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141.
142.
KEN-NOSUKE KAWAMA 《The Japanese psychological research》1996,38(4):234-239
Abstract: An experiment was conducted to examine the effects of time uncertainty and instructed muscle tension on the reaction time of elbow flexion. Twenty-two right-handed subjects were asked to respond to an audio stimulus by flexing their right elbow under four conditions (2 time uncertainty × 2 instructed muscle tension). Electromyograms (EMGs) were recorded from the biceps and triceps on the subject's right side. Reaction time was divided into premotor time and motor time, based on the difference between the EMG and elbow flexion response. Analysis of reaction time showed that the effects of time uncertainty and instructed muscle tension were additive. Time uncertainty affected premotor time only, and instructed muscle tension affected motor time only. These results are discussed in terms of the assumption that premotor time is a reflection of the central nervous system and motor time is a reflection to the peripheral muscle system. 相似文献
143.
Prior research has shown that muscle tics can be suppressed by the performance of a competing response contingent on the occurrence of the muscle tics. In an effort to determine whether the topography of the competing response was important to the muscle tic suppressing effects of contingent competing response practice, we evaluated the effects of a competing response that was topographically dissimilar to the muscle tic. Three subjects engaged in dissimilar competing responses contingent on the occurrence of a muscle tic; 2 of these subjects subsequently engaged in similar competing response practice. The results showed a decrease in objective measures of muscle tic frequency with the introduction of dissimilar competing response practice for each subject; subsequent exposure to similar competing response practice for 2 subjects resulted in no additional decrement in the level of muscle tics. These results suggest that the topography of the competing response may not be crucial for the suppression of muscle tics. Discrepancies between the objective measures of muscle tics and self-recorded measures are noted and discussed. 相似文献
144.
Affective computing research has advanced emotion recognition systems using facial expressions, voices, gaits, and physiological signals, yet these methods are often impractical. This study integrates mouse cursor motion analysis into affective computing and investigates the idea that movements of the computer cursor can provide information about emotion of the computer user. We extracted 16–26 trajectory features during a choice‐reaching task and examined the link between emotion and cursor motions. Participants were induced for positive or negative emotions by music, film clips, or emotional pictures, and they indicated their emotions with questionnaires. Our 10‐fold cross‐validation analysis shows that statistical models formed from “known” participants (training data) could predict nearly 10%–20% of the variance of positive affect and attentiveness ratings of “unknown” participants, suggesting that cursor movement patterns such as the area under curve and direction change help infer emotions of computer users. 相似文献
145.
内隐序列学习意识已有三类理论如全局工作平台理论、神经可塑性理论、新异刺激理论都忽略了身体感受的关键因素, 难以揭示意识产生的根本原因。具身意识理论和研究发现, 运动/情感镜像神经元系统及与自我、认知控制系统的交互, 是初级/高级意识产生的本源, 但未涉及内隐序列学习规则意识这个对人类学习认知至关重要的领域。内隐序列学习研究实质上已接近揭示其学习机制正是感知觉运动具身学习, 其意识机制很可能是感知觉运动/情感具身意识, 并且其意识加工脑区与具身意识脑区有关键重合。未来研究可采用Granger因果大脑网络技术证明内隐序列学习意识的具身本源, 并考察已有三类意识理论的具身基础, 以及探索意识影响因素的具身机制。 相似文献
146.
组织中的情绪情感研究逐渐成为了学界关注的热点, 情感事件理论的出现为该领域研究提供了一个整合的框架。情感事件理论认为员工在工作中的情感反应由特定的工作事件引发, 这些情感反应会进一步影响员工的态度与行为。该理论区分了情感反应与工作满意度的差异, 并在对工作满意度解构的基础上提出了情感驱动型和判断驱动型两类不同性质的行为。情感事件理论对研究组织成员情感反应的作用机制具有重要的指导意义, 但另一方面它也需考虑团体层次情感机制及测量方法等因素, 在更加具体的情境中进一步验证和完善。 相似文献
147.
Leonard Berkowitz 《Aggressive behavior》1981,7(2):83-96
Although it is commonly assumed that the nature of any given frustration (defined as an unexpected barrier to goal attainment) affects the strength of the resulting instigation to aggression, the present paper argues that the type of frustration, ie, whether it is legitimate or illegitimate, can also influence the strength of an overt attack upon an available target independently of instigation intensity. Two groups of university men were unexpectedly kept from winning a money prize for working on a motor task, and one group was induced to attribute this failure to their partner's misbehavior (illegitimate frustration) while the other men were told the failure was due to the apparatus (legitimate frustration). In comparison to a nonthwarted control group, both frustrated conditions displayed the same level of internal arousal. However, when all subjects had an opportunity to “supervise” a second partner on an unrelated task soon afterwards, only those who had been illegitimately thwarted earlier were now more openly punitive toward this “innocent” individual than the control group. Possible reasons for these results are discussed, but it is emphasized that a distinction must be drawn between the internal and external reactions to a frustration. 相似文献
148.
采用启动范式, 以汉语听者为被试, 考察了非言语声音是否影响言语声音的知觉。实验1考察了纯音对辅音范畴连续体知觉的影响, 结果发现纯音影响到辅音范畴连续体的知觉, 表现出频谱对比效应。实验2考察了纯音和复合音对元音知觉的影响, 结果发现与元音共振峰频率一致的纯音或复合音加快了元音的识别, 表现出启动效应。两个实验一致发现非言语声音能够影响言语声音的知觉, 表明言语声音知觉也需要一个前言语的频谱特征分析阶段, 这与言语知觉听觉理论的观点一致。 相似文献
149.
Tristan Loria 《Journal of motor behavior》2018,50(3):330-342
The authors investigated how visual information from the nondominant and dominant eyes are utilized to control ongoing dominant hand movements. Across 2 experiments, participants performed upper-limb pointing movements to a stationary target or an imperceptibly shifted target under monocular-dominant, monocular-nondominant, and binocular viewing conditions. Under monocular-dominant viewing conditions, participants exhibited better endpoint precision and accuracy. On target jump trials, participants spent more time after peak limb velocity and significantly altered their trajectories toward the new target location only when visual information from the dominant eye was available. Overall, the results suggest that the online visuomotor control processes that typically take place under binocular viewing conditions are significantly influenced by input from the dominant eye. 相似文献
150.