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181.
日常生活中, 语言的使用往往出现在某个视觉情境里。大量认知科学研究表明, 视觉信息与语言信息加工模块并不是独立工作, 而是存在复杂的交互作用。本文以视觉信息对语言加工的影响为主线, 首先对视觉信息影响言语理解, 言语产生以及言语交流的相关研究进展进行了综述。其次, 重点对视觉信息影响语言加工的机制进行了探讨。最后介绍了关于视觉信息影响语言加工的计算模型, 并对未来的研究方向提出了展望。  相似文献   
182.
使用模拟研究方法比较了以往研究中提出的基于观察信息矩阵、三明治矩阵的Wald(分别表示为W_Obs、W_Sw)、似然比(Likelihood Ratio)统计量以及新提出的基于经验交叉相乘信息矩阵的Wald统计量(W_XPD)在模型——数据失拟条件下进行项目水平上模型比较时的表现。结果显示:(1)W_Sw的一类错误控制率有很强的健壮性。(2)W_XPD在Q矩阵错误设定的大多数条件下的表现优于W_Sw。结论:模型—数据拟合良好时可以使用W_Sw进行项目水平上的模型比较,当模型与数据失拟时W_XPD可能是更好的选择。  相似文献   
183.
This article examines the extent to which structuring Emergency Department discharge information improves the ability to recall that information, and whether such benefits interact with relevant prior knowledge. Using three samples of students with different levels of prior medical knowledge, we investigated the amount of information recalled after structured vs. non-structured presentation of information. Across all student samples, the structured discharge information led to a relative increase in recalled items of 17% compared to non-structured discharge information (M = 9.70, SD = 4.96 vs. M = 8.31, SD = 4.93). In the sample with least medical knowledge, however, the structured discharge information resulted in a relative increase in recall by 42% (M = 8.12 vs. M = 5.71). These results suggest that structuring discharge information can be a useful tool to improve recall of information and is likely to be most beneficial for patient populations with lower levels of medical knowledge.  相似文献   
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Planning and decision-making are two of the cognitive functions involved in the solution of problems. These functions, among others, have been studied from the point of view of a new field known as cognitive informatics focused on the development of cognitive architectures, autonomous agents, and human robots that are capable of showing human-like behavior. We present an exhaustive study of current biological and computational models proposed in the fields of neuroscience, psychology, and cognitive informatics. Also, we present a deep review of the brain areas involved in planning, decision-making, and affection. However, the majority of the proposed computational models are seeking to mimic human external behavior. This paper aims to contribute to the cognitive informatics field with an innovative cognitive computational model of planning and decision-making. The two main differences of our model with respect to the current models in the literature are: (i) our model considers affective and motivational information as a basic and essential trigger in planning and decision-making processes; (ii) our model attempts to mimic both the internal human brain as well as the external human behavior. We developed a computational model capable of offering a direct mapping from human brain areas to computational modules of our model. Thus, in this paper we present our model from a conceptual, formal, and computational approach in order to show how our proposal must be implemented. Finally, a set of tests were conducted in order to validate our proposal. These tests show an interesting comparison between the behavior of our prototype and the behavior exhibited by some people involved in a case study.  相似文献   
187.
Rehabilitation within three months plays a significant role in the recovery of damaged motor functions following the onset of a stroke. To increase the effectiveness of rehabilitation, it is important to perform rehabilitative exercises with movement intention. This study analyzed the association between electroencephalogram (EEG) and electromyogram (EMG) signals in healthy individuals in an attempt to verify the differences between the two signals in corticomuscular connectivity as well as the time delay in the flow of information in accordance with the presence of movement intention. To examine the relationship between the brain and muscles, coherence and mutual information analyses were performed on the EEG signals in the motor cortex and EMG signals in the flexor digitorum superficialis muscle during grasping training. Coherence and mutual information between EEG and EMG signals were significantly higher and the time delay of information flow was shorter when subjects performed active exercise with movement intention than when they performed passive exercise without movement intention. These findings could be applied to the rehabilitation of stroke patients to develop a rehabilitative training system with heightened effectiveness through verification of the presence of movement intention in the patients.  相似文献   
188.
尽管绝大多数商业伦理决策都是由团队而非个人所做出的,但目前对团队伦理决策的研究还很少,尤其缺乏基于理论的深入研究。在前人研究的基础上,借鉴个体伦理决策和团队决策方面的研究成果,结合中国文化强调反省、中庸、威权领导等特点,我们对团队伦理决策的过程机制及影响因素的作用模式展开理论驱动的深入研究。具体来讲,将综合利用多种方法来进行两个方面的4项子研究。在团队伦理决策的过程机制方面,拟开展团队伦理决策的过程机制模型构建研究,然后聚焦于团队伦理决策和个体伦理决策的核心区别,展开基于社会决策图式理论的团队伦理决策观点整合机制研究;在团队伦理决策的影响因素作用模式方面,拟从成员和领导两个方面来进行:基于信息加工和团队冲突的成员多样性对团队伦理决策的影响机制研究,基于信息取样模型的领导特征对团队伦理决策的影响机制研究。  相似文献   
189.
Two experiments were conducted to examine framing effects in sport. In Experiment 1, a conceptual replication [Loftus, E. F., & Palmer, J. C. (1974). Reconstruction of automobile destruction: An example of the interaction between language and memory. Journal of Verbal Learning and Verbal Behavior, 13(5), 585–589], participants watched a hockey collision, with the hit described later in a written format as a “contact”, “bump”, or “smash”. This manipulation resulted in no differences in participants’ report of how fast the players were skating, their intentions, and the outcome of the hit. In Experiment 2, participants watched the same video clip with ongoing commentary. Those who heard the announcer describing the event as “contact” estimated a higher skating speed than participants who were exposed to the “smash” commentary. Participants who were exposed to the “bump” commentary rated the repercussions of the collision as less severe than did those exposed to the other commentaries. These findings show that the perception of magnitude hierarchy may be domain specific and suggest future avenues for exploring framing effects when one is exposed to visual stimuli.  相似文献   
190.
The conjunction fallacy is a violation of a very basic rule of probability. Interestingly, although committing the fallacy seems irrational, adults are no less susceptible to the fallacy than young children. In Experiment 1, by employing tasks where the conjunctive response option involved two non-representative items, we found a large reduction in fallacy rates as compared to traditional conjunction fallacy problems. Nevertheless, fallacy rates remained relatively high in both adolescents and adults, although adults showed more consistency in their normative responses. In Experiment 2, we demonstrated that children’s relatively good performance on the task was not the consequence of their missing knowledge of social stereotypes. Additionally, children were more strongly affected by explicitly presented frequency information than adults. Indeed, adults only took frequency information into account when frequencies were made relevant by a training in probabilistic reasoning. Overall, the results suggest that whereas the potential for normative reasoning increases with development, this potential is often overshadowed by a pervasive tendency in adolescence and adulthood to rely on contextual information, knowledge, and beliefs, even when conflicting information is available. By contrast, children are more strongly influenced by explicitly presented information than relevant knowledge cued by the tasks.  相似文献   
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