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921.
Javier Revuelta 《Psychometrika》2009,74(2):257-272
The generalized logit–linear item response model (GLLIRM) is a linearly constrained nominal categories model (NCM) that computes
the scale and intercept parameters for categories as a weighted sum of basic parameters. This paper addresses the problems
of the identifiability of the basic parameters and the equivalence between different GLLIRM models. It is shown that the identifiability
of the basic parameters depends on the size and rank of the coefficient matrix of the linear functions. Moreover, two models
are observationally equivalent if the product of the respective coefficient matrices has full column rank. Finally, the paper
also explores the relations between the parameters of nested models.
I would like to express my gratitude to the editor and three anonymous reviewers for their helpful suggestions on earlier
versions of the paper. This work was supported by the Comunidad de Madrid (Spain) grant: CCG07-UAM/ESP-1615. 相似文献
922.
A method is presented for marginal maximum likelihood estimation of the nonlinear random coefficient model when the response
function has some linear parameters. This is done by writing the marginal distribution of the repeated measures as a conditional
distribution of the response given the nonlinear random effects. The resulting distribution then requires an integral equation
that is of dimension equal to the number of nonlinear terms. For nonlinear functions that have linear coefficients, the improvement
in computational speed and accuracy using the new algorithm can be dramatic. An illustration of the method with repeated measures
data from a learning experiment is presented. 相似文献
923.
Repeating an item in a brief or rapid display usually produces faster or more accurate identification of the item (repetition priming), but sometimes produces the opposite effect (repetition blindness). We present a theory of short-term repetition effects, the competition hypothesis, which explains these paradoxical outcomes. The central tenet of the theory is that repetition produces a representation with a higher signal-to-noise ratio but also produces a disadvantage in the representation’s ability to compete with other items for access to awareness. A computational implementation of the competition hypothesis was developed to simulate standard findings in the RB literature and to generate novel predictions which were then tested in three experiments. Results from these experiments suggest that repetition effects emerge from competitive interactions between items and that these influences extend to adjacent, nonrepeated items in the display. The results also present challenges to existing theories of short-term repetition effects. 相似文献
924.
925.
David L. Gilden 《Cognitive Science》2009,33(8):1441-1467
Residual fluctuations produced in typical experimental methodologies are examined as correlated noises. The effective range of the correlations was assessed by determining whether the decay over look-back time is better described as a power law or exponential. Both of these decay laws contain free parameters and it is argued that it is not possible to distinguish their models on the basis of simple measures of goodness-of-fit. Global analyses that evaluate models on the basis of how well they generalize are conducted. The models are examined in terms of three constructs that all bear on generalization: cross-validity, flexibility, and representativeness. Quantitative assessment of a large ensemble of data suggests that the correlations decay over time as a power law. The conclusion is that human residual fluctuation is a correlated fractal. 相似文献
926.
Currently in humor research, there exists a dearth of computational models for humor perception. The existing theories are
not quantifiable and efforts need to be made to quantify the models and incorporate neuropsychological findings in humor research.
We propose a new computational model (GraPHIA) for perceiving phonological jokes or puns. GraPHIA consists of a semantic network
and a phonological network where words are represented by nodes in both the networks. Novel features based on graph theoretical
concepts are proposed and computed for the identification of homophonic jokes. The data set for evaluating the model consisted
of homophonic puns, normal sentences, and ambiguous nonsense sentences. The classification results show that the feature values
result in successful identification of phonological jokes and ambiguous nonsense sentences suggesting that the proposed model
is a plausible model for humor perception. Further work is needed to extend the model for identification of other types of
phonological jokes.
相似文献
Narayanan SrinivasanEmail: |
927.
分离效应(the disjunction effect)是指:当决策者知道事件E会发生,他会采取行动A;当知道事件E不会发生,他仍会采取行动A;而当不知道事件E是否会发生的情况下,他会拒绝行动A。这一现象违背了理性决策理论的确定事件原则(sure-thing principle)。对分离效应的解释主要有基于理由的假设、思维惰性假设和齐当别模型。分离效应是否真的存在以及应该采用何种实验设计来进行研究都还有待进一步探讨。2005年诺贝尔经济学奖获得者Aumann对事件分离情境和事件非分离情境的区分,为进一步研究分离效应指明了新的方向。理解分离效应及其成因有利于人们做出“理性”的决策 相似文献
928.
国外社会惰性的理论与相关研究概述 总被引:2,自引:0,他引:2
社会惰性是团队成员在从事趋向共同目标活动中出现的努力程度和平均贡献随着群体成员增加而减少的现象。该研究从社会惰性的概念、起源和发展、理论解释,影响因素及形成过程等几个方面对国外社会惰性的研究状况进行了述评,并指出存在的问题及今后研究的方向 相似文献
929.
930.
关于条件推理的ERP研究 总被引:1,自引:0,他引:1
以抽象的条件命题作为实验材料,测定13名大学生在完成MP、AC、DA、MT推理(推测判断任务)和基线任务(记忆判断任务)时的事件相关电位(ERP),初步探讨不同推理类型的脑内时程动态变化。这是使用ERP技术来研究条件推理脑机制的初步尝试。结果发现,五种任务所诱发的ERP早成分均不存在显著差异,在头皮前部的左外侧额区和左颞区,MP与DA推理与基线任务相比,均诱发一个更明显的晚期正成分(450-1100ms),在右外侧额区则诱发一个更明显的晚期负成分(450~1100ms);与之相反,MT与AC推理与基线任务相比,在左侧诱发一个更明显的晚期负成分(450~1100ms),在右侧诱发一个更明显的晚期正成分(450~1100ms),这一结果可能是由于左右脑在推理中的认知功能以及四种推理类型之间存在的差异所致,同时也表明推测过程主要激活了左右侧的前额部、颞叶等区域,基本支持Goel等人的双加工理论 相似文献