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91.
交互显示技术是近年人机界面显示技术中形成的一种新型显示技术。这种技术能根据用户的即时输入或操作特点改变初始界面中的显示内容或方式。交互显示技术可分为简单交互显示技术,如鱼眼技术及其应用,和智能交互显示技术,如速率耦合平滑技术,目标气泡技术等。目前的交互显示技术具有动态性、即时性和智能性等特点,但仍存在如交互方式单一,智能性不高等问题,未来研究需强调显示内容变化、交互形式的多样性及其高级智能交互技术等方面的研究。  相似文献   
92.
Abstract

The authors examined the effects of interactions (a) between defendant attractiveness and juror gender and (b) between defendant race and juror race on judgment and sentencing among 207 Black, Hispanic, and White participants in the United States. After reading a vehicular-homicide vignette in which the defendant's attractiveness and race varied, the participants rated guilt and recommended sentences. The women treated the unattractive female defendant more harshly than they treated the attractive female defendant; the men showed an opposite tendency. The Black participants showed greater leniency when the defendant was described as Black rather than White. The Hispanic participants showed an opposite trend, and the White participants showed no race-based leniency. The findings on racial effects were consistent (a) with in-group favorability bias among the Black participants and (b) with attribution effects unrelated to race among the White participants.  相似文献   
93.
In interactive decisions, cues to what others will do are important in forming a strategy. Information about others' personalities appears to be potentially valuable for this purpose. We report a series of four studies examining how information about another actor's personality influences people's own choices in interactive decisions. The studies found widespread beliefs that others' personality characteristics are strongly predictive both of broad classes of decision behavior (competition/cooperation, risk‐seeking/risk‐aversion) (Study 1) and of specific choices (Study 2) in single‐agent settings. These beliefs extended to predicting others' choices in interactive decisions (Study 3) and to shaping the predictor's own decisions in interactive play in Chicken and Assurance games (Study 4). Overall, we found extensive evidence that laypeople believe that the personality traits we selected (angry‐hostility, anxiety, assertiveness, excitement‐seeking, and warmth) have substantial effects on behavior in interactive decisions and they act on those beliefs when making their own decisions. The empirical evidence supporting the predictive validity of these traits was, however, quite weak. Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   
94.
48名 1 3岁中学生被分为高低两种学习能力 ,每种被试又被分成两组分别学习配有两种插图 (多媒体静态插图和多媒体互动插图 )的一篇生物说明文 ,结果表明 :( 1 )在重在考查插图加工水平的图片测验上 ,学习能力和插图类型主效应均显著 ,但两者之间不存在显著交互作用 ;( 2 )在重在考查文图整合加工水平的文字测验上 ,学习能力和插图类型之间存在显著的交互作用 ,即只有当学习能力高时 ,两种插图之间存在显著差异。 ( 3 )在被试的填图过程中 ,被试的尝试次数与其插图加工时间及学习效果之间存在显著的相关。这说明 ,多媒体互动插图可促进所有被试对插图的加工 ,但只能促进学习能力高者对图文的整合加工 ,而且多媒体互动插图对学习的促进效果与被试加工插图时的实际加工深度有关  相似文献   
95.
基于认知理论的多媒体教学界面设计研究   总被引:10,自引:1,他引:9  
张彤  赵翠霞  郑锡宁 《心理科学》2004,27(6):1502-1505
本文主要介绍与多媒体教学相关的多媒体学习认知理沦、认知负荷理沦和多媒体对学习效应的整合模型.以及介绍在这些理论和相关研究的基础上建立的多媒体教学界面的心理学设计原则。  相似文献   
96.
This paper presents a personal account of developments in research on online learning over the past 30 years. Research on how to design online instruction represents an example of applying the science of learning to education. It contributes to the science of learning (as exemplified by developments in cognitive load theory, the cognitive theory of multimedia learning, and incorporating metacognitive, motivational, and affective aspects of learning), the science of instruction (as exemplified by the continuing development of research‐based principles of instructional design), and the science of assessment (as exemplified by supplementing self‐report surveys and retention tests with multilevel transfer tests, log file data during learning, and cognitive neuroscience measures of cognitive processing during learning). Some recurring themes are that learning is caused by instructional methods rather than instructional media, so research should focus on features that are uniquely afforded by digital learning environments; instructional practice should be grounded in rigorous and systematic research, including value‐added experiments aimed at pinpointing the active ingredients in online instruction; research in online learning should identify boundary conditions under which instructional techniques are most effective; and research in online learning should test and contribute to learning theory.  相似文献   
97.
精神分析治疗在很长一段时间里被视为“谈话疗法”,其治愈机制是将潜意识的内容意识化,语言解释在其中发挥关键作用。自20世纪末开始,越来越多分析师强调非言语交流在治疗中的作用。非言语交流不仅能够为咨访双方提供更丰富的交流形式,还能通过互动中的“相遇时刻”,实现对患者过去经验的重组,改变其有缺陷的内隐关系知晓。非言语交流和语言交流能够在治疗中发挥互补作用,未来的精神分析心理学要继续加强对非言语领域的研究。  相似文献   
98.
The question of whether tele-analysis is an acceptable way of conducting analysis has been discussed since it has become available. Merchant (2016) and others concluded that ‘the essentials of a genuine analytic process are not necessarily precluded’ (p. 1). In this paper, the author goes a step further and examines potential advantages of tele-analysis. There may be benefits for patients with a history of physical or sexual abuse who value the distance. The potential for a ‘safe place’ for work with erotic transference is also examined. In a further section the author is interested in allowing the analyst the freedom to practise in an authentic way, congruent with their personality. Also explored is the concept of the interactive field including the technological medium, which is subject to synchronistic events. Finally, the author gives examples of a deep connection between patient and analyst which came about despite the physical distance.  相似文献   
99.
People process emotional information using visual, vocal, and verbal cues. However, emotion management is typically assessed with text based rather than multimedia stimuli. This study (N?=?427) presents the new multimedia emotion management assessment (MEMA) and compares it to the text-based assessment of emotion management used in the MSCEIT. The text-based and multimedia assessment showed similar levels of cognitive saturation and similar prediction of relevant criteria. Results demonstrate that the MEMA scores have equivalent evidence of validity to the text-based MSCEIT test scores, demonstrating that multimedia assessment of emotion management is viable. Furthermore, our results inform the debate as to whether cognitive saturation in emotional intelligence (EI) measures represents “noise” or “substance”. We find that cognitive ability associations with EI represent substantive variance rather than construct-irrelevant shared variance due to reading comprehension ability required for text-based items.  相似文献   
100.
口语词汇产生过程中, 非目标词是否会产生音韵激活是独立两阶段模型和交互激活模型的争论焦点之一。研究运用事件相关电位技术, 考察了被试在翻译命名任务中是否受到背景图片音韵或语义干扰词的影响。行为反应时中未发现显著的音韵效应, 而语义效应显著, 表明非目标词不会产生音韵激活。事件相关电位的结果显示在目标单词呈现后的400~600 ms时间窗口中出现了显著的语义效应, 在600~700 ms时间窗口内出现了边缘显著的语义效应和音韵效应, 均表现为相关条件比无关条件波幅更正。上述结果表明在将英语翻译成汉语的过程中, 尽管在脑电上呈现出可能存在微弱的多重音韵激活, 但行为结果并不会显示出非目标项的音韵激活。研究结果支持了汉语口语词汇产生遵循独立两阶段模式的观点。  相似文献   
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