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121.
攻击行为社会信息加工模型与道德领域理论的整合   总被引:1,自引:0,他引:1  
儿童攻击行为研究中Dodge等人提出的社会信息加工模型,强调社会交互作用情境下个体的信息加工过程与后来的社会行为之间的联系,对于信息加工所依据的数据库则缺乏系统的阐述。领域理论源于对道德认知的思考,将个体的社会知识分为道德、常规和个人三个领域,强调个体在领域认同标准和领域混合事件推理上的差异。Arsenio和Lemerise在情绪与社会信息加工模型整合的基础上,提出借鉴领域理论来说明数据库的内部结构以及其中的社会知识对于信息加工的影响。这些整合体现了认知和情绪在社会行为加工和决策过程中的交互作用,有利于说明存储在长时记忆中的社会知识之间的联系及作用,引发了对各种形式的内部心理成分的理论思考和多个实证研究方向,也为心理研究其他方面的整合工作提供了值得借鉴的研究思路  相似文献   
122.
“Four-Valued” Semantics for the Relevant Logic R   总被引:1,自引:0,他引:1  
This paper sets out two semantics for the relevant logic R based on Dunn's four-valued semantics for first-degree entailments. Unlike Routley's semantics for weak relevant logics, they do not use two ternary accessibility relations. Unlike Restall's semantics, they capture all of R. But there is a catch. Both of the present semantics are neighbourhood semantics, that is, they include sets of propositions in the specification of their frames.  相似文献   
123.
In this paper we introduce a paraconsistent reasoning strategy, Chunk and Permeate. In this, information is broken up into chunks, and a limited amount of information is allowed to flow between chunks. We start by giving an abstract characterisation of the strategy. It is then applied to model the reasoning employed in the original infinitesimal calculus. The paper next establishes some results concerning the legitimacy of reasoning of this kind – specifically concerning the preservation of the consistency of each chunk – and concludes with some other possible applications and technical questions.  相似文献   
124.
We present a modal logic for the class of subset spaces based on discretely descending chains of sets. Apart from the usual modalities for knowledge and effort the standard temporal connectives are included in the underlying language. Our main objective is to prove completeness of a corresponding axiomatization. Furthermore, we show that the system satisfies a certain finite model property and is decidable thus.  相似文献   
125.
Blok  W. J.  Rebagliato  J. 《Studia Logica》2003,74(1-2):153-180
The notion of an algebraic semantics of a deductive system was proposed in [3], and a preliminary study was begun. The focus of [3] was the definition and investigation of algebraizable deductive systems, i.e., the deductive systems that possess an equivalent algebraic semantics. The present paper explores the more general property of possessing an algebraic semantics. While a deductive system can have at most one equivalent algebraic semantics, it may have numerous different algebraic semantics. All of these give rise to an algebraic completeness theorem for the deductive system, but their algebraic properties, unlike those of equivalent algebraic semantics, need not reflect the metalogical properties of the deductive system. Many deductive systems that don't have an equivalent algebraic semantics do possess an algebraic semantics; examples of these phenomena are provided. It is shown that all extensions of a deductive system that possesses an algebraic semantics themselves possess an algebraic semantics. Necessary conditions for the existence of an algebraic semantics are given, and an example of a protoalgebraic deductive system that does not have an algebraic semantics is provided. The mono-unary deductive systems possessing an algebraic semantics are characterized. Finally, weak conditions on a deductive system are formulated that guarantee the existence of an algebraic semantics. These conditions are used to show that various classes of non-algebraizable deductive systems of modal logic, relevance logic and linear logic do possess an algebraic semantics.  相似文献   
126.
Pauly  Marc  Parikh  Rohit 《Studia Logica》2003,75(2):165-182
Game Logic is a modal logic which extends Propositional Dynamic Logic by generalising its semantics and adding a new operator to the language. The logic can be used to reason about determined 2-player games. We present an overview of meta-theoretic results regarding this logic, also covering the algebraic version of the logic known as Game Algebra.  相似文献   
127.
Complete Axiomatizations for Reasoning about Knowledge and Branching Time   总被引:1,自引:0,他引:1  
van der Meyden  Ron  Wong  Ka-shu 《Studia Logica》2003,75(1):93-123
Sound and complete axiomatizations are provided for a number of different logics involving modalities for the knowledge of multiple agents and operators for branching time, extending previous work of Halpern, van der Meyden and Vardi [to appear, SIAM Journal on Computing] for logics of knowledge and linear time. The paper considers the system constraints of synchrony, perfect recall and unique initial states, which give rise to interaction axioms. The language is based on the temporal logic CTL*, interpreted with respect to a version of the bundle semantics.  相似文献   
128.
Suppose we have a stack of cards that is divided over some players. For certain distributions of cards it is possible to communicate your hand of cards to another player by public announcements, without yet another player learning any of your cards. A solution to this problem consists of some sequence of announcements and is called an exchange. It is called a direct exchange if it consists of (the minimum of) two announcements only. The announcements in an exchange have a special form: they are safe communications, an interesting new form of update. Certain unsafe communications turn out to be unsuccessful updates. A communication is a public announcement that is known to be true. Each communication may be about a set of alternative card deals only, and even about a set of alternatives to the communicating player's own hand only. We list the direct exchanges for a deal of seven cards where the two players holding three cards communicate their hands to each other. Our work may be applicable to the design of cryptographic protocols.  相似文献   
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