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141.
Every day we use products and treatments with unknown but expected effects, such as using medication to manage pain. In many cases, we have a choice over which products or treatments to use; however, in other cases, people choose for us or choices are unavailable. Does choosing (versus not choosing) have implications for how a product or treatment is experienced? The current experiments examined the role of choice‐making in facilitating so‐called expectation assimilation effects—or situations in which a person's experiences (e.g., discomfort and pain) are evaluated in a manner consistent with their expectations. In Experiment 1, participants were initially exposed to a baseline set of aversive stimuli (i.e., sounds). Next, some participants were given expectations for two “treatments” (i.e., changes in screen display) that could ostensibly reduce discomfort. Critically, participants were either given a choice or not about which of the two treatments they preferred. Participants in a control condition were not provided with treatment expectations. Results revealed that discomfort experiences assimilated to expectations only when participants were provided with choice. Experiment 2 replicated this finding and provided evidence against the idea that demand characteristics and choice‐making unrelated to the core task (i.e., choices without associated expectations) could account for the results. Further, Experiment 2 showed that choosing reduced discomfort because of increased positivity about the treatment. Results are discussed in the context of extant research on choice‐making and expectation effects. Copyright © 2013 John Wiley & Sons, Ltd.  相似文献   
142.
Testing effects have been well-established across a variety of studies involving school-age children. Specifically, children's test performance improves when they are given the opportunity to practice retrieval prior to the final test as compared to when practice involves only study. The current investigation focused on the influence of testing with feedback on fifth graders’ learning of science concepts. Across two experiments, 65 students studied twenty key concept definitions. After study, the definitions were randomly assigned to one of four conditions: control, test only, study only, and test plus feedback. Concepts assigned to the latter three conditions were presented again (either for test only, study only, or test plus feedback) during two separate sessions, and a final test was administered during a separate session. At the final test, students were asked to provide the definition for each of the twenty key concepts. Final test performance was best for definitions that had been tested with feedback, followed by recall for those that had only been tested or only restudied, with lowest performance for those that did not receive additional practice. Despite multiple sessions spaced across several days, however, performance for all conditions was low, which may have resulted from the ineffective use of feedback. In summary, testing followed by feedback can boost younger students learning of science concepts, but mastery will require the use of other strategies as well.  相似文献   
143.
Observers viewed modified launching effect displays containing a spatial gap between the final location of the launcher (a black square) and the initial location of the target (a black outline square with a white interior). In some conditions, a set of stationary objects (black outline squares with white interiors) filled the spatial gap, and these objects began changing colour upon contact from the launcher. The colour changes could involve all gap objects turning black, the first gap object turning dark grey and subsequent gap objects turning successively lighter grey, or first gap object turning light grey and subsequent gap objects turning successively darker grey. The colour changes could move from the launcher to the target or from the target to the launcher. The gap objects could also remain unchanged. Participants rated whether the launcher caused subsequent motion of the target and how much force the launcher imparted to the target. The sequence of colour changes, and the sequence of locations in which colour changes occurred, influenced ratings; sequences of colour changes consistent with the idea that influence of the launcher was transmitted across gap objects to the target resulted in higher ratings. Implications for visual perception of causality are discussed.  相似文献   
144.
A portfolio forecasting model based on particle swarm optimization (PSO) algorithm with automatic factor scaling is proposed in this Article to effectively improve the accuracy of related analysis model in portfolio application. Firstly, the portfolio problem is analyzed and a hybrid constraint portfolio model is obtained by improving portfolio model with consideration of general portfolio model and combination of market value constraint and upper bound constraint according to Markowitz's theory. Secondly, PSO algorithm is introduced during analysis on portfolio model and solution is found with the hybrid constraint portfolio model of PSO on portfolio. In addition, in order to further improve the performance of PSO in model solution, automatic factor scaling is used for adaptive learning on parameters associated with PSO, to improve convergence of the algorithm. At last, simulation experiments show that the algorithm proposed can obtain a more ideal investment portfolio scheme, thereby reducing investment risks and obtaining greater investment returns.  相似文献   
145.
把手放在刺激旁边,会对知觉、记忆、语义和执行控制等认知加工产生影响,这类现象被称为手近效应。手近效应反映了身体与环境的互动对认知的塑造作用,为具身认知提供了新证据。本文从手近效应的内容,影响因素,及其认知、神经机制等方面对相关研究进行梳理。并从手近效应的神经机制,应用研究,以及动作意图和人际社会因素的调节作用等方面探讨当前手近效应还未解决的问题。  相似文献   
146.
陈睿  杨景  何顺超  李鹏 《心理科学》2018,(2):318-323
刺激的情绪性具有增强记忆的效果,那么,带有情绪信息的刺激对遗忘又会产生怎样的影响?已有研究从行为及认知神经机制层面探讨了情绪性刺激对定向遗忘效应的影响,但结果并不一致。总结已有文献发现,以情绪性刺激的材料类型、情绪效价、唤醒度和熟悉度为主的客观因素和以被试的情绪状态为主的主观因素均为影响定向遗忘效应产生及其稳定性的重要原因。这类研究是对有意遗忘研究领域的重要补充,也加深了人们对有意遗忘机制的理解。  相似文献   
147.
采用奇偶判断任务,考察二年级至大学阶段贵州民族儿童青少年SNARC效应的发展状况。结果显示:三年级开始出现SNARC效应(包括正确率SNARC效应);各阶段SNARC效应无显著差异;高、低年级正确率存在显著差异,六年级以后各阶段正确率无显著差异。结论:民族儿童三年级开始形成数字的空间表征。SNARC效应的大小不因年龄而发生变化;被试对奇偶知识的掌握存在发展过程,三年级可能基本理解奇偶信息,六年级后熟练掌握奇偶信息。  相似文献   
148.
采用大学生羞怯量表、被他人容纳量表、大学生社交回避及苦恼量表和欺负问卷测量了369名大学生,探讨社交回避和被他人容纳在羞怯与受欺负之间的作用。结果表明:(1)羞怯、社交回避和受欺负三个变量彼此之间均呈显著正相关,这三个变量与被他人容纳均呈显著负相关;(2)羞怯不仅直接影响受欺负,也通过社交回避-被他人容纳的链式中介作用间接影响受欺负。  相似文献   
149.
基于积极心理学,采用问卷调查法,对1098名大学生进行调查,探讨社会支持对社会幸福感的影响,并基于希望进行中介效应检验,借此构建三个变量之间的关系模型,探索促进大学生心理健康发展的内在机制。结果表明:社会支持、希望与社会幸福感之间两两相关显著; 社会支持和希望及其各维度,显著正向影响大学生的社会幸福感; 社会支持通过希望影响大学生社会幸福感水平。研究结果证实了希望在社会支持影响社会幸福感中起部分中介作用的心理机制,为大学生心理健康教育提供了参考建议。  相似文献   
150.
姜卉  王玉婷 《心理科学》2018,(6):1416-1422
采用地震后建筑物倒塌,被困人员转运的任务情景,以99名消防指挥系大四学员为被试,研究个体情境意识和团队情境意识的关系,以及社会网络关系中的网络密度和结构洞指标在其中的调节作用。结果表明:(1)个体情境意识与团队情境意识不相关,即团队情境意识不是个体情境意识的简单相加;(2)共享情境意识对团队情境意识有负向影响:个体情境意识之间的差异越大,团队情境意识就越高;(3)对于网络密度较大的团队,结构洞对共享情境意识和团队情境意识的关系起到正向调节的作用;(4)对于网络密度较小的团队,结构洞对共享情境意识和团队情境意识的关系起到负向调节的作用。  相似文献   
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