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21.
The aim of the present research was to investigate the relationship between oxytocin and maternal affect attunement, as well as the role of affect attunement in the relationship between oxytocin and infant social engagement during early mother-infant interactions. Forty-three mother-infant dyads participated in the present study when infants were 4 months. They were observed during (1) a situation where no communication took place and (2) a natural interaction between mother and infant. During this procedure, three saliva samples from mothers and their infants were collected to determine their levels of oxytocin at different time points. Maternal affect attunement (maintaining attention, warm sensitivity) and infant interactive behaviors (gaze, positive, and negative affect) were coded during the natural interaction. Results indicated that overall maternal oxytocin functioning was negatively related to her warm sensitivity, while infant oxytocin reactivity together with maternal affect attunement were associated with infant positive social engagement with their mothers. Specifically, infant oxytocin reactivity was significantly related to their gazes at mother, but only for infants of highly attuned mothers. These results point to the complex role oxytocin plays in parent-infant interactions while emphasizing the need to analyze both overall oxytocin functioning as well as reactivity as different indices of human affiliative behavior.  相似文献   
22.
According to the seductive detail effect, adding interesting but irrelevant information (i.e., seductive details) can be detrimental to learning success. In this study, it was explored within two experiments whether the valence of text‐based seductive details might affect learning outcomes differently. For Experiments 1 and 2, we pretested text‐based seductive details for their emotional valence (n = 32 or n = 25 students, respectively). For the main studies of Experiments 1 (n = 105) and 2 (n = 131), university students were randomly assigned to one of four conditions that varied with respect to the presence of seductive details and their emotional valence (no vs. positive vs. negative vs. neutral). Unexpectedly, results revealed in both experiments no seductive details effect and also no differences between the three seductive detail conditions for the used learning outcome measures retention and transfer. Possible reasons for these findings and their implications are discussed.  相似文献   
23.
Many studies have demonstrated that illustrating expository science texts with images that are interesting, but irrelevant for understanding the causal relations underlying scientific phenomena, can cause seduction effects, which can reduce understanding from text. The term “seduction effects” refers to the influence that images are thought to have on readers, seducing them away from deeply processing important information. The present study explores whether images relevant for instructional goals may also show some seduction effects. In this study, the presence of photographic images negatively impacted understanding compared with the presence of relevant animations or instructing students to sketch a drawing during reading. However, the results showed that both photographic images and relevant animations could lead to illusions of understanding, whereas sketching did not. The results suggest that even images that are relevant for instructional goals may sometimes result in seduction effects that deceive readers when judging their own understanding.  相似文献   
24.
作为一种引导员工主动改变工作的行为, 工作重塑干预成为近年来组织行为学领域研究的重要主题。基于现有研究成果, 系统梳理了工作重塑干预的概念和分类。依据角色-资源接近-回避模型, 归纳和提炼了工作干预的影响效果, 在此基础上, 借鉴AMO理论, 分别从重塑能力(Ability)、重塑动机(Motivation)和重塑机会(Opportunity)层面, 构建了个体和组织交互情境下的工作重塑干预内在影响机制, 进而提出了一个整合性的理论分析框架, 为当前开展工作重塑干预的相关研究提供一定的借鉴和参考。未来研究应更多关注基于中国情境的工作重塑干预影响因素及作用机制。  相似文献   
25.
消费结构升级促使顾客通过参与价值共创获得更高层次心理满足感。顾客间通过网络平台参与交流、互动、分享和互助等价值共创行为,能够获得美好的情感体验,有助于形成人际之间的友谊,也使得顾客得以寻求自我表达和自我实现,收获更高层次的满足感。本研究以社会支持理论为基础,聚焦不同属性顾客在不同类型网站中参与在线互助的心理动机、心理收益和行为方式,采用行为实验、实证调查、案例研究、神经营销学等多种研究方法,深入剖析顾客参与在线互助过程中的心理和行为反应机制。预期研究成果将丰富现有顾客参与心理和行为的理论体系,也为企业激励顾客参与在线价值共创提供理论指导。  相似文献   
26.
作为多媒体学习中一种重要的指导性教学设计形式, 线索能否引导学习者的注意并促进学习效果, 目前结论尚不一致。研究运用元分析技术, 分别以保持测验、迁移测验的成绩作为学习效果的结果变量, 以线索区的注视时间、注视次数作为注意引导的结果变量, 探讨多媒体环境中的线索对学习效果和注意引导的影响, 并通过调节效应检验考察线索效应的边界条件。采用严格标准进行文献检索和筛选后, 共获取43篇符合元分析的文献。在保持测验成绩和迁移测验成绩上, 分别生成了44个(3910人)和41个(3906人)独立效应量; 在对线索区的注视时间和注视次数上, 分别生成了14个(938人)和11个(816人)独立效应量。结果发现, 线索的加入显著提高了保持测验成绩(g = 0.53)和迁移测验成绩(g = 0.36), 同时也增加了学习者对线索区的注视时间(g = 0.50)和注视次数(g = 0.70)。调节效应分析发现:在保持测验成绩上, 静态学习材料、陈述性知识、理工科条件下的线索效应分别高于动态学习材料、程序性知识和文科; 在迁移测验成绩上, 时空线索、静态学习材料、陈述性知识条件下的线索效应分别高于物理线索、动态学习材料和程序性知识; 而在眼动指标上, 线索对注意的引导主要受线索类型的调节, 物理线索条件下学习者对线索区的注视时间和注视次数均高于时空线索。结论认为, 线索的加入确实促进了学习者对学习材料的识记和理解效果, 同时也引导了学习者的注意分配; 但线索效应一定程度上受线索类型、学习材料动态性、知识类型、学科属性等因素的调节。未来研究需进一步考察线索效应的其他边界条件。  相似文献   
27.
The author presents the analysis of a precocious traumatized little girl, which reveals the ways in which historical trauma is transmitted and intrafamilial trauma is both disguised and represented. The play as it evolves is seen to simultaneously communicate what the child struggles with and to resolutely try to hide what has actually happened. Analyst and child together participate in play which utilizes displacement, enactment and interactive enactment, the latter play mode being the very hallmark of profound traumatic experience. Carlotta, the child, helps the analyst to follow her quest for meaning making even as the interaction between them adheres to and departs from the deepening pentimenti of traumatic experience, which needs to be unraveled and reconstructed in order that her own developmental progression can be rejoined. The analysis facilitates Carlotta's capacity to play in a more unfettered fashion and to assist her family's recovery as well.  相似文献   
28.
在社会建构论和分布式认知等相关理论的基础上,结合隐性知识的特点提出了交互式认知理论,目的在于揭示隐性知识的认知机制。交互式认知是指不同知识主体认知的相互影响和相互作用的过程,其中师傅带徒弟和实践社区这是企业管理实践中最为常见的两种隐性知识传播形式,  相似文献   
29.
近来, 教育心理学领域开始关注情绪因素对多媒体学习的影响, 其中诱发情绪逐渐成为研究者关注的指导设计形式。已有研究主要通过外部情绪诱发和内部情绪设计来考察诱发的积极情绪在学习过程中的作用, 并发现外部情绪诱发和内部情绪设计能够成功诱发积极情绪, 但由于情绪诱发方式的多样性和多媒体学习过程的复杂性, 诱发的积极情绪对学习效果的促进作用比较微弱。综述发现, 7项涉及外部情绪诱发的实验在学习结果上产生的效应量中值分别为d保持 = -0.25, d理解 = 0.04, d迁移 = 0.30; 14项涉及内部情绪设计的实验在学习结果上产生的效应量中值分别为d保持 = 0.27, d理解 = 0.36, d迁移 = 0.29。诱发的情绪对学习过程的主观体验影响很小。多媒体学习认知情感理论认为诱发的积极情绪会通过动机的中介作用进而促进学习; 相反, 认知负荷理论认为诱发的积极情绪会增加学习者的外在认知负荷从而阻碍学习。未来研究仍需关注情绪的操纵方法、效果评定以及潜在调节变量的作用等。  相似文献   
30.
让70名小学生在多媒体环境中学习概念材料与原理材料,以探讨文本和图画材料的具体程度对学习迁移效果的影响。结果表明,在概念材料上,文本与图画的具体性程度之间存在显著的交互作用,即在具体图水平上,具体文的迁移成绩显著高于抽象文;在抽象图水平上,具体文的迁移成绩低于抽象文,但没有达到显著性水平。在原理材料上,文本与图画的具体性程度之间也存在显著的交互作用,但交互作用的方式与概念材料相反,即在具体图水平上,具体文的迁移成绩显著低于抽象文;在抽象图水平上,具体文的迁移成绩高于抽象文,但没有达到显著水平。  相似文献   
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