首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   4103篇
  免费   344篇
  国内免费   544篇
  4991篇
  2024年   2篇
  2023年   56篇
  2022年   67篇
  2021年   132篇
  2020年   171篇
  2019年   243篇
  2018年   284篇
  2017年   331篇
  2016年   317篇
  2015年   138篇
  2014年   186篇
  2013年   1093篇
  2012年   111篇
  2011年   210篇
  2010年   129篇
  2009年   177篇
  2008年   189篇
  2007年   160篇
  2006年   131篇
  2005年   148篇
  2004年   127篇
  2003年   112篇
  2002年   83篇
  2001年   74篇
  2000年   38篇
  1999年   53篇
  1998年   46篇
  1997年   17篇
  1996年   25篇
  1995年   15篇
  1994年   22篇
  1993年   19篇
  1992年   12篇
  1991年   8篇
  1990年   5篇
  1989年   10篇
  1988年   2篇
  1987年   3篇
  1986年   4篇
  1985年   2篇
  1984年   9篇
  1983年   2篇
  1982年   6篇
  1981年   3篇
  1980年   5篇
  1979年   3篇
  1978年   6篇
  1977年   2篇
  1976年   2篇
  1975年   1篇
排序方式: 共有4991条查询结果,搜索用时 15 毫秒
201.
Non-visual gaze patterns (NVGPs) involve saccades and fixations that spontaneously occur in cognitive activities that are not ostensibly visual. While reasons for their appearance remain obscure, convergent empirical evidence suggests that NVGPs change according to processing requirements of tasks. We examined NVPGs in tasks with long-term memory (LTM) and working memory (WM) requirements. Experiment 1 yielded significantly higher eye movement rate (EMR) in tasks requiring LTM search than in a WM task requiring maintenance of information. Experiment 2 manipulated accessibility of items in study-test episodic tasks using the levels of processing paradigm. EMR was high in episodic recall irrespective of item accessibility. Experiment 3 examined functional significance of saccades in LTM tasks. Voluntary saccadic suppression produced no evidence that saccades contribute to task performance. We discuss the apparent epiphenomenal nature of spontaneous saccades from an evolutionary perspective and outline a neuroanatomical model of the link between the saccadic and memory system.  相似文献   
202.
Preschoolers are well known for their poor working memory (WM) performance. This could result from goal neglect, which would hamper the setting of maintenance strategies. Previous studies have shown that preschoolers’ WM performance can be improved in game-like tasks, because they provide cues to support goal maintenance. However, in these studies, it was unclear what features of the task (either the main toy or the motor activity required by the game) provide efficient cues. The aim of the present study was to disentangle the two features to examine cue effects in 5- to 7-year-old children. No improvement of WM performance was observed when the toy was a potential goal cue, whereas the motor activity had a detrimental effect in all age groups. The latter effect could result from a distraction of attention from attention-based maintenance activities. Hence, preschoolers' poor WM performance would not be fundamentally due to goal neglect.  相似文献   
203.
Even though Transformers are extensively used for Natural Language Processing tasks, especially for machine translation, they lack an explicit memory to store key concepts of processed texts. This paper explores the properties of the content of symbolic working memory added to the Transformer model decoder. Such working memory enhances the quality of model predictions in machine translation task and works as a neural-symbolic representation of information that is important for the model to make correct translations. The study of memory content revealed that translated text keywords are stored in the working memory, pointing to the relevance of memory content to the processed text. Also, the diversity of tokens and parts of speech stored in memory correlates with the complexity of the corpora for machine translation task.  相似文献   
204.
Depth perception is essential for effective interaction with the environment. Although the accuracy of depth perception has been studied extensively, it is unclear how accurate the depth information is stored in working memory. In this study, we investigated the accuracy and systematic biases of depth representation by a delayed estimation task. The memory array consisted of items presented at various stereoscopic depth positions, and the participants were instructed to estimate the depth position of one target item after a retention interval. We examined the effect of spatial configuration by comparing the memory performance in the whole-display condition where non-target memory items were present during retrieval with that in the single-display condition where non-target memory items were absent. In the single-display condition, we found an overestimation bias that the depth estimates were farther than the corresponding depth positions defined by disparity, and a contraction bias that the stored depth positions near the observer were overestimated and those far from the observer were underestimated. The magnitude of these biases increased with the number of to-be-stored items. However, in the whole-display condition, the overestimation bias was corrected and the contraction bias did not increase with the number of to-be-stored items. Our findings suggested that the number of to-be-stored items could affect the accuracy of depth working memory, and its effect depended crucially on whether the information of spatial configuration of memory display was available at the retrieval stage.  相似文献   
205.
It is still controversial to what extent neocortical consolidated memories are susceptible of change by processes of reconsolidation and transformation throughout experience, and whether the medial temporal lobes are necessary for this update of semantic consolidated memories, as they are for episodic remembering. We hypothesize that patients with amnestic mild cognitive impairment (aMCI) who have deficits in episodic memory may also have difficulties in updating information on added new features of objects. Sixteen participants with aMCI and 20 healthy control participants performed a semantic word-to-picture task, in which they were asked to identify as belonging to a given semantic category NEW objects, that have incorporated novel features, as well as OLD items, semantically and visually SIMILAR items and UNRELATED items. Patients with aMCI made a greater percentage of errors than healthy controls. Participants globally made greater percentages of errors in difficult types of items, namely NEW and SIMILAR, as compared to easier ones, OLD and UNRELATED. Importantly, an item by diagnostic group interaction effect was observed, and post hoc analysis showed that patients with aMCI made a higher percentage of errors than controls in NEW items only. In conclusion, patients with aMCI had a particular difficulty in identifying the NEW items of the word-to-picture task as compared to the control participants, supporting the concept of a flexible and dynamic conceptual knowledge system, involving the update of semantic memories and the integration of new attributes in a constant transformation process, which is impaired in these patients.  相似文献   
206.
Previous research has demonstrated that Distributional Semantic Models (DSMs) are capable of reconstructing maps from news corpora (Louwerse & Zwaan, 2009) and novels (Louwerse & Benesh, 2012). The capacity for reproducing maps is surprising since DSMs notoriously lack perceptual grounding. In this paper we investigate the statistical sources required in language to infer maps, and the resulting constraints placed on mechanisms of semantic representation. Study 1 brings word co-occurrence under experimental control to demonstrate that standard DSMs cannot reproduce maps when word co-occurrence is uniform. Specifically, standard DSMs require that direct co-occurrences between city names in a corpus mirror the proximity between the city locations in the map in order to successfully reconstruct the spatial map. Study 2 presents an instance-based DSM that is capable of reconstructing maps independent of the frequency of co-occurrence of city names.  相似文献   
207.
客体运动方向的视觉工作记忆容量   总被引:2,自引:0,他引:2  
记忆动态场景中多客体的特征和时空信息是人类重要的认知活动。目前有关视觉工作记忆的研究虽然广泛探讨了对视觉信息的存储容量及机制,然而所采用的刺激材料均呈现于静态场景中,且不包含运动信息。而有关多客体追踪的研究只关注动态场景中多客体信息的实时更新,而不涉及一段时间内对客体信息的保持。本研究结合视觉工作记忆领域的变化觉察范式和多客体追踪范式,以独立运动的客体为刺激材料,探讨多个客体的运动方向信息在工作记忆中的存储容量问题。结果表明,在工作记忆中能够存储大约3个客体的运动方向信息。  相似文献   
208.
Working memory allows complex information to be remembered and manipulated over short periods of time. Correlations between working memory and mathematics achievement have been shown across the lifespan. However, only a few studies have examined the potentially distinct contributions of domain-specific visuospatial and verbal working memory resources in mental arithmetic computation. Here we aimed to fill this gap in a series of six experiments pairing addition and subtraction tasks with verbal and visuospatial working memory and interference tasks. In general, we found higher levels of interference between mental arithmetic and visuospatial working memory tasks than between mental arithmetic and verbal working memory tasks. Additionally, we found that interference that matched the working memory domain of the task (e.g., verbal task with verbal interference) lowered working memory performance more than mismatched interference (verbal task with visuospatial interference). Findings suggest that mental arithmetic relies on domain-specific working memory resources.  相似文献   
209.
本研究采用ERP技术和学习-再认范式考察视觉输入的颜色和记忆中的物体颜色知识一致性对情景记忆编码和提取的影响。结果显示, 在对物体图片进行编码时颜色不一致图片诱发更大N400, 而提取阶段则对颜色一致图片有更多熟悉性加工(实验1); 物体名称能够更快激活典型颜色知识, 对颜色一致名称有更多细节回想(LPC更正) (实验2)。实验结果表明, 颜色一致促进知觉水平的记忆编码, 而阻碍语义水平编码。同时, 颜色一致促进物体图片提取(知觉水平)中的熟悉性和回想过程; 而对物体名称提取(概念水平)的促进作用仅表现在回想上。此外, 颜色与物体名称有着密切联系, 同样影响物体的语义表征, 支持激活-扩散模型理论。本研究从知觉和概念水平上为揭示物体颜色在联结记忆中的作用提供了证据。  相似文献   
210.
对真人面孔与卡通面孔记忆线索的比较研究,有助于深入认识儿童的面孔认知机制。采用“学习-再认”范式,以内部线索面孔、外部线索面孔和完整面孔为刺激材料,探究面孔线索对4~6岁幼儿真人与卡通面孔记忆的影响。结果发现:(1)女童对真人面孔的记忆显著优于卡通;(2)对卡通面孔的记忆,男童显著优于女童;(3)对真人面孔:完整面孔记忆显著优于内部线索面孔与外部线索面孔;对卡通面孔:外部线索面孔记忆最佳,其次完整面孔,内部线索面孔最低;(4)幼儿对外部与内部线索面孔的记忆能力随年龄逐步提高,6岁显著优于4岁。综上,幼儿对真人面孔与卡通面孔的记忆模式存在差异;且面孔类别、性别、面孔线索与年龄等因素均影响幼儿的面孔记忆。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号