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611.
Recent research reveals that playing prosocial video games increases prosocial cognitions and helpful behaviors [Gentile el al., 2009; Greitemeyer and Osswald, 2009; 2010; 2011]. These results are consistent with social‐cognitive models of social behavior [e.g., the “General Learning Model,” Buckley and Anderson, 2006]. The social‐cognitive learning models suggest that in addition to influencing cognitions, media content may also influence affect. However, past studies on prosocial video games have failed to find a significant effect on affective measures [Greitemeyer and Osswald, 2010]. The present research examined the effects of prosocial, neutral, and violent video games on state hostility and positive affect. Also examined were moderating effects of trait aggressiveness, trait altruistic helping, and trait egoistic helping. Prosocial games reduced state hostility and increased positive state affect. Violent video games had the opposite effects. These effects were moderated by trait physical aggression. Altruistic participants reported relatively more positive affect and less state hostility. Egoistic participants reported relatively more aggravated and mean feelings. Aggr. Behav. 38:263–271, 2012. © 2012 Wiley Periodicals, Inc. 相似文献
612.
The Social Representations of the Bali Climate Conference in the French and German Media 总被引:1,自引:0,他引:1
S. Caillaud N. Kalampalikis U. Flick 《Journal of community & applied social psychology》2012,22(4):363-378
Climate change is a major current affair for which recent United Nations climate conferences aim to build consensus and develop international solutions. The objective of this article is to compare, through the theoretical lens of social representations, the way in which French and German media, specifically newspapers, represent the Bali climate conference. We use the triangulation of data analysis to take both the pragmatic and the semantic aspects of media discourse into account. Results show that German media adopt both a local and a global vision of climate change and of the conference. Religious metaphors highlight a moral dimension of the conference, suggesting anchoring in human and political categories. In contrast, in French media, we identify that conflicts between countries render the stakes of climate change concrete by war metaphors. The French discourses examined are shown to be organised through the anchoring of political and financial categories. Results are discussed in relation to the history of green movements in the two countries and in relation to practical implications. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
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The aim of this study was to examine the relationships between cybervictimization and three body-related concerns: body-esteem, self-objectification, and internalization of body ideals. The aim was also to examine these relationships not only to cybervictimization in general but also to appearance-related cybervictimization more specifically. The sample comprised 482 adolescents (233 girls and 247 boys aged 13–15; two participants did not answer the question about gender) from four Swedish schools. The results showed that victims of appearance-related cyberbullying suffered from more body-related concerns: they had a poorer view of their general appearance and of their weight. They also reported more body shame, thin-ideal internalization, and appearance-related pressure from the media. This study shows that cyberbullying that focuses on the victim's appearance is associated with several body-related concerns that have not previously been studied. A novel finding was also that body-related concerns were not related to cyberbullying in general, as has been implied in earlier research, but specifically related to cyberbullying directed at the victim's appearance. The findings suggest that there is a need to include attention to the specific relationships between appearance-related cyberbullying and body-related concerns in future prevention and intervention work. 相似文献
616.
Alberto Rosa Candela Molina Alonso Domínguez José-Antonio Pérez Marcela Lonchuk 《Estudios de Psicología》2019,40(1):48-78
AbstractThis paper approaches theatre performance as a laboratory for the simulation of behaviour. The preparation of the professional production of a theatre play was observed and videotaped with the purpose of studying (a) the process of production of artefacts for giving sense to the play and each of its scenes, (b) shaping the identity of the characters, and (c) how these artefacts were reshaped and readjusted in successive rehearsals. Results support the thesis that the process of production of a scenic text can act as a simulation model for how cultural artefacts, conscious processes and behaviour get articulated when developing a character’s identity. 相似文献
617.
Robert J. Sternberg 《Estudios de Psicología》2019,40(3):497-525
AbstractThe tall-poppy syndrome (TPS) is a pattern of behaviour whereby people who excel in some respect are cut down to size by those around them. People are often uncomfortable with those who excel and therefore, in effect, seek to put them in their place. I argue in this article that the TPS is, in some respects, getting worse, even in the creative professions. I suggest a number of reasons why this might be so and also what societies might do about it. 相似文献
618.
BackgroundTouch screen devices are now ubiquitous, and their usage by young children is increasing. However, the effects of these devices on young children are still unknown. Therefore, this study aimed to address the associations of touch screen device exposure with symptomatic emotional and behavioral problems and language development in children between the ages of 18 and 36 months.MethodA total of 161 primary caregivers of children between the ages of 18 and 36 months were recruited from the pediatric ward and outpatient clinic at a medical center in southern Taiwan. All caregivers were asked to fill out the Child Behavior Checklist for Ages 1½–5 (CBCL 1½–5) and a questionnaire on basic personal information and touch screen device usage, and they were also interviewed with the Communication and Language Screening Test for Birth to Three Chinese-Speaking Infant-Toddlers (CLST). Independent t-test and one-way ANOVA were used to examine the differences among the categories in the demographic variables and to characterize the touch screen device usage behaviors. Pearson’s correlation was used to analyze the relationship between language delay and the extent of touch screen device exposure. After primary univariate analysis, we used multiple regression models to examine the relationships among the effects of touch screen device usage behaviors on children's emotional and behavioral problems and language development.ResultThe children’s mean age was 25.63 months (SD = 5.35). Children who spent more time on touch screen devices were more likely to have emotional problems (β = .219, p < .010, 95 % CI: .279–1.518), anxious/depressive symptoms (β = .206, p < .050, 95 % CI: .170–1.244), somatic complaints (β = .291, p < .001, 95% CI: .455–1.462), social withdrawal symptoms (β = .194, p < .050, 95 % CI: 0.133–1.150), attention problems (β = .300, p < .001, 95 % CI: .432–1.267), and aggressive behaviors (β = .247, p < .010, 95 % CI: .967–3.983). The effects were not noted on language development (β = −.136, p < .100, 95 % CI: −2.595–.147).ConclusionYoung children who spent more time on touch screen devices were more likely to have emotional problems, anxious/depressive symptoms, somatic complaints, social withdrawal symptoms, attention problems, and aggressive behaviors, but not language delay. 相似文献
619.
新型冠状病毒肺炎疫情下普通民众焦虑的影响因素研究 总被引:1,自引:0,他引:1
为考察新型冠状病毒肺炎疫情下普通民众焦虑情绪的影响因素,采用自陈式问卷,对新型冠状病毒肺炎疫情防控下的1050位普通民众的疫情经历、媒体信息暴露时长及性质、疫情风险感知和焦虑进行调查。结果发现新型冠状病毒肺炎疫情防控当下民众焦虑情绪的发生率为18.0%,焦虑情绪的发生率在性别、年龄、受教育程度、婚姻状况和月收入等方面没有显著的差异;疫情经历、媒体信息暴露时长、负面信息暴露和感知疫情的严重性会增加焦虑情绪产生的可能性,正面信息暴露、对疫情熟悉度和可控度的感知可以减少焦虑情绪产生的可能性。这些结果说明了疫情经历、媒体信息暴露时长和性质、疫情风险感知是疫情防控当下民众焦虑出现的重要因素。 相似文献
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