首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   3394篇
  免费   434篇
  国内免费   341篇
  2024年   9篇
  2023年   81篇
  2022年   80篇
  2021年   134篇
  2020年   191篇
  2019年   252篇
  2018年   175篇
  2017年   212篇
  2016年   195篇
  2015年   127篇
  2014年   150篇
  2013年   580篇
  2012年   96篇
  2011年   180篇
  2010年   95篇
  2009年   163篇
  2008年   186篇
  2007年   145篇
  2006年   161篇
  2005年   156篇
  2004年   120篇
  2003年   116篇
  2002年   108篇
  2001年   65篇
  2000年   62篇
  1999年   60篇
  1998年   38篇
  1997年   31篇
  1996年   26篇
  1995年   33篇
  1994年   23篇
  1993年   17篇
  1992年   11篇
  1991年   11篇
  1990年   5篇
  1989年   7篇
  1988年   6篇
  1986年   2篇
  1985年   6篇
  1984年   3篇
  1983年   4篇
  1982年   8篇
  1981年   5篇
  1980年   2篇
  1979年   7篇
  1978年   9篇
  1977年   7篇
  1976年   7篇
  1975年   2篇
排序方式: 共有4169条查询结果,搜索用时 15 毫秒
101.
触屏学习是通过触屏软硬件设备呈现学习内容,并以手势触屏交互方式获取知识或技能的过程。目前触屏学习基础性研究处于探索阶段,在有效性上,研究发现触屏学习本身可能是有效的,但在相对优势上结果具有较大异质性;在学习后效上,触屏学习有助于提高学习动机,但没有稳定地促进知识保持、知识理解以及二维到三维的学习迁移。针对触屏学习的促进或阻碍作用,以往研究分别从具身认知或认知负荷等理论视角给予解释。学习者、学习材料、学习环境等可能是影响触屏学习效果的重要因素。广泛地将触屏设备应用于学习或课堂场景为时尚早,呼吁未来研究从理论建构、影响因素、特点分析及行为/神经机制角度考察触屏学习的作用。  相似文献   
102.
李佳洁  于彤彤 《心理科学进展》2020,28(12):2052-2063
在干预国民健康饮食行为方面, 更“隐性”的助推策略因其针对直觉思维系统发挥作用, 比传统的干预政策更具优势。基于助推策略对食物选择决策影响机制的不同, 健康饮食助推策略可构建为提供决策信息、改善决策选项、影响决策结构和提醒决策方向4个大类及9个小类的框架体系。助推策略在实践中仍存在争议, 因而在中国实施时需与传统政策结合使用, 充分考虑中国国情和消费群体特征, 并充分利用信息技术和大数据优势, 助力健康中国。  相似文献   
103.
统计学习是指个体在连续刺激流中发现转移概率等统计规律的过程, 在Saffran等(1996)的经典婴儿语音切分研究中首次被提出。大量研究证实了统计学习的普遍存在, 近期学界开始关注统计学习的特异性及其对认知的影响, 尤其是从学习过程及其特异性两个方面阐述统计学习的认知神经机制并揭示其和语言的交互作用。未来应从脑和行为的多模态数据视角, 丰富统计学习结果的行为和神经指标, 考察不同类型统计学习过程的动态神经活动模式, 建立统计学习行为和脑的关联, 深化对统计学习认知神经机制的认识, 在统计学习与语言交互作用的基础上, 从成人二语学习切入结合音乐统计学习训练探讨促进语言学习的统计学习干预手段。  相似文献   
104.
隐藏情绪识别对公共安全防范与预警具有重要的意义。微表情是揭示隐藏情绪的一条重要通道。但目前隐藏情绪研究较少且微表情因其细微幅度与快速出现等特性难以识别, 其研究尚未在实际中广泛应用。因为, 隐藏情绪的认知与表达机理亟需系统的研究,采集实际场景中的微表情数据, 并以脑电信号辅助微表情的精确标注是提高微表情标注效率的有效途径。深入研究微表情识别方法, 并辅以人脸颜色、注视估计和非接触生理信号等多通道数据, 以检测与识别隐藏情绪。社会公共安全是隐藏情绪分析和识别的典型场景。面向精神疾病患者两害行为(即危害自身或他人的危险行为)风险评估和服刑人员会见场景隐藏情绪检测, 可以有效地对相应系统和方法进行验证和修正。  相似文献   
105.
106.
Altmann GT 《Cognition》2002,85(2):B43-B50
Infants can discriminate between familiar and unfamiliar grammatical patterns expressed in a vocabulary that is distinct from that used earlier during familiarization (Cognition 70(2) (1999) 109; Science 283 (1999) 77). Various models have captured the data, although each required that discrimination be distinct, in terms of the computational process, from familiarization. This article describes a simple recurrent network (SRN), equipped only with the assumption that it should predict what comes next, which models the data without distinguishing between familiarization and discrimination. To accomplish this, the SRN requires pre-training on a range of sequences instantiating different structures and different vocabulary items to those used subsequently during familiarization and test. Pre-training enables the network to avoid replacing structure acquired during familiarization with structure experienced at test. An equivalent enabling condition may underpin infants' resistance to catastrophic interference between the different structures and vocabulary items to which they are exposed.  相似文献   
107.
A case is presented of an adolescent female with double depression who was treated using the Cognitive Behavioral Analysis System of Psychotherapy (CBASP). CBASP is designed to teach a social problem-solving procedure called Situational Analysis (SA). Generalized treatment effects were measured through monitoring of diagnostic status, two administrations of the Minnesota Multiphasic Personality Inventory-Adolescent, weekly administrations of the Child Depression Inventory, and acquisition performance ratings on the SA task. The results showed that CBASP appeared to be an effective treatment. The double depressive disorder remitted, and the patient learned to identify behavioral consequences as well as target and attain her interpersonal goals. CBASP can be effective for adolescents, although modifications of the adult form of the therapy may be necessary.  相似文献   
108.
Four pigeons were given simultaneous discrimination training with visual patterns arbitrarily divided into two sets, with the stimuli in one set designated A1, B1, C1, and D1 and those in the other set designated A2, B2, C2, and D2. In sequentially introduced training phases, the pigeons were exposed to a series of reversals to establish AB and then CD equivalences. In subsequent testing sessions, a subset of stimuli from one set served as positive stimuli and those from the other set as negative stimuli on training trials, and transfer of the reinforced relation to other members of the sets was tested with nonreinforced probe trials. The pigeons were trained further on AC and BD equivalences and then were tested for the emergence of untrained AD and BC equivalences. Two of the 4 pigeons exhibited the emergence of one of these untrained equivalences, evidence for the emergence of transitive relations. This finding suggests that the pigeons established three-member functional equivalence classes by incorporating separately trained multiple equivalence relations. Repeated reversal training and probe testing enabled us to explore the formation and expansion of functional equivalence classes in pigeons.  相似文献   
109.
Friendship patterns of 117 children with learning disabilities (LD) and 115 children without LD in Grades 4–8 were examined. In comparison with children without LD, boys with LD had fewer mutual friends, children with LD had more friends with learning problems and more younger friends, and children with LD in Grades 4–6 had less stable relationships. With regard to friendship quality, children with LD reported higher levels of conflict, lower levels of validation, and more problems with relationship repair than did children without LD. The findings were discussed in terms of factors that have been found to enhance friendship such as proximity and similarity, and the social skills difficulties that have been associated with learning disabilities.  相似文献   
110.
A behavioral vaccine provides an inoculation against morbidity or mortality, impacting physical, mental, or behavior disorders. An historical example of a behavioral vaccine is antiseptic hand washing to reduce childbed fever. In current society, issues with high levels of morbidity, such as substance abuse, delinquency, youth violence, and other behavioral disorders (multiproblems), cry out for a low-cost, widespread strategy as simple as antiseptic hand washing. Congruent research findings from longitudinal studies, twin studies, and other investigations suggest that a possibility might exist for a behavioral vaccine for multiproblem behavior. A simple behavioral strategy called the Good Behavior Game (GBG), which reinforces inhibition in a group context of elementary school, has substantial previous research to consider its use as a behavioral vaccine. The GBG is not a curriculum but rather a simple behavioral procedure from applied behavior analysis. Approximately 20 independent replications of the GBG across different grade levels, different types of students, different settings, and some with long-term follow-up show strong, consistent impact on impulsive, disruptive behaviors of children and teens as well as reductions in substance use or serious antisocial behaviors. The GBG, named as a best practice for the prevention of substance abuse or violent behavior by a number of federal agencies, is unique because it is the only practice implemented by individual teachers that is documented to have long-term effects. Presently, the GBG is only used in a small number of settings. However, near universal use of the GBG, in major political jurisdictions during the elementary years, could substantially reduce the incidence of substance use, antisocial behavior, and other adverse developmental or social consequences at a very modest cost, with very positive cost-effectiveness ratios.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号