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141.
Pigeons worked individually in a chamber containing a response key and a mirror. Pecking on the key was controlled by a multiple schedule in which a brief period of continuous food reinforcement alternated with a 5-minute period of extinction. Under baseline conditions, aggressive behavior (responding on the mirror) occurred at the onset of each extinction period. In Experiment I (acute drug administration), the aggressive behavior was decreased by doses of cocaine that had little or no effect on key pecking. Such food-reinforced responding was disrupted, however, by higher doses of cocaine. An attempt to mimic the disruptive drugs effects by a prefeeding manipulation was unsuccessful. In Experiment II (chronic drug administration), some tolerance developed to the disruptive effects of cocaine on the food-reinforced responding, except at the highest dose tested. There was no clear-cut indication of tolerance to the initial effect of cocaine on the aggressive behavior at any dose.  相似文献   
142.
We assessed the role of trait anger and anger expression style on competitive/aggressive decision making and responding. In a 100‐trial iterated Prisoner’s Dilemma (IPD), with instructions to simulate wartime interactions, competition/aggression was defined as “attacking the opponent,” and “waiting for troop reinforcements” was the noncompetitive alternative response. Prior to play, 92 university student players completed the State‐Trait Anger Expression Inventory. They were then paired to play the IPD against partners of similar or dissimilar trait anger levels. At postplay, the State Anger scale was readministered. Results showed significant preplay to postplay increases in state anger, with greater increases shown by high trait anger players. Thus, high trait anger players were especially subject to arousal. Players in the high trait anger group made more competitive/attack responses, and they were more likely to do so when paired with a high trait anger partner. As a result of the high level of competitive/aggressive play, both groups ended with a negative troop count. Trait anger as a general personality temperament was predictive of state anger, competitive/attack responses, and the number of trials before a retaliation was made. The expressive style of anger‐control was also related to manner of play. Trait anger had strong direct and indirect effects through anger control on the number of competitive attack responses. It was concluded that trait anger, especially trait anger/temperament, and anger control difficulties may be toxic personality factors in decision making and competitive behavior. Aggr. Behav. 28:117–125, 2002. © 2002 Wiley‐Liss, Inc.  相似文献   
143.
情绪具身性有着广泛的理论假说与研究证据, 从情绪外周理论到面部反馈假说、躯体标记假说再到现在的情绪具身观, 都一致认为情绪是具身的。情绪具身观认为情绪是包括大脑在内的身体的情绪, 身体的解剖学结构、身体的活动方式、身体的感觉和运动体验决定了我们怎样加工情绪。相关的行为和脑机制研究均支持了情绪加工的具身性。目前关于具身情绪的理论解释主要有镜像神经元系统假说、具身模仿论和知觉符号系统理论等。作为一种新兴的理论观点, 情绪具身观为情绪研究提供了新的视角。  相似文献   
144.
Adjunctive or induced behavior is generated during a variety of schedules of reinforcement. Several theoretical conceptualizations suggest that rate of reinforcement is the primary variable controlling the strength or levels of induced behavior. The operant response requirement within the schedule context has not been extensively studied as a determinant of induced responding. In the present study, levels of induced attack by food-deprived pigeons against restrained conspecifics were compared during response-dependent and response-independent schedules of food presentation equated or yoked interval-by-interval for reinforcement frequency. Experiment 1 compared levels of attack induced by fixed-ratio schedules of key pecking and yoked "matched-time" schedules. Experiment 2 similarly compared chained fixed-ratio 1 fixed-ratio 74 and yoked chained matched-time matched-time schedules. In both experiments, the response-dependent schedules generated greater levels (amount and probability) of induced attack than the response-independent time-based schedules. Thus, the ratio response requirement may be an important determinant of levels of induced responding, and the lower levels of attack observed during the response-independent condition may not be due to the absence of stimuli predicting food presentations. It is concluded that rate of reinforcement is not the sole variable determining levels of induced responding and that response-based and time-based schedules differ in their generation of induced responding.  相似文献   
145.
ABSTRACT— Humans seem unique in their consideration of others' goals, motivations, intentions, and needs. But the human form of social awareness did not spring from nowhere; certain mechanisms shared across primates formed the foundation from which these processes derived. A review of recent nonhuman primate research points to particular ancestral mechanisms, including an interest in images moving in synchrony with self, a mirror neuron system that responds in the same way to actions made by the self and by others, and inherited social tolerance that provided the bases for social thinking. Still there is a gap in tracking social awareness from these basic beginnings to the ability to think about self and other with respect to intentions and goals. Comparative and clinical work will fill in this gap and will map brain processes onto social thinking.  相似文献   
146.
The problems that arise from the presence of self-attacking arguments and odd-length cycles of attack within argumentation frameworks are widely recognized in the literature on defeasible argumentation. This paper introduces two simple semantics to capture different intuitions about what kinds of arguments should become justified in such scenarios. These semantics are modeled upon two extensions of argumentation frameworks, which we call sustainable and tolerant. Each one is constructed on the common ground of the powerful concept of admissibility introduced by Dung in [P.M. Dung, On the acceptability of arguments and its fundamental role in non-monotonic reasoning, logic programming, and n-person games, Artificial Intelligence 77 (1995) 321–357]. The novelty of this approach consists in viewing the admissibility of a subset of arguments as relative to potentially challenging subsets of arguments. Both sustainable and tolerant semantics are more credulous than preferred semantics (i.e. they justify at least the same arguments, and possibly more). Given certain sufficient conditions they coincide among them as well as with other semantics introduced by Dung.  相似文献   
147.
D. N. Walton 《Argumentation》2001,15(2):207-221
This paper looks into the known evidence on the origins of the type of argument called the circumstantial ad hominemargument in modern logic textbooks, and introduces some new evidence. This new evidence comes primarily from recent historical work by Jaap Mansfeld and Jonathan Barnes citing many cases where philosophers in the ancient world were attacked on the grounds that their personal actions failed to be consistent with their philosophical teachings. On the total body of evidence, two hypotheses about the roots of the circumstantial ad hominem are considered. One is that it came from Aristotle through Locke. The other is that it may have had separate roots in these ancient philosophical writings that criticized philosophers for not practicing what they preached.  相似文献   
148.
叶浩生  曾红 《心理科学》2013,36(5):1230-1236
镜像神经元是意大利帕尔玛大学Rizzolatti等人在恒河猴大脑腹侧运动前皮层F5区发现的一种神经元。这种神经元在猴子操作和观察同一个指向某种目标的动作时(如伸手抓食物)皆被激活,似乎这种神经元映射了其它个体的动作,因此被命名为“镜像神经元”。镜像神经元通过具身的模拟把动作的执行和动作的知觉结合在一起,把观察过程与身体运动过程相融合,克服了二元论在身心之间所设置的障碍,为人们正确认识身心关系开辟了新的视角。  相似文献   
149.
周爱保  申莎蒋强 《心理科学》2017,40(6):1335-1339
示能性(affordance)概念解释了人的行为与物体功能之间互动、互补的关系。但是,有关示能性生理基础却很少被提及。镜像神经元的发现为示能性生理基础提供了可能的解释。文章根据研究将示能性分为结构示能性和功能示能性,探讨了不同示能性和镜像神经元之间的关系,并提出不同神经通路中的镜像神经元是示能性生理基础的结论。背-背侧分流中的镜像神经元是结构示能性的神经基础,而腹-背侧分流中的镜像神经元是功能示能性的神经基础。  相似文献   
150.
Mass casualty attacks in recent years have demonstrated the need to include “evil intent” as a design consideration. Three recent actual or potential weapons of mass destruction (WMD) attacks did not involve nuclear bombs or other devices designed as weapons, but rather benign objects used with evil intent. Just as unplanned events such as hurricanes, earthquakes, fires, and user misuse have been codified into design requirements based on the likelihood and potential impact of the event, “evil intent” has to become part of the design process for buildings, vehicles, equipment, and other items. The endstate should be reasonable additions to existing codes and standards such that it is clear what is and is not designed for. In the absence of specific design guidance, professionals with appropriate expertise can assess potential for “evil intent” and provide recommendations to design out or warn against this potential harm to public safety, particularly when codified requirements are not present. An earlier version of this paper was presented at the “Ethics and Social Responsibility in Engineering and Technology” meeting, New Orleans, 2003. Author Note: Bart Kemper, PE, is the principal engineer for Kemper Imageering, Inc. A significant portion of his work has been involved in industrial equipment design, product design, and the design and analysis of different security devices as well as performing simulations, computer modelling, reliability studies, blast analyses, and FMEA analyses on commercial equipment, including marine, offshore, and industrial facilities. He is also a US Army Reserve captain in the Corps of Engineers and was mobilized and deployed overseas in February 2003 in support of Operation Iraqi Freedom as a member of the 412th Engineer Command, headquartered in Vicksburg, Mississippi. A significant portion of his duties involved reviewing intelligence, analyzing potential courses of action, and evaluating risks with regard to Iraqi and Coalition activities in the northern Iraqi oilfields as well as base camp design and infrastructure engineering. This paper is unclassified and has been cleared for publication.  相似文献   
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