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311.
新媒体研究述评及其心理学研究取向   总被引:1,自引:0,他引:1  
新媒体的横空出世,对人们的生活带来极大影响。针对新媒体自身的一些问题及其影响,国内外进行了一系列研究。在综观相关研究成果基础上,介绍了新媒体的内涵与外延、特征及新媒体时代的起始时间,并主要介绍了新媒体的研究焦点,包括新媒体对人们生活方式及生活质量的影响,影响人们对新媒体态度及行为背后的心理因素分析。最后,在综合评价已有研究的基础上,提出应进一步加强新媒体的心理学研究取向,同时指出新媒体研究问题的具体深入化、方法的多元化及研究的本土化是未来的研究趋向。  相似文献   
312.
This study investigated the effects of transformational and transactional leadership styles and communication media on team interaction styles and outcomes. Teams communicated through one of the following three ways: (a) face-to-face, (b) desktop videoconference, or (c) text-based chat. Results indicated that transformational and transactional leadership styles did not affect team interaction styles or outcomes; that the mean constructive interaction score was higher in FTF than videoconference and chat teams, but not significantly higher in videoconference than chat teams; and that teams working in richer communication media did not achieve higher task performance than those communicating through less rich media. Finally, mean team cohesion scores were higher in FTF and videoconference than chat teams, but not significantly higher in FTF than videoconference teams. These results provide further evidence that communication media do have important effects on team interaction styles and cohesion.  相似文献   
313.
信息是心理战进攻的主要武器,以造成心理杀伤为最终目标。为了更好地研究心理战防御,需要首先对信息损伤的特点进行研究。本文通过“非典”流行期间信息损伤的调查,界定了信息损伤的概念,总结了信息损伤的特点,分析了信息损伤的影响因素,提出了未来信息损伤的研究方向  相似文献   
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Women’s sport magazines were launched during the mid-to-late 1990s as a response to the growing women’s sport movement in the United States. These magazines, including Real Sports, Sports Illustrated for Women, and Women’s Sports & Fitness, were marketed as more active and sport-focused than established titles such as Shape, a popular magazine launched during the early 1980s for fitness-oriented women. Shape has been criticized by scholars for reinforcing male hegemony in US culture through its emphasis on sexual difference. In the present research, we analyzed photo images presented in Sports Illustrated for Women, Women’s Sports & Fitness, and Real Sports to assess the reinforcement or rejection of sexual difference in these magazines as gauged against the presentation of sexual difference in Shape. The results show that the newer magazines do, to varying degrees, contest male hegemony more than Shape does. The impact of these magazines is discussed, and we speculate on the reasons that, although Shape continues to thrive, these magazines have ceased publication.  相似文献   
317.
Well-being is a widely discussed topic in research, policy, and media. This study was aimed at examining usage patterns of core terminology related to well-being in Norwegian newspapers during the past two decades. Specifically, we investigated occurrence across time of 39 words describing well-being facets from four theoretical perspectives: affective approaches, cognitive or life satisfaction approaches, eudaimonic and humanistic approaches, and character strengths. Four major newspapers were selected in order to capture sociocultural and regional variation. Evidence of significant changes in usage frequency was detected for about half of the search terms. Affective words showed variable trends, while usage of words referring to satisfaction declined. The most notable magnitude of change concerned the increase in eudaimonic words related to mastery, motivation, and self-development. Findings suggest that core vocabulary of well-being belongs to a changeable field of linguistic practice. Implications for positive psychology are proposed.  相似文献   
318.
以500名青少年手机拥有者为被试,采用问卷调查法考察青少年新媒介依赖(包括网络和手机依赖)的特点,并探讨父母因素和抵制效能感对青少年新媒介依赖的预测作用。结果发现:(1)40%的青少年至少存在边缘网络成瘾行为,19.8%的青少年为手机依赖者。青少年网络成瘾和手机依赖这两种新媒介依赖行为间具有显著的关联性,46.4%的青少年存在至少一种新媒介依赖行为。(2)青少年新媒介依赖行为与其抵制效能感、父母行为/态度及父母行为监控显著相关。青少年抵制效能感在父母行为/态度与青少年新媒介依赖行为之间起到完全中介的作用,在父母行为监控与青少年新媒介依赖行为间起到部分中介的作用。研究结果对提高青少年新媒介依赖行为预防干预活动的有效性和针对性具有重要的指导意义。  相似文献   
319.
This paper argues that advertisements have been wrongly conceived as appealing to the irrational. Advertisements contain a structure of argumentation, but often far more complex than would initially appear. Advertisements give reasons for consumers to choose products, voters to elect a candidate, or citizens to alter their behavior. The way they do so is to best explained in terms of their argumentative structure.  相似文献   
320.
Associations between a preference for violent electronic games and adolescents’ self‐perceptions of problem behaviors and emotions were examined. It was predicted that a preference for violent games would be associated with negative externalizing characteristics, in particular aggressive emotions and behaviors, on the Youth Self‐Report (YSR), a standardized self‐report measure of adolescent problem behaviors. Thirty‐two 11‐ through 15‐year‐olds (17 girls) listed and categorized favorite electronic games into one of six predetermined categories and completed the YSR. MANOVA revealed significant relationships between a preference for violent games and the Thought Problems subscale (P < .01) and YSR Total Score (P < .05), with trends noted for the Internalizing (P < .06) and Anxious‐Depressed (P < .08) subscales. Expected relationships with externalizing behaviors, including aggression, were not found. However, across all YSR subscales, children with higher preference for violent games had more clinically significant elevations than those with low preference for violent games. On the Total Problems subscale, of the eight children receiving scores in the clinically significant range, six were in the High preference group (three boys and three girls). The failure to find the expected relationships between a preference for violent games and aggressive, externalizing behaviors is puzzling. It is possible that individuals with a preference for violent games may have high exposure to all forms of media violence. Their perceptions of their own behavior, in comparison, may not seem sufficiently aggressive to justify endorsement of problems in this area. Or, playing violent electronic games may promote a disconnection between the emotions normally associated with violence and violent acts. These explanations are consistent with a desensitization model where exposure to media violence decreases sensitivity to aggression. Aggr. Behav. 28:134–144, 2002. © 2002 Wiley‐Liss, Inc.  相似文献   
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