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171.
A variable message sign (VMS), which is a key component of intelligent transportation systems, has been frequently used in the management of urban roads and motorways to provide drivers with real-time traffic condition information about a road section or area. Nevertheless, there is a lack of unified regulations for VMS design, which makes it difficult to accurately determine the understandability and legibility of VMS information. In practice, inappropriate designs of VMSs are common, such as overload of VMS information and excessive number of phases, particularly on the urban roads of China. Building on our earlier findings obtained by surveys, in this study, field tests were conducted to assess the reliability of VMS information in terms of the visual perception characteristics of drivers. For a full visual perception, the information displayed on a VMS must be reliable, i.e., it should be easy for drivers to detect, obtain, and understand the messages they require. Two basic theories—information theory and visual perception theory—were introduced to build a quantification model of VMS information, select evaluation indices, and design the experimental process. A total of 24 drivers participated in the field experiments and questionnaires. Five indices—information obtainment rate, periodic validity, driver subjective scoring and the corresponding UI (represents information intelligibility), and CE (represents information legibility)—were analyzed to evaluate their relationships to VMS information reliability. The results confirmed that the amount of information, and the scrolling period considering redundant distance, significantly affect the reliability of VMSs information. For static VMSs, the information obtainment rate and the subjective scoring decrease with increasing amount of information. The recollection accuracy of the drivers significantly declines when the amount of information shown increases to 90 bits, corresponding to an information obtainment rate of less than 0.8 and UI equal to 0. For dynamic VMSs, the information reliability deteriorates as the scrolling period shortens and the number of phases increases. Unreasonable reliability is found when the periodic validity is less than 0.9, i.e., the actual scrolling period is more than 10% less than the calculated one, corresponding to CE equal to 0. The reliability of information was evaluated by combining the subjective scoring of the drivers and a data-based statistical analysis and considering driving safety. Accordingly, it was recommended that 90 bit is the maximum amount of information to be shown on a VMS and that the preferred scrolling period of each phase of a dynamic VMS is 5 s. The results of this study support the objective of providing reliable information to drivers by addressing the problems related to the amount of information and presentation time for VMSs. These findings provide a basis for determining the thresholds for VMS information to promote practical and user-friendly designs of VMSs on urban roads.  相似文献   
172.
Metric learning is one of the important ways to improve the person re-identification (ReID) accurate, of which triplet loss is the most effect metric learning method. However, triplet loss only ranks the extracted feature at the end of the network, in this paper, we propose a multilevel metric rank match (MMRM) method, which ranks the extracted feature on multilevel of the network. At each rank level, the extracted features are ranked to find the hard sample pairs and the backward dissemination triplet loss. Each rank level has different penalize value to adjust the network, in which the value is bigger with the deeper level of the whole network. Experiment results on CUHK03, Market1501 and DukeMTMC datasets indicate that The MMRM algorithm can outperform the previous state-of-the-arts.  相似文献   
173.
The purpose of this study was to test the links between self-esteem, the feeling of self-efficacy and the different forms of motivation. It also aimed to understand the mediating effect of the meaning of work between the variables. French work-integrated learning students (n = 471) completed a self-administered online questionnaire. The results showed significant links between self-esteem, perceived self-efficacy, work meaning, and different dimensions of motivation (extrinsic, intrinsic, and amotivation). In addition, the meaning of work played a mediating role in the relationship between self-esteem, perceived self-efficacy, and dimensions of motivation. This study showed the central mechanism of work meaning in work motivation.  相似文献   
174.
Intrusion Detection Systems (IDSs) is a system that monitors network traffic for suspicious activity and issues alert when such activity is revealed. Moreover, the existing IDSs-based methods are based on outdated attacks that unable to identify modern attacks or malicious trends. For this reason, in this study we developed a new multi-swarm adaptive grasshopper optimization algorithm to utilize adaptation mechanism in a group of swarms based on fuzzy logic to protect against sophisticated attacks. The proposed (MSAGOA) technique has the capability of global optimization and rapid convergence that are used to attain optimal feature subsets to identify attack types on IDS datasets. In the MSAGOA technique, learning engine as Extreme learning Machine, Naive Bayes, Random Forest and Decision Tree is applied as a fitness function to select the highly discriminating features and to maximize classification performance. Afterward, select the best classifier which works as a fitness function in our approach to measure the performance in terms of accuracy, detection rate, and false alarm rate. The simulations are performed on three IDS datasets such as NSL-KDD, AWID-ATK-R, and NGIDS-DS. The experimental results demonstrated that MSAGOA method has performed better and obtained high detection rate of 99.86%, accuracy of 99.89% in NSL-KDD and high detection rate of 98.73%, accuracy of 99.67% in AWID-ATK-R and detection rate of 89.50%, accuracy of 90.23% in NGIDS-DS. In addition, the performance is compared with several other existing techniques to show the efficacy of the proposed approach.  相似文献   
175.
176.
物质成瘾是一种涉及生理、心理和环境等多因素的复杂现象, 但是当前基于生物还原论的解释对物质成瘾现象整体性的理解和康复研究造成了阻碍。网络理论聚焦于心理障碍变量之间相互作用形成的反馈环路, 从整体视角为研究物质成瘾提供了新的理论框架。将网络理论应用于物质成瘾的研究中将有利于:(1)理解症状之间的相互关系和影响; (2)理解症状网络的整体性和系统性动态变化过程; 以及(3)将多层次和多水平因素整合到统一的理论框架中。从网络理论视角来理解物质成瘾, 也将对未来的干预和治疗提供了理论支持。目前, 网络理论仍处于言语模型阶段, 未来需要进一步提出更具体、可验证的统计模型, 以完善对于物质成瘾机制的了解, 更加有效地推进物质成瘾的治疗与恢复。  相似文献   
177.
双眼瞳距使得空间某物体在左右眼视网膜的成像存在微小位置差异, 这种差异被称为双眼视差(binocular disparity), 是立体视知觉的重要信息来源。对双眼视差的心理物理学研究始于18世纪初, 迄今已有接近两百年的历史。近年来, 双眼视差研究主要集中在两方面。其一是用电生理、脑成像技术考察双眼视差在视觉背、腹侧通路的模块化表征, 其脑区表征反映出视觉系统的层级式、平行式加工规律。其二是应用知觉学习范式研究双眼视差的可塑性。未来研究应综合脑成像和神经调控技术考察双眼视差的神经机制及其学习效应, 包括双眼视差与多种深度线索间的信息整合和交互作用。应用方向上, 可结合虚拟现实等技术优化训练范式, 实现立体视力的康复和增强。  相似文献   
178.
发展性阅读障碍是一种在获得阅读技能方面的特殊困难, 这种障碍会严重影响个体的发展, 如何帮助发展性阅读障碍者改善其阅读技能是近年来研究的焦点。传统的干预方法主要针对发展性阅读障碍者的语音缺陷, 这类方法存在一些问题, 如费时费力、给阅读障碍者带来阅读压力等。近年来, 大部分研究表明通过趣味性的动作视频游戏训练可以显著地提高发展性阅读障碍者的阅读技能, 但是其背后的机制尚不明确。基于大细胞通路缺陷理论框架, 从视觉空间注意、注意跨通道转换、视觉运动加工等方面来梳理动作视频游戏与阅读之间的关系, 揭示了动作视频游戏训练对阅读效率影响的可能内在机制。未来的研究可以在大细胞通路缺陷理论的框架下, 深入分析动作视频游戏改善阅读的神经机制, 并尝试开发更适合发展性阅读障碍者的干预程序。  相似文献   
179.
殷融  赵嘉 《心理科学进展》2021,29(7):1264-1278
语法是人类交流系统有别于其他动物的关键特征之一。行为比较研究表明, 除人类外的其他灵长目动物也能理解并掌握抽象的顺序排序规则; 神经生物学比较研究表明, 支持排序处理的神经机制来自人类与其他灵长目动物共同具有的脑区。因此语法所依赖的序列学习能力在人类与其他灵长目动物间具有进化连续性。词汇限制假说、事件感知假说与自我驯化假说分别从不同角度对人类语法的进化起源进行了解释。未来研究需要探讨人工语法任务中所发现的脑神经机制是否是层级结构加工的通用处理器, 并进一步澄清语义加工与语法加工的关系。  相似文献   
180.
随着网络教学和视频学习的普及, 近期大量研究关注视频学习过程中教师角色的作用。真人教师对学习的作用存在不同的理论解释:准社会交往理论、社会存在理论和社会代理理论支持真人教师能够促进学习; 而多媒体学习认知理论、认知负荷理论等则认为教师的存在会阻碍视频学习。汇总以往实证研究发现:第一, 教师对视频学习效果有比较弱的促进效应, 这主要体现在保持测验(d = 0.23)和迁移测验(d = 0.1)中; 第二, 教师对视频学习主观体验的影响主要体现在学习感知(d = 0.49), 学习兴趣(d = 0.5)和学习满意度(d = 2.21)上, 显示中等及大的效应; 第三, 教师的存在会降低学习者对视频学习材料的注视时间(d = -2.02)。未来研究仍需要从真人教师呈现方式、学习者特征、学习材料特征以及测量方式等方面加以探讨。  相似文献   
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