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271.
272.
The effect of recent experience on current behavior has been studied extensively in simple laboratory tasks. We explore the nature of sequential effects in the more naturalistic setting of automobile driving. Driving is a safety-critical task in which delayed response times may have severe consequences. Using a realistic driving simulator, we find significant sequential effects in pedal-press response times that depend on the history of recent stimuli and responses. Response times are slowed up to 100 ms in particular cases, a delay that has dangerous practical consequences. Further, we observe a significant number of history-related pedal misapplications, which have recently been noted as a cause for concern in the automotive safety community. By anticipating these consequences of sequential context, driver assistance systems could mitigate the effects of performance degradations and thus critically improve driver safety.  相似文献   
273.
佐斌  温芳芳 《心理学探新》2012,32(2):166-170
性别二态线索(男性化-女性化线索)对男性面孔吸引力的影响一直存在不一致的结果,研究者主要从方法差异对此不一致性进行解释.本文首先对操作男性化面孔刺激的不同计算机图像处理技术进行了阐述,主要包括性别二态技术、感知男性化技术和青春期发展技术,并进一步梳理了以往采用不同技术进行比较的相关研究,最后对未来研究提出了展望.  相似文献   
274.
In this paper, we propose a mental development system for understanding the emotional status of humans, and sharing emotions with human subjects. According to the relationship between emotional factors and characteristics of an image, we incorporate the fuzzy concept to extract emotional features using L*C*H* color and orientation information. On the other hand, we also consider the EEG signals which are stimulated by natural stimuli to form the semantic emotional features as well. Emotionally relevant features are firstly clustered into two categories with degrees of belongingness to each cluster to initialize the membership functions of a neuro-fuzzy system. The IF-THEN rules of a neuro-fuzzy system to understand the positive and negative human emotions will be constructed by interacting with human. Then the system attempts to extend the number of understandable emotion. Through the time, the system sub-clusters the emotional features so that the number of membership function of the neuro-fuzzy network will increase to incorporate more complicated human expertise considering more human emotions. Using such a developmental process, the proposed system can develop a mental ability to understand more complex human emotions by mining the characteristics of emotional features and interacting with its environment.  相似文献   
275.
“数字化虚拟人”是通过计算机技术,将人体结构数字化,在电脑屏幕上出现看得见的、能够调控的虚拟人体形态。是在信息科学、系统工程、生物科学、中西医学、计算机与自动化科学技术等学科交叉融合的基础上产生的世界前沿性研究领域。数字化虚拟人的研究有它本身的哲学基础。  相似文献   
276.
为了评价多层螺旋CT灌注成像(MSCTPI)指导下急性脑梗死超早期溶栓治疗,对60例发病≤3h临床诊断为脑梗死的患者进行常规颅脑CT扫描,对所有入选病例均进行MSCTPI检查。结果提示,MSCTPI可以超早期诊断急性脑梗死,为早期溶栓及个体化治疗提供影像学证据。  相似文献   
277.
Observing behavior in a computer game.   总被引:2,自引:1,他引:1       下载免费PDF全文
Contingencies studied in lever-pressing procedures were incorporated into a popular computer game, "Star Trek," played by college students. One putative reinforcer, the opportunity to destroy Klingon invaders, was scheduled independently of responding according to a variable-time schedule that alternated unpredictably with equal periods of Klingon unavailability (mixed variable time, extinction schedule of reinforcement). Two commands ("observing responses") each produced stimuli that were either correlated or uncorrelated with the two components. In several variations of the basic game, an S-, or bad news, was not as reinforcing as an S+, or good news. In addition, in other conditions for the same subjects observing responses were not maintained better by bad news than by an uninformative stimulus. In both choices, more observing tended to be maintained by an S- for response-independent Klingons when its information could be (and was) used to advantage with respect to other types of reinforcement in the situation (Parts 1 and 2) than when the information could not be so used (Part 3). The findings favor the conditioned reinforcement hypothesis of observing behavior over the uncertainty-reduction hypothesis. This extends research to a more natural setting and to multialternative concurrent schedules of events of seemingly intrinsic value.  相似文献   
278.
279.
Quasi-dynamic choice models: Melioration and ratio invariance   总被引:2,自引:1,他引:1       下载免费PDF全文
There is continuing controversy about the behavioral process or processes that underlie the major regularities of free-operant choice such as molar matching and systematic deviations therefrom. A recent interchange between Vaughan and Silberberg and Ziriax concerned the relative merits of melioration, and a computer simulation of molecular maximizing. There are difficulties in evaluating theories expressed as computer programs because many arbitrary decisions must often be made in order to get the programs to operate. I therefore propose an alternative form of model that I term quasi-dynamic as a useful intermediate form of theory appropriate to our current state of knowledge about free-operant choice. Quasi-dynamic models resemble the game-theoretic analyses now commonplace in biology in that they can predict stable and unstable equilibria but not dynamic properties such as learning curves. It is possible to interpret melioration as a quasi-dynamic model. An alternative quasi-dynamic model for probabilistic choice, ratio invariance, has been proposed by Horner and Staddon. The present paper compares the predictions of melioration and ratio invariance for five experimental situations: concurrent variable-interval variable-interval schedules, concurrent variable-interval variable-ratio schedules, the two-armed bandit (concurrent random-ratio schedules), and two types of frequency-dependent schedule. Neither approach easily explains all the data, but ratio invariance seems to provide a better picture of pigeons' response to probabilistic choice procedures. Ratio invariance is also more adaptive (less susceptible to “traps”) and closer to the original expression of the law of effect than pure hill-climbing processes such as momentary maximizing and melioration, although such processes may come in to play on more complex procedures that provide opportunities for temporal discrimination.  相似文献   
280.
A molecular analysis of choice on concurrent-chains schedules.   总被引:2,自引:2,他引:0  
Six pigeons responded on concurrent-chains schedules with either independent or interdependent equal variable-interval schedules in the initial links and unequal variable-interval schedules, always in a 2:1 ratio, in the terminal links. Relative response rates in the initial links increased across conditions as initial-link duration was shortened and decreased across conditions as terminal-link duration was shortened, replicating previous findings. Responses in the initial links were recorded in 5-s bins, and local or molecular relative response rates were calculated in order to ascertain how relative response rate varied as a function of time since the onset of the initial links. Two distinct molecular patterns were found. With interdependent initial links, relative response rates for the preferred key were elevated for the first 10 or 20 s of the initial links and then declined to an asymptotic value. With independent initial links, a negative recency effect was found similar to that reported by Killeen (1970). These two molecular patterns were related to the different momentary reinforcement probabilities resulting from independent and interdependent scheduling.  相似文献   
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