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161.
Anne Kull 《Zygon》2006,41(4):785-792
Bronislaw Szerszynski's book Nature, Technology and the Sacred (2005) challenges us to think of nature, technology, and the sacred in a genuinely novel way. The sacred is the context and the protagonist, not a passive, unchanging, vague phenomenon. Both nature and technology will be better interpreted in the context of the transformations of the sacred.  相似文献   
162.
The conclusion that nominal brainstorming groups outperform interactive brainstorming groups has been exclusively based on studies of idea generation. This study tested whether the productivity advantage of nominal groups would also result in better idea selection. Nominal and interactive groups performed a task that involved idea generation and selection. Idea generation and selection were strictly separated for half the groups, but were combined for the other half. Nominal groups generated more ideas than interactive groups, and the ideas generated by nominal groups were more original and less feasible than the ideas generated by interactive groups. However, there were no differences among conditions in quality of the selected ideas. Further, idea selection was not significantly better than chance. This suggests that high productivity in brainstorming is not sufficient to lead to better solutions.  相似文献   
163.
The formal verification of mathematical texts is one of the most interesting applications for computer systems. In fact, we argue that the expert language of mathematics is the natural choice for achieving efficient mathematician–machine interaction. Our empirical approach, the analysis of carefully authored textbook proofs, forces us to focus on the language and the reasoning pattern that mathematician use when presenting proofs to colleagues and students. Enabling a machine to understand and follow such language and argumentation is seen to be the key to usable and acceptable math assistant systems. In this paper, we first perform an analysis of three textbook proofs by hand; we then describe a computational framework that aims at mechanising such an analysis. The resulting proof-of-concept implementation is capable of processing simple textbook proofs and constitutes promising steps towards a natural mathematician–machine interface for proof development and verification.  相似文献   
164.
研究采用3(年级)×2(场认知方式)×2(视空间能力水平)×3(问题表征方式)四因素混合实验设计,探讨了这四种因素对小学生数学应用题解题水平的影响。结果表明:年级、认知方式、空间能力以及问题表征方式均是影响小学生应用题解决水平的关键因素;问题表征方式、认知方式、空间能力以及年级四个因素对小学生解题水平存在交互作用,其中图形提示有利于场依存性学生解题水平的提高,低空间-场依存型的学生更适合图形提示;高空间-场依存型的学生随年级升高解题能力发展较快,而低空间-场依存型的学生解题水平提高较慢;随着年级的升高,图式表征对小学生问题解决的促进作用增强。  相似文献   
165.
For most residents of Europe, war is a new experience in which they find themselves both as witnesses and participants. In this paper the war in Ukraine serves as an illustration and case example. Like any unfamiliar experience, war elicits profound emotional responses which can be so overwhelming that an individual may be unable to fully process them and to create mental representations of the reality of war. When the psyche becomes entrapped in an unprocessed state, without the capacity to derive meaning from it, this results in the “fossilization” of the psyche akin to what McGinley and Segal describes as a totalitarian state of mind. Subjectivity and individual differences come under collective or personal attack, or both. This state of being prioritizes the needs of the collective psyche over the individual psyche. The image of Gorgon Medusa, who transformed living people into “fossilized” ones, is presented as a metaphor of total identification with the collective dimension. In contrast, the psyche can reveal a creative approach to resolving war-induced trauma. This is depicted in the concept of the Alchemical Stone and its creation, which symbolizes a harmonious connection between the external and internal realms, the subjective and objective experiences, and the real and the imaginal dimension.  相似文献   
166.
Viewing art inspires creativity, which can encourage learning in art education. A previous study revealed that the type of artwork and the way art is viewed affects adults' inspiration; however, no study exists concerning the way children are inspired by viewing art. Thus, the current study aimed to examine whether children's age group/grade level, art style (figurative or abstract), and artwork creators (children or adults) influence children's inspiration, and whether the effects of the art style and creators vary by children's age group/grade level. An online questionnaire survey was conducted with the help of 600 pairs of parents and their elementary-school-aged children. They were asked to view eight paintings that differed in terms of the artists and their individual style and they then rated their inspiration experience when viewing each artwork. The results revealed that children were more inspired when viewing abstract, rather than figurative, paintings, and the effect of the type of painting differed in the third and sixth grades. Additionally, children gained more inspiration by viewing paintings created by children rather than by adults; a difference observed in all grade levels.  相似文献   
167.
Creativity researchers are increasingly interested in understanding when, how, and for whom creativity can be beneficial. Previous reviews have demonstrated that creativity research largely ignores the study of its impact on factors that promote health, and well-being among populations of adults. It is unclear, in fact, whether this gap in research also extends to creativity research among young children. This paper addresses this issue. Early childhood is a crucial stage for the cognitive development of young children who remain highly sensitive to stress, and adversity. It is therefore essential to identify and promote factors that are beneficial to early childhood resilience, thereby contributing to documenting more of the effects of creative activities on positive outcomes. This paper presents a review with a bibliometric analysis of 1000 randomly selected articles from the Web of Science, without bias towards any specific peer-reviewed journal. The analysis of 454 included articles shows that approximately 80% of the included studies focus on creativity as an outcome (replicating previous findings with a larger sample), with only 3.78% investigating creative activities as predictors among young children. In this small percentage, most of the studies addressed creative activities in young children related to resilience outcomes.  相似文献   
168.
169.
顾客为什么参与创造? ——消费者参与创造的动机研究   总被引:6,自引:1,他引:5  
徐岚 《心理学报》2007,39(2):343-354
从消费者参与企业价值创造的角度研究了消费者创造动机与创造意愿之间的关系,结果说明,一般创造性理论所证实的认知需求并未对消费者创造意愿产生显著影响,而独特性产品需求、独特性体验需求以及创造激励对消费者创造意愿产生了显著的正面影响研究还发现,信任和创造激励分别调节了独特性产品需求和独特性体验需求与创造意愿之间的关系  相似文献   
170.
胡卫平  张淳俊 《心理学报》2007,39(4):697-705
采用科学领域的跨学科概念图创作任务, 探讨了跨学科概念图创作能力与科学创造力的关系。研究发现:(1)跨学科概念图创作能力与科学创造力显著正相关;(2)概念图创作的命题、交叉连接与创造力的流畅性、独创性、灵活性显著相关;交叉连接与独创性显著相关;(3)跨学科概念图创作能力的个体差异表现在科学创造力的各个方面。研究表明,跨学科概念图创作任务与科学创造力测验考察了学习者相似的心理能力;跨学科概念图创作不仅可以用于促进跨学科信息整合和知识建构,还可以作为理解学习者创造性思维能力的有效工具  相似文献   
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