陷发生在哪些时间窗口, 随年龄增长如何变化; 2)阅读障碍听觉时间加工缺陷在神经层面的时间进程是怎样的; 3)听觉时间加工缺陷是否为阅读障碍的核心缺陷。  相似文献   
115.
毛伙敏  刘琴  吕建相  牟毅 《心理科学进展》2021,29(12):2161-2171
个体学习符号分数的一个关键是能对其数值形成准确表征。现有研究假设符号分数表征的认知基础是人类自婴幼儿期就具有的非符号数量表征(如表征两个集合各自的数量, 或两个数量的比例)。其证据包括表征非符号数量(尤其是非符号数量比例关系)和表征符号分数在行为和大脑神经活动层面上都表现出相关性。然而要说明非符号数量表征是符号分数表征的认知基础, 还需更多研究表明两者在数量概念上的独特相关和因果联系, 并阐明符号分数表征形成的认知机制。  相似文献   
116.
张璇  周晓林 《心理科学进展》2021,29(10):1847-1854
审美对象特有的刺激属性会唤起观赏者特定的情绪或情感反应。个体在欣赏自然、艺术品和其他人类作品时会产生审美愉悦体验。审美愉悦-兴趣模型(PIA)认为, 审美愉悦体验包含审美过程中自动化加工阶段的审美愉悦和控制加工阶段的审美兴趣。近年来, 神经美学研究表明, 负责愉悦和奖赏的眶额叶皮层在审美过程中广泛激活, 是自动化加工阶段初级审美愉悦奖赏的神经基础, 而审美过程中纹状体亚回路中不同的连接和功能作用与两个阶段中审美愉悦的产生都有关联; 上述结果支持了审美愉悦-兴趣模型。但审美高峰体验时默认模式网络(DMN)相关脑区的激活和负责控制与理性思维的外侧前额叶皮层等脑区的失活, 提示在PIA模型强调的自动化加工阶段审美愉悦和控制加工阶段审美兴趣之上, 还有整合升华阶段的审美沉浸愉悦, PIA模型需得到进一步的扩展。未来研究应进一步检验审美愉悦认知加工模型及神经机制, 探索审美对创造力的影响机制和神经基础, 探讨不同审美经验愉悦机制的异同。  相似文献   
117.
孙五俊  姜媛  方平 《心理科学》2021,(1):230-236
摘 要 积极和消极情绪的同时体验,即混合情绪,是生活中常见的情绪状态。健康应对的共激活模型、情绪动态模型和积极比模型一致认为混合情绪与心理健康之间呈现非线性的关系,适当的混合情绪有利于个体在困境中全面加工和整合信息,寻求意义,获得控制感,进而实现健康应对和心理症状改善,获得幸福感。未来研究应关注对非线性关系的精确描述;低压力或非压力情境下混合情绪的意义;进一步研究混合情绪促进心理健康的内部机制和影响因素。  相似文献   
118.
This investigation examined whether impairment in configural processing could explain deficits in face emotion recognition in people with Parkinson’s disease (PD). Stimuli from the Radboud Faces Database were used to compare recognition of four negative emotion expressions by older adults with PD (n = 16) and matched controls (n = 17). Participants were tasked with categorizing emotional expressions from upright and inverted whole faces and facial composites; it is difficult to derive configural information from these two types of stimuli so featural processing should play a larger than usual role in accurate recognition of emotional expressions. We found that the PD group were impaired relative to controls in recognizing anger, disgust and fearful expressions in upright faces. Then, consistent with a configural processing deficit, participants with PD showed no composite effect when attempting to identify facial expressions of anger, disgust and fear. A face inversion effect, however, was observed in the performance of all participants in both the whole faces and facial composites tasks. These findings can be explained in terms of a configural processing deficit if it is assumed that the disruption caused by facial composites was specific to configural processing, whereas inversion reduced performance by making it difficult to derive both featural and configural information from faces.  相似文献   
119.
The import of the concept of aggressive drive for the construct of catharsis, particularly the trend toward alternatives to drive concepts, is considered. Three conceptions of catharsis are distinguished—the Dramatic model, the Clinical model and the Experimental model. The Dramatic and Clinical models are seen to focus on affective engagement and change, while differing in the vicarious nature of the cathartic experience, in the degree of cognitive representation entailed, and in the nature of the interpersonal context. The Experimental model is seen to be addressed to the more general problem of aggression reduction through aggressive acts. The Dramatic and Clinical models of catharsis are viewed as more specific and germane, and the hypothesis is proposed that catharsis obtains in the case of inhibited rather than persistent or unresolved affect.  相似文献   
120.
Despite being in existence for many decades, normative decision theory has not become a commonly used tool for real-world decisions. This paper considers the reasons for this situation and suggestions for circumventing them. The main suggestion involves a two-stage framework in terms of the information available to the decision maker and his/her expectations under the available acts. This framework is well suited for decisions with incomplete structure, which is typical of real decision situations. Within this framework a specific multiplicative model is also discussed.  相似文献   
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