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781.
Conceptual representations of everyday scenes are built in interaction with visual environment and these representations guide our visual attention. Perceptual features and object-scene semantic consistency have been found to attract our attention during scene exploration. The present study examined how visual attention in 24-month-old toddlers is attracted by semantic violations and how perceptual features (i. e. saliency, centre distance, clutter and object size) and linguistic properties (i. e. object label frequency and label length) affect gaze distribution. We compared eye movements of 24-month-old toddlers and adults while exploring everyday scenes which either contained an inconsistent (e.g., soap on a breakfast table) or consistent (e.g., soap in a bathroom) object. Perceptual features such as saliency, centre distance and clutter of the scene affected looking times in the toddler group during the whole viewing time whereas looking times in adults were affected only by centre distance during the early viewing time. Adults looked longer to inconsistent than consistent objects either if the objects had a high or a low saliency. In contrast, toddlers presented semantic consistency effect only when objects were highly salient. Additionally, toddlers with lower vocabulary skills looked longer to inconsistent objects while toddlers with higher vocabulary skills look equally long to both consistent and inconsistent objects. Our results indicate that 24-month-old children use scene context to guide visual attention when exploring the visual environment. However, perceptual features have a stronger influence in eye movement guidance in toddlers than in adults. Our results also indicate that language skills influence cognitive but not perceptual guidance of eye movements during scene perception in toddlers.  相似文献   
782.
Movement psychotherapy (MP), and dance/movement therapy (DMT), are body-orientated psychotherapy approaches that use movement for the integration of emotional, cognitive, physical, social and spiritual aspects of self (European Association Dance Movement Therapy, 2010). It is distinctively a combination of moving and sensing the body with verbal self-reflection (Bloom, 2006). Several papers have presented DMT as a treatment in general medical care and cancer care, but there is still a paucity of evidence-based studies. The authors describe a clinical case illustrative of many of the situations in which facing death was particularly tormenting. The emotional pressure can produce a barrier of communication with the risk of rupturing the therapeutic relationship. The movement therapist’s function is to clarify the elements of body language and this has important implications for clinical practice because the end-of-life decisions are difficult, like palliative sedation therapy (PST). Even if procedural guidelines for PST help physicians and care teams through the decision-making process and make them more comfortable when responding to physical suffering, physicians more frequently report an emotional pressure when their patients experience psychological symptoms, with the risk that PST could become a potential “counterphobic defence to treat”.  相似文献   
783.
Many preschoolers know that plants and animals share basic biological properties, but this knowledge does not usually lead them to conclude that plants, like animals, are living things. To resolve this seeming paradox, we hypothesized that preschoolers largely base their judgments of life status on a biological property, capacity for teleological action, but that few preschoolers realize that plants possess this capacity. To test the hypothesis, we taught 5-year-olds one of four biological facts and examined the children's subsequent categorization of life status for numerous animals, plants, and artifacts. As predicted, a large majority of 5-year-olds who learned that both plants and animals, but not artifacts, move in goal-directed ways inferred that both plants and animals, but not artifacts, are alive. These children were considerably more likely to draw this inference than peers who learned that the same plants and animals grow or need water and almost as likely to do so as children who were explicitly told that animals and plants are living things and that artifacts are not. Results also indicated that not all biological properties are extended from familiar animals to plants; some biological properties are first attributed to plants and then extended to animals.  相似文献   
784.
The purpose of this research work was to develop a methodology to model arm movement in normal subjects and neurologically impaired individuals through the application of a statistical modelling method. Thirteen subjects with Parkinson's disease and 29 normal controls were recruited to participate in an arm motor task. An infrared optoelectronic kinematic movement analysis system was employed to record arm movement at 50 times per second. This study identified the modified extended Freundlich model as one that could be used to describe this task. Results showed that this model fit the data well and that it has a good correspondence between the observed and the predicted data. However, verification of the model showed that the residuals contained a sizeable autocorrelation factor. The Cochrane and Orcutt method was applied to remove this factor, which improved the fit of the model. Results showed that Parkinson's disease subjects had a higher autocorrelation coefficient than the normal subjects for this task. A positive correlation (r(s) = 0.72, p < 0.001) was found between the Langton-Hewer stage and the autocorrelation coefficient of PD subjects. This finding suggests that if autocorrelation is positively correlated with disease progression, clinicians in their clinical practice might use the autocorrelation value as a useful indicator to quantify the progression of a subjects' disease. Significant differences in model parameters were seen between normal and Parkinson's disease subjects. The use of such a model to represent and quantify movement patterns provides an important base for future study.  相似文献   
785.
A common conceptualization of the organization of memory systems in brain is that different types of memory are mediated by distinct neural systems. Strong support for this view comes from studies that show double (or triple) dissociations between spatial, response, and emotional memories following selective lesions of hippocampus, striatum, and the amygdala. Here, we examine the extent to which hippocampal and striatal neural activity patterns support the multiple memory systems view. A comparison is made between hippocampal and striatal neural correlates with behavior during asymptotic performance of spatial and response maze tasks. Location- (or place), movement, and reward-specific firing patterns were found in both structures regardless of the task demands. Many, but not all, place fields of hippocampal and striatal neurons were similarly affected by changes in the visual and reward context regardless of the cognitive demands. Also, many, but not all, hippocampal and striatal movement-sensitive neurons showed significant changes in their behavioral correlates after a change in visual context, irrespective of cognitive strategy. Similar partial reorganization was observed following manipulations of the reward condition for cells recorded from both structures, again regardless of task. Assuming that representations that persist across context changes reflect learned information, we make the following conclusions. First, the consistent pattern of partial reorganization supports a view that the analysis of spatial, response, and reinforcement information is accomplished via an error-driven, or match-mismatch, algorithm across neural systems. Second, task-relevant processing occurs continuously within hippocampus and striatum regardless of the cognitive demands of the task. Third, given the high degree of parallel processing across allegedly different memory systems, we propose that different neural systems may effectively compete for control of a behavioral expression system. The strength of the influence of any one neural system on behavioral output is likely modulated by factors such as motivation, experience, or hormone status.  相似文献   
786.
787.
中文阅读及发展性阅读障碍眼动研究新进展   总被引:1,自引:0,他引:1  
陈庆荣  邓铸 《应用心理学》2005,11(3):284-288,240
中文阅读眼动特征的评估参数主要包括注视点停留位置、眼跳、回视和注视时间等。基于眼动技术,并结合生理技术,研究者已揭示出正常读者中文阅读的多方面特点和规律。但对发展性阅读障碍的眼动研究,国内还没有开展起来。从上述两个角度出发,这里总结了正常读者中文阅读的眼动研究,并探讨了发展性阅读障碍者的眼动特征及机制。  相似文献   
788.
This paper focuses on verb movement in agrammatism and child language. We present data from a sentence completion experiment with 6 Dutch agrammatic aphasics and 21 Dutch-speaking children. The experiment compares completion of matrix clauses (which require verb movement) and embedded clauses (where such movement is not required) in these two populations. The results reveal a clear asymmetry: Both agrammatics and children do very well with embedded clauses but fail in 50% with the matrix clauses. It is concluded that the problem which both populations are facing is one of verb movement rather than verb inflection. An error analysis of the responses reveals that, although both agrammatics and children try to avoid movement, they apply different strategies to achieve this goal.  相似文献   
789.
图形用户界面环境中的鼠标操作活动分析   总被引:4,自引:1,他引:4  
本研究探讨GUI环境中目标的方向、大小和距离对鼠标指点定位和拖动操作的影响。实验结果表明 ,鼠标指点定位和拖动操作的MT随着目标距离的增加而增加 ,随着目标的增大而减小 ,但下降率呈递减趋势。对于指点定位任务 ,目标方向对鼠标操作的MT有影响 ,而对于拖动操作任务 ,这一影响不明显。总体上 ,以上 3个因素交互地影响鼠标操作的MT。根据本实验数据 ,我们为上述两种常规鼠标操作任务建立了 8个方向的费茨模型。这些结果有助于GUI的工效学设计。  相似文献   
790.
The experiment was designed to explore the effects of domain knowledge, instructional manipulation, and the interaction between them on creative idea generation. Three groups of participants who respectively possessed the domain knowledge of biology, sports, or neither were asked to finish two tasks: imagining an extraterrestrial animal and creating a new sport. Participants in each group were randomly assigned to one of three instructions, in order to encourage them to perform the tasks using a specific instance strategy (relying on specific instances), an abstract strategy (relying on abstract principles), or their habitual ways. Based on an analysis of the participants' verbal reports and their creations, the results suggested that domain knowledge enhanced the tendency to use the abstract strategy, and improved the originality and practicality of the generated ideas. Instructions also influenced the strategy participants used in creative idea generation. The instruction to use abstract principles brought forth the most original creations. Moreover, there was an interaction between domain knowledge and instructions. Encouraging participants to use the specific instance strategy blocked the knowledgeable people from developing novel ideas. Other factors, such as age, grade and gender, were found to be unrelated to either the originality or the practicality of the creations. The implications of the results were discussed in detail.  相似文献   
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