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601.
Novel computational representations, such as simulation models of complex systems and video games for scientific discovery (Foldit, EteRNA etc.), are dramatically changing the way discoveries emerge in science and engineering. The cognitive roles played by such computational representations in discovery are not well understood. We present a theoretical analysis of the cognitive roles such representations play, based on an ethnographic study of the building of computational models in a systems biology laboratory. Specifically, we focus on a case of model‐building by an engineer that led to a remarkable discovery in basic bioscience. Accounting for such discoveries requires a distributed cognition (DC) analysis, as DC focuses on the roles played by external representations in cognitive processes. However, DC analyses by and large have not examined scientific discovery, and they mostly focus on memory offloading, particularly how the use of existing external representations changes the nature of cognitive tasks. In contrast, we study discovery processes and argue that discoveries emerge from the processes of building the computational representation. The building process integrates manipulations in imagination and in the representation, creating a coupled cognitive system of model and modeler, where the model is incorporated into the modeler's imagination. This account extends DC significantly, and we present some of the theoretical and application implications of this extended account.  相似文献   
602.
This article reports findings from a phenomenographic investigation into career practitioners' understanding of competency for social media in career services. Sixteen Danish and Finnish practitioners with experience using social media in career services were interviewed in focus groups. Competency for social media in career services was conceived as (i) an ability to use social media for delivering information, (ii) an ability to use social media for delivering career services, (iii) an ability to utilise social media for collaborative career exploration and (iv) an ability to utilise social media for co-careering. The findings can be used to develop pre-service and in-service training of career practitioners and support for the deepening of their competency, using the critical aspects that were identified.  相似文献   
603.
The publication of 12 cartoons depicting the Prophet Muhammad by the Danish newspaper Jyllands‐Posten on September 30, 2005, created a great deal of controversy over self‐censorship, freedom of speech, and accusations of religious incitement. Muslim activists organized protests, and later hundreds of people were killed and hundreds of others were injured due to violent reactions to the cartoons. This article focuses on how people used YouTube to react to these cartoons by analyzing 261 video clips and 4,153 comments. Results show that the majority of the video clips and comments were moderate and positive in tone toward Islam and Muhammad; however, a small percentage either called for jihad against the West or made lethal threats against the artist. Other comments carried curses or insults against Denmark, while a few others were anti‐Islamic. The fact that these online reactions were highly varied in tone suggests that the online public sphere is very much divided.  相似文献   
604.
Digital culture is a prominent factor in the formation of children’s identity and relational experiences, with high percentages of children in many countries participating in gaming and social networking activities. Yet little scholarly work has addressed the ways in which various patterns of engagement in digital culture call into question current assumptions about childhood identity formation and relationality and the repercussions of formational and relational shifts on children’s spirituality. This essay explores ways in which digital culture functions as a spiritually enriching force in children’s lives, paying particular attention to the potential value of social networking for children’s spiritual well-being and the ways in which the internet’s positive aspects may mask other, more corrosive, elements.  相似文献   
605.
A key challenge for positive psychology interventions is promoting sustained engagement to improve long-term outcomes. One way to increase engagement is to introduce variety to reduce hedonic adaptation. Here, we propose supplementing intervention prompts with items from a person’s social media archive to add variety. Through a one-week pilot study of six positive psychology activities via a Facebook application, we explore whether Facebook content is useful to keep people engaged in activities and what attributes of content make it most useful. A total of 260 participants used our application, and analysis of usage showed that displaying content is engaging. By looking at which content was marked as useful by participants, we find that useful content is in itself meaningful and engaging (photos, longer texts, and content about close friends). We also find that certain intervention activities are more engaging and better suited for making use of Facebook content than others.  相似文献   
606.
Born in 1900, Marion Milner started psychoanalytic training in 1940, following a trajectory which took her into territory later developed by Winnicott. She was an independent thinker who drew on a variety of sources to explore her own and her patients' creativity. She linked the creative process to psychic health and to the ability to achieve a level of perception that leads not to the re‐creation of lost objects but to the creation of what did not exist before. By linking Milner's theory of perception to works by Y.Z. Kami, I draw parallels between a psychoanalyst's perception of the creative process and that process as described and executed by an artist. Milner's lens and Kami's brush both articulate thoughts and feelings about what it means to be human, the condition of mortality and, after Freud, the illusions that sustain mankind through the creation of the gods. This study looks at how the work of an artist and a psychoanalytic thinker can be mutually reinforcing and inter‐animating, thereby broadening and deepening the insights gained from both.  相似文献   
607.
Three experimental studies (N = 286) tested how priming the concepts of sex or romance influence the way people perceive other social media users. Participants first completed a word-search task containing sexual (intercourse, lust), romantic (love, heart), or control words. Participants then evaluated a target’s sexual qualities and romantic qualities based on social media profiles, as well as rated their acceptance of the priming stimuli. Results suggested that sex primes led participants to judge targets as being more alluring, racy, and provocative, whereas romance primes led participants to judge targets as being more tender, sentimental, and kind. Both men and women found all primes to be equally acceptable content; women were not averse to these mainstream, non-explicit sexual stimuli. Findings are discussed in terms of viewing sex and romance as distinct, yet related networks of concepts and the need to disentangle sex, romance, and sexualized views of romance.  相似文献   
608.
本研究采用两个实验在公共媒体信息背景下考察人们对不同效价新闻的加工偏向,以及新闻群体属性在加工偏向中的调节作用。实验1、2均以不同效价的内外群体的真实新闻为实验材料,实验1采用选择接触范式,从行为选择层面间接考察被试阅览不同新闻时的注意选择偏向;实验2采用点探测范式,增加两种SOA(200ms / 500ms)条件,进一步直接地揭示被试加工新闻信息时的注意偏向特点选择行为偏向背后的注意偏向特点。结果表明,实验1中被试倾向加工积极的内群体新闻以及消极的外群体新闻;同样,在实验2的注意后期,也发现人们对内群体新闻的积极注意偏向,与对外群体新闻的消极注意偏向,而在注意早期,人们对积极新闻存在注意偏向,且不受群体属性影响。结果符合社会认知加工的内群体偏好与外群体贬低偏向。  相似文献   
609.
ABSTRACT

Being ostracized can be a painful and distressing experience and can lead to subsequent aggression by the victim. However, it is unknown whether watching someone else be ostracized either in real life or on television is similarly distressing. The purpose of the current study was to examine what type of distress (if any) is induced after viewing ostracism on television. The study consisted of 50 participants, half who viewed a movie clip containing ostracism and half who viewed a control clip. Physiological and self-report data revealed that viewing ostracism was distressing to participants. In particular, participants who viewed the ostracism clip reported a lower sense of belonging, self esteem, and mood, and a greater increase in heart rate and skin conductivity than those who viewed the control clip.  相似文献   
610.
Past research has shown activation of aggressive cognitions in memory after media violence exposure, but has not examined priming effects of viewing relational aggression in the media. In the current study, 250 women viewed a video clip depicting physical aggression, relational aggression, or no aggression. Subsequent activation of physical and relational aggression cognitions was measured using an emotional Stroop task. Results indicated priming of relational aggression cognitions after viewing the relationally aggressive video clip, and activation of both physical and relational aggression cognitions after viewing the physically aggressive video clip. Results are discussed within the framework of the General Aggression Model.  相似文献   
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